Actually, Eterra’s Blessing doesn’t really allow for thorn shenannigans. Thorn shield allows for Eterra’s Blessing shennanigans. It’s the other way around.
But Eterra’s Blessing does place a healing totem, which can then be extended into the thorn totem tree. So there’s that.
There’s also the minion interaction. There was a scorpion build not so long ago that relied on you casting Eterra’s Blessing to trigger poison nova. That could count as well.
Now, I’ve already proven your statements are false. A normal person would retract their false statement and perhaps come up with a better worded one. Try doing it.
Yes, summoning healing totems which fire thorns is the interaction I was referring to by saying “thorn shenanigans”.
I honestly didn’t expect to get any pushback from you and Llama8 on this silly challenge
Reminder that the challenge was “show me how you kill Abberoth with Eterra’s Blessing”. So if I put Eterra’s Blessing into all my skill slots and Abberoth dies from me casting it, that’s challenge completed. It doesn’t matter if casting causes lightning strikes, summoning of totems, falling of boulders or something else entirely.
Переводчик хреново переводит и не доносит нужную мысль, теперь переводите вы !
Какой ответ ? Вы написали 2 навыка которые реально могут 1000 карапт взять, чтобы их собрать нужно миллиард денег , так как вещи которые там используются с нужными параметрами стоят овер дохрена ! Вы не играете в игру , а ориентируетесь на статистику на сайте , возьмем например дагерщика , их очень мизерное количество , а почему ?? Ответ прост ! И так в каждом классе , есть 100% скилов из которых играют на 30% остальные просто не используют так как они либо вообще не играбельные либо чтобы получить урон другого класса который одевается с пола нужно потратить миллиарды денег. Вопрос а почему так. Не нужно резать скилы которые уже в мете, нужно делать так , чтобы остальные скилы были равны им.
You don’t need any money.
Remember, Merchant’s Guild is only one faction. There are many players that play Circle of Fortune, which means they CANNOT buy their gear, and they must farm it themselves.
For example, the Hail of Arrows build, only his helmet and his bow have 2LP. Every other item he used was 1LP or exalted item. You can easily farm that yourself, and it won’t cost you billions of gold in Bazaar either.
I have played Last Epoch every season since the game Released. Not sure what makes you think I don’t play the game.
You say only 30% of skills are actually played, but that’s something you made up.
You can look at Youtube and see what people actually play. And youtube only shows a small part of the playerbase, most people don’t record their gameplay.
Нужно. Просто не все, не в сопли и не во всех аспектах. Чрезмерный отхил у consecrated ground не просто так нерфили
Если вопросов по игре много - в телеге есть конфа ру игроков, где подскажут, не мучай переводчик и англоязычных обитателей форума
I’m not sure it’s reasonable to tell people to go elsewhere because you don’t speak their language & google translate is a bit shit. It might be easier for them to get questions answered in their native tongue, but last I checked this wasn’t the English LE forum.
Say u have a pet and ur blasting while ur pet is picking up every piece of gold and crafting materials.
While…
I have no pet and blasting through maps if i dont stop and pick those mats up or run over the gold to suck it up. I loose out on those things vs u with a pet doesnt need to worry about not getting those items
That is why the devs said if theh ever did this they would give everyone a free pet that can do this.
Theres a huge advantage with having a pet vs not having one. It would be pay 2 win because of the advantage it gives
No, we don’t need the Torchlight Infinite crap here as well. The reason why that game hasn’t gotten off as well as it could since it’s a P2W function.
90% is definitely far too high a number, but the build variety in LE is awful plainly spoken… compared to what is available for skills.
The whole system is a very limiting one overall sadly, which makes variety low by design.
Skill changing uniques are a major point which EHG missed to include reliably. There’s a few… like for example Jhelkor’s Blast Knife… which is a amazing item! Many many many more of those are needed for the game. It’s absolutely underrepresented, you’re right with that.
But otherwise? Most unique items are used as legendaries in builds, with the exception of leveling uniques… which are exactly that, for leveling.
Hence they’re used as legendaries for speed-progressing secondary characters, which is a proper usage.
Which is absolute nonsense. Some of the maxroll builds are quite awful actually, surprisingly so.
