The problem is, you don’t even see what we are talking about.
We are talking about the fact, that you think that everybody who worked on the game is a bad person, just because the product they worked on had some flaws.
We can have a discussion what was bad and what wasn’t bad, but that is not what we were refering too.
You judged all people working on this product to be bad persons. Even worse you wished them misfortune. This is not only showing, that you have no empathy, but also shows that you have no clue how big projects like this work.
You also said you don’t know Wolcen, so it is save to say that you have absolutely zero clue about the circumstances, this makes it even worse, because prejudice is one of the worst things that is happening in todays world. I despise it so much that I will speak up whenever I see this happening.
Wolcen had a very troublesome journey witha lot of ups and downs, but mostly downs (unfortunatenly).
But the TL:DR is, the game initself was and still is pretty good, with a lot of innovative and good ideas. Unfortuntately the team behind it changed a lot of things over the course of Alpha, Beta due to several different factors converging.
Most was related to actual project- and fund-management, rather than quality of the product.
Due to several massive changes of scale and scope, due to changes to initial fundamental core systems being cut and changed, even though there was a lot of work already gone into them. (Elemental Interaction, Open World and Rotateable Camera to name the 3 biggest ones).
This lead to bad quality products because they were running out of time and funds. And caused a lot of other aspects of the games to suffer as well, simply because of these troublesome times they didn’t had the time to polish some of the other aspects.
Wolcen still has a lot of merrit to it, very good ideas, but not polished enough. Some very innovative and very good systems (Transmogrification and Passive Tree).
Wolcen also suffered from getting an enormous amount of attention and hype, because it as a) up and coming and utlimateily released in a period that I would call ARPG drought, there were no big releases before, at or after release and the ARPG community was starving for more ARPG’s. and b) it looked like a AAA game, because it was visually very imppressive due ot using the german crytek engine, which looks very flashy and impressive.
This made most people ot have very high expectations, even though it was still a indie game by a team of ~15 people, that had no experience with release a game (at least as this studio).
People looking for someone to blame is fine as long as its constructive.
At the end of the day we as outsiders don’t know all the details, but as someone who was following the game from the earliest of Alpha Days Beta and Release, I can very confidently say, that the issue were not the “actual game devs” and only related to project- and ressource management as well as the community work, all of which were very bad.
The project and ressource management lead to very unpolished and bugy things towards the later stages of devlopment, due ot the need of rushing out hte project before they run out of funds.
During the whole period of alphas and betas the game was in states, that were very good and enjoyable and only the release version had plenty of unpolished, untested and horrendous systems and bugs.
Regardless of what other peoples experience with the game are, obviously everything I said here is quite subjective, but one thing is certain:
Your inability to empathize with other human beings and your inability to understand and judge how things like video game devlopment works.