EHG has so many interesting ideas and i think its simply a tragedy of timing. EHG is actually experiencing the same problems that GGG once had,
GGG had financial issues and was struggling to retain players and get funds. one big reason why POE has a huge power scaling issue is because GGG didnt have the luxury of being able to balance the game. what i mean is they COULD figure out why skills were doing a ton of damage and nerf/reworked accordingly but they were worried that it would alienate the playerbase. if players enjoyed breaking your game and if devs kept nerfing your builds to the ground would you feel happy? to me i would feel like i contributed to making the game more balanced. but not everyone feels that way. many could feel upset their OP build now is much weaker. all the time sunk into getting the gear to make the build wasted.
GGG could not afford to alienate its players so they chose not to slam players with nerfs. they dont want to potentially lose the small player base they had. so instead all overperforming builds were showcased. GGG had many “build of the week” highlights back in the day. and allowing those builds to shine helped a huge lot with their marketing as more players found it interesting and wanted to make their own whacky build.
in fact GGG just went bonkers creating build defining uniques. balance be damned. and to add on to that, they kept adding more difficult content to cater to all these overperformers. personally i think the golden age of POE is right before they introduced maven. shaper and elder WERE difficult back in the day but maven was the day GGG said FUCKIT. if anyone here has played poe and they know how maven invites work, you would know that its not a balanced fight where the best way to do the event is to be either super tanky or have such a high dps you can burst down the enemies asap. for example if you left baran alive, maven could make a shadow copy and both could use huge area of denial affect which make the small arena have very little “safe areas” to stand on. AND thats not forgetting to mention if you had all the other bosses in, each one had their own telegraphed huge ass aoes that were balanced around the player getting out of the way. where do you run? if you were playing trumelee. when do you do damage? if you were tanky and could outlast everything then you needed AT LEAST good dps. or else maven could give enemies shields or heal them so much that they could even be back at full health. you were forced to find ways to negate the health regen.
how is that balanced? it simply is a dps check. you’re expected to have huge ass aoe skills that allow you to damage the enemy from anywhere on the screen at a “safe” distance. personally i could never clear “the fear” invitation for YEARS. theres too much damage to avoid. one day i said fuckit. i gave up all my life and went fully dps. i lost a few portals but i could finally clear the feared. the key was to simply delete the enemies before they can become a problem.
after maven we got more pinnacles. and then one day we had ubers. uber sirus is an absolute FUCK YOU to trumelee. he had tons of area denials and if you somehow found an opening to start wailing on him. he could spawn and area denial RIGHT UNDER YOUR FUCKING FEET. and he could always casually resort to standing right inside an area denial effect.
POE is not balanced. but it was still the best game in its genre.
one huge difference between POE and LE is timing. POE released when there was no other game in the market. there was D2, TQ and perhaps sacred2, dungeon siege2, torchlight. but people were hungry for a good diablo clone. blizzard was sleeping for the most part. which is what helped POE grow. POE had LITTLE competition and players were hungry. there were a lot of players who were really irresponsible with their money, such as Charan. the maker of “charan swords”. he bought 3 ultimate supporter packs. 10k USD each if i recall correctly. which entitled him to make 3 uniques which ended up becoming iconic swords back in the day with VERY unique mechanics such as being a 1 handed sword counting as a 2 hander. or the fact that it actually TALKED when certain events triggered.
in comparison LE came out into a competitive market. poe existed in a very polished form. how the hell is EHG gonna compete with that? its a very tall order.
then we can talk about seasonal mechanics. POE’s early leagues sometimes were BASIC AS FUCK. such as having random boxes appear on the ground or just some random “exiles” appearing, but players found it unique and interesting ideas because they never saw it before. GGG had ample time to grow, making poor ass excuses of seasonal mechanics, which now blossomed to full fledged seasonal mechanics that have a complex flow that involves many different mechanics with unique bosses that have interesting movesets. on top of all that you have very unique rewards AND FREE MTX challenge rewards which are god damn high tier in quality. (the current league keepers kinda looks bland but it still has a huge lot of value for a free mtx).
LE is YEARS behind in seasonal mechanics. its really an unfair ground where POE had years of UNCONTESTED growth allowing them to BUILD a loyal player base, before cranking up their seasonal mechanics. its a logical assumption that if players didnt support GGG during new seasons, then GGG would put less effort into seasonal mechanics. its a cycle of symbiosis between the devs and the players. i like your game, i like what youre doing, here have my money, keep making more of that. and the gamedevs will be like sure thing, heres more of what you like and i m making it have more content/quality because a lot of you are giving me money. the wheel keeps turning.
on LE’s side. it has NO TIME to grow that way. POE’s seasons have set the benchmark. LE has no time to make a 3 month league all about loot lizards. players will compare LE with POE. oh thats it? but in POE we have xxx yyy zzz.
so when you say LE added too much. the way i see it, is theyre trying to follow the path of POE. which they really ARE doing. but unlike POE, the path now is not the same. different time, different environment.
if i m being honest GGG actually is facing the same issues as LE has in POE2. the very existence of POE1 is self sabotaging their attempts at POE2.
POE2 was the best attempt at making a slower and more deliberate take on d-like genre. almost all the bosses in the 3 act campaign can be done using melee basica attacks with good gears. you can dodge roll and actively avoid damage. but to keep players invested, they released the inital game along with the end game. the end game is practically POE 1’s endgame. fuck balance. all the care and consideration evaporated. similar to LE, POE2 turned into another POE.
and as mentioned. the best poe game is poe. there really is no contest. LE could have been its own thing and i would probably would have wanted to jump on LE. now i m more keen on TQ2 and NRFTW. these games feel more slow and deliberate. they are different from POE so i dont compared them to POE. i enjoy those games. and i do realize if LE becomes the game i like, they would alieanate their existing playerbase. there really is no correct answer.
you cant please everyone.