Go ahead and try it with a Rogue… the most underrepresented class which is extremely limiting in design. Flurry? No chance. Shurikens? No chance. Acid Flask? No chance. Puncture? Feels awful but miiight be possible for 1000c. Cinder Strike? Really bad skill. Umbral Blades? Absolutely awful. Multishot? Forget it. Hail of Arrows? Cooldown skill so basically impossible to manage anyway.
The majority of the reason why none of those reliably works is either odd skill passive setups or atrocious (sub 100%) damage effectiveness. Can’t scale when you got nothing to scale with after all, right?
Detonating Arrow, Shadow Cascade, Heartseeker, Falconry, Ballista… those all work since they get more then 100% damage effectiveness at least.
But… that kinda makes it a bit limited in relation to having a skill as the main damage skill now, doesn’t it?
Yes… really enjoyable gameplay there having to use massive setups and waiting times to kill anything, basically just kiting around.
Peak build… that one feels extremely shit.
I don’t count that as a ‘viable example’ at all. As the guy also personally says ‘If you play perfect you can go as high as you want’. It’s not focused on having defenses… you basically simply outrun enemies as the AI is too dumb
As long as you get movement speed and enough mobility options overall you can do that with any skill, no matter your damage. Clearly the build showcasing the capability hence, right?
Given that there’s classes with basically rely on having 2 distinct feeling builds (Spellblade) I would argue that we wouldn’t even suffice with 30 classes unless EHG finally handles their methodology a bit better.
I think cinderstrike (+ heartseeker as autoattack via helmet) for burning daggers to constantly trigger dragonsong bow can do it quite comfortably.
Maybe with enough crit chance for the new ubercrit amulet.
Oh don’t get me wrong I’m not trying to shu him away w/o help nor to defend autotranslate bs
Rus LE community is scattered as hell and it may be handy to guide him into bigger flock (chat with 450+ members)
Has everyone this pet? Will this pet always be available? Will there be differences in the different pets? Like for example higher priced pets having a better pickup function?
And most importantly… why not simply making it a feature not bound to the pet in the first place? One where auto-pickup related to your own loot filter happens simply as you walk over stuff? Does the same thing and includes mandatory player positioning and hence a miniscule of skill inclusion there.
So yes, I don’t want to see that. It’s prevalently mentioned because it’s the only half-way decent implementation of any sort of mechanic in this direction nowadays… doesn’t mean it’s good, just showcases that many people deem the upsides of manual pickup as less significant then the downsides it has.
Which I agree with nowadays as post-pickup sorting has become a bigger aspect by now rather then the choice of drop-pickup.
Which is definitely not thanks to the skill damage but related to the tanky setup… which it is to a broken degree even. No damage at all taken.
So by now both builds showcased have been either:
Avoid all damage completely since that’s possible because of the AI
Just take no damage simply.
Which has nothing to do with the classic playstyle and commonly used aspects of those skills but is simply design issues exploited from the game.
Should a character be able to become extremely tanky? Sure! At the cost of something else, and with reducing viability.
Should a character become extremely mobile? Sure! Also at the cost of something else, and also reducing viability.
Same with pure damage.
The task of EHG has and always will be to provide balanced builds. Heck… even PoE 1 builds are more balanced then those from LE…
You’re not countering my points with your examples… you’re only showcasing that the sole solution to sidestepping them is to go into either unintended game-design areas or - worse even - developers being misguided in thinking this is any meaningful engagement for a player.
It’s the same crap as extremely OP VK in 1.2… or the lightning orb ward builds in 1.0.
Just broken crap.
Might do, and finally have at least a single half-way decent application.
Then I’ll retract it for Cinder Strike definitely.
It’s just annoying whenever someone says ‘Yeah, realistically this skill has no viable applications’ then the counter-arguments coming are showcases of utterly broken and nonsensical builds which no normal player would make reasonably (as it includes stacking of a myriad of mechanics until they scale into non-intended territory like abusing AI targeting limitations, just bursting through because of extreme damage and AoE combined to not need any defenses or simply taking ‘0’ damage for one reason or another) as a showcase of ‘here look! It’s fine! It exists!’
