Wishing all the best to the devs

Yes, the dichotomy of people’s asks, always was the case, always will be. Most also have no clue that what they wanna see and what would provide the biggest fun longevity is often relatively different.

Some things GGG did were good though, especially things like the opening speed of strongboxes… which were atrociously slow, making you solely wait and run around in a circle. That was simply bad designed. The speeding up solved that, made the design decisions though less meaningful.
What GGG should’ve done is making it a wave-system, having to beat the wave before the next triggers 1-2 seconds later rather then this trickling in.
It was singular packs which died in a single hit and then several seconds of nothing. That was just awkward.

Other things worked less well definitely. But overall PoE 2 is in a better state end-game wise… but in 0.1 it was in a better state campaign-wise.
GGG went ahead to try and balance it but the relatively grating design differences between the two places cause issues, something which EHG also struggles with (and more severely even I would argue) but which can be solved with proper designs and proper scaling.

I would even argue PoE 2 despite being released into EA after a complete overhaul of systems and a lackluster timeframe for even planning and designing end-game (8 months) it’s in a surprisingly good state.
Imagine what sort of product EHG would’ve provided in 8 months. We’re talking about a interactable map with several mechanics unique to it, with 4 bosses specifically for that area having all a small progression system included. That alone is more then EHG managed to provide by far in 0.2, and we’re talking roughly the same amount of workers here as while they took over the majority of the PoE 1 dev-team during that time (what a awful decision btw. which backfired greatly) they also split that between campaign related stuff as it wasn’t finished yet as well as the endgame. While in LE the focus is entirely with the Cycle on the respective mechanic and overall fixes.

I like both games. I’ll play both if possible. Thanks to season system, this is possible.

as a small update to what i think. i have no hate towards EHG even with the new “paid classes” announcement.

did EHG mislead its supporters with false advertising/promises? a short answer is YES, but a more mature answer is not intentionally. i strongly believe that the folks at EHG always wants to be ethical with good business practices, paying their workers and keeping their promises to the early backers and keeping us the loyal fans happy.

unfortunately they did not get enough fans and their business model failed. theyre FORCED to sell out and i m pretty sure they didnt want to go down this path.

i have nothing much positive to say about the paid classes. a lot of us were vocal even when it was hinted yet it still got confirmed anyway. to me the EHG i support and love, the team is still there but theyre no longer in control. LE is no longer a passion project and is desperately trying to keep the lights on.

recently rhykker made a vid about the backlash and he mentioned that EHG has a lot of good ideas. that is very true. but they failed at monetization. he also mentioned how they bit more than they can chew, which is a sad reality.

LE came in to the market has to compete with D4 and POE. two behemoths. they wanted to sustain a live service game like POE. but unlike POE they didnt have the player numbers nor enough player drive to buy mtxs. i’ve mentioned how i feel LE is ugly in comparison despite anyone who would defend the art direction. i get it, i agree LE’s art direction is unique and can be beautiful. but for most of us, its not our cup of tea. and the mtx sales reflects that.

as for the new paradox class. for starters certain classes/masteries/skills are simply better performing than others. the game is simply not balanced. with a paid class, the game is kinda ruined.

the devs can promise the class is not OP. looking at MOBAs whenever a new character is introduced, the character is ALWAYS OP. the main intention is to drive sales. they let paying players have their fun for a month or two before slapping more nerfs. sometimes theyre forced to nerf much sooner. magic the gathering is adopting this too where new expansions can have very OP cards that get nerfed considerably fast compared to how they used to. its all about sales.

with that pattern, i cant imagine the paradox class being not OP. if its not OP then players might not be incentivized to buy the class. if it is NOT OP, then those who buy the class might feel salty and that they may have wasted their money. and let me re-emphasize that build disparity exists and the game still isnt properly balanced. i have low confidence that this class would be balanced.

in fact i would say despite giving a lot of praise to the devs. my heart sank when one of you forumers pointed out that they play the game using a maxroll/buildguide. if true, its no wonder why the games unbalanced.

anyway, to wrap things up. all i see is the beginning of the end. i hope that EHG can secure a way to make the game offline only if krafton would one day shut the servers. i really have no hate towards the devs and really wish them the best. but from what i m seeing, its a downward slope now and its really a steep struggle if they want to make it back up. its really not looking good.

i might be wrong and LE might succeed. and i would be one of the people cheering for them when that happens. IF that happens.

but as of now, realistically, i have no confidence in this game and even if they did make it future proof by giving an offline only mode that retains all our stuff if the servers go down. theres a very high chance i m not touching the game anyway.

good luck ehg. no hate.

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