Pisses me off plainly spoken that people use fringe-exceptions to try and counter a generalization. It’s not ‘winning a argument’ or anything there, it’s solely holding the progression of the game back since then the devs go ‘But all’s fine!’ and don’t look at their broken crap people complain since years now.
Yes, as I said, a pet is included in the most basic version of the game available. I’d imagine the only ones that don’t have one are ones that didn’t legitimately buy the game, but they probably have other ways to get a pet.
Are the servers always going to be available? You think that’s air you breath Neo?
What have the devs said about this particular subject? It’s commented on in an earlier post, I’ll wait till you read it & come back.
Which is fair, though for non-consumables (which is what I was replying to), it opens up the inevitable whinging that people aren’t auto-looting stuff that’s on the ground because their inventories are full.
Really? Skill? Does that include the “mad skillz brah” of having your eyes open & not drooling into your pc & causing a short?
Ok, lets require manual clicking on gold, runes, etc. We could even go further & do what D1 (& 2?) did & have gold take up inventory space. That’d be sooooooo cooooooooooool. And teach those pesky MGers a lesson about overpricing.
I don’t know, it kinda feels like you’re moving the goalposts. You say that skills X, Y & Z are shit & you can’t do well with them, someone gives some video examples, you then say those don’t count because the skills are still bad but the build is tanky.
But is it not ok if you specify that certain things can’t be done then someone gives examples of how, ackshually, they can?
Edit: I’m not disagreeing that there’s a very big difference between the most OP skills & the most UP skills.
What have they said about mastery respec again?
That’s the level of trust you’re supposed to give into this notion.
Breaking trust is easy, restoring trust is very very very hard.
Which is the point of a limited space inventory now, isn’t it?
Otherwise we could’ve the ‘spreadsheet simulator’ as it was mentioned earlier on in development which EHG wants to avoid.
So, which fundamental design philosophy are we breaking next that’s been vehemently defended earlier on?
It’s miniscule but existing.
The capacity to do it is not given to everyone.
We got enough posts showcasing that people have very very different capacities
Shows you didn’t understand my post there while you tried to be smart this time.
You weren’t in this case.
My argument was upholding that people deem the necessity to manually pickup as less viable compared to the upsides the limitations provide.
I never said that’s good or bad, it depends on the setup further along.
I solely said I don’t want pets to do it as it goes inherently against the limitations rather then working with them and making them feel good.
You know… shifting from one half-assed system that doesn’t feel nice to another because the developers can’t get it far enough together to make it properly coherent.
Who says the next system will be better rather then a repetition of half-assed non-coherent stuff?
Basically the same as the shift from DR to Boss-Ward was? One faulty system with a different faulty system exchanged?
Yes… I absolutely do.
I imagined that people wouldn’t see the necessity to dismantle a generalization down to the dot. That’s commonly a sign of lacking capability rather then seeing the different options for application, it’s not a upside… it’s a downside.
Also you personally should know that I urge for general balance and not for ‘but this broken build exists so it’s fine!’ as a overall direction. That has not changed since… well… ever. So I imagined the people which I interact with regularly here would have the ability to also adapt their answer accordingly rather then leaning into specifications of the specifications after they’re limited to the limitations of the limitations.
Black&White style thinking can be good, but it’s always to be called out to move more into the centric way were the possibilities are higher overall, otherwise nothing happens and non-stop regurgitation and clarifications about notpicked nonsense is necessary.
And that’s the whole point. Hence the diversion of ‘but it works, here… look!’ is not a viable solution.
Is it doing so in general? Then I retract my statements immediately.
Is it not? Then it upholds.
It’s really simple for me, the part of ‘does it function properly’ has a wobbly line where I can start to agree and be lenient (EHG is not there, even remotely for the moment) and it goes somewhere further along out of the wobbly line to become simply ‘good’.
PS: Simpler said and to make it easier:
Is Cinder strike a compoftable and reliable skill to play with? In general and not with a specific application where only then it becomes viable?
Multishot?
Rain of Arrows?
How many do we have actually which fall into that category? We don’t have a ton of skill… the majority should fall into this category, not a minority.