Wishes

Hello, I’ve been supporting your project for a long time, and I’m buying all the maximum packs to help it grow. I wish it the best of luck!
However, I have some suggestions for the game’s development.
1 - Please allow pets to collect money, glyphs, keys, and other consumables.
2 - The skills and legendary items need significant improvement. There are many skills, but 90% of them are unplayable. Please make it possible to build a character and comfortably complete 1000+ corruption. Legendary items 60% are not used anywhere, it would be interesting to rework them and replace them in such a way that they would greatly change the skills, and it would be interesting to try to collect and combine them.
3 - New classes would be a super bomb. )))
Don’t judge harshly, the game is very good, and I would like to see its development and simplification of some tedious aspects of the game.

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So just a couple things.
Your #1 would be a nice quality of life but could be viewed as pay to win since you can’t earn a pet in game.

#2 they have stated multiple times the game is balanced around 300 corruption so 1000+ would mean insane power creep. What do you mean by 90% of skills are unplayable? There are some bugged skills but nowhere near 90%. The legendary items would depend on if your slam went well or not or if the nemesis added the affix you are looking for. There is a lot of player agency in this game and guaranteed 1 affix on a slam.

#3 they have also stated they are working on new classes although no time frame was given.

It would be great to make a quest to get a pet. It would be a good and story-related twist if the observer gives us a wounded pet and we heal it. This pet becomes our companion, collecting consumables. This would be great, and the developers might listen to it.
However, the developers will not consider a pet that was purchased.
Recycling equipment and weapons? To be honest, I want to do this myself and create a classification for future developments. I don’t have the time right now, but I have a strong desire.
New classes? maybe… in the future.

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I have the feeling the pet that he named ‘Oro’ (or was it byss?) will have another role to play in the story.

Oh, I forgot about that)

1 - They gave bees for free, and having a pet that collects something doesn’t mean you’re 100% superior. Moreover, even if you buy the cheapest support pack, you’ll get a pet forever, so I don’t see a huge problem with that.
2 - Even reaching level 300 for many skills requires a lot of effort. So why are there skills that can reach level 1000+ while others can’t? For example, I don’t want to play a powerful skill when I prefer another one that can’t be upgraded beyond level 300. The problem is to make all skills playable at levels 500-600-700, so that people can enjoy playing any skill.

Buying the game gives you a pet, 2 in fact:

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Every single build guide on maxroll website can complete 1000 corruption. I’m pretty sure that website alone already invalidates your “90% unplayable” statement.

And I’m pretty sure you haven’t played every single skill there is.
So what basis do you have for saying that skills cannot reach 1000?
What basis do you have for saying that reaching 300 requires a lot of effort? Are you making up random shit as you go?

you don’t seem to have played this game at all, based on what you’re writing. Please just play as an archer and reach level 1000 on all of your archer skills, not on the falconer! and this is just one example!

it turns out that everyone has pets, so we need to introduce a system for auto-looting by pets. This is a feature that people will appreciate!

Not sure about flurry, but HS, MS and even DA as archery are all viable

I don’t have to, others already did that for me. For example:

Hail of Arrows 1000c: https://youtu.be/CtCHFGeMxUs?t=197
Heartseeker 1000c: https://youtu.be/QElWIYvmVQ4?t=45

No Falconer.

State your next example.

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Eterra’s Blessing. Show me how you kill Abberoth with Eterra’s Blessing ← obviously a joke

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The discrepancy between skills is too large

Fix your bugs then fix your 90% Garbo skills before talking about a new season

Fun thing is, that might actually be doable. :rofl:

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Consider me intrigued.

Not with Eterra’s Blessing as the main DPS skill (as in, it is causing the damage directly, so no thorns shenanigans), no.

Only thing I really want is to allow us to wear more primordial items. Not saying a full build or to make it free but something like
-reaching 100 on the char grants you 1 more slot
-beating all woven echoes (besides Uberoth) 1 more slot
-reaching 1k corruption on the character 1 more slot
-beating Uberoth 1 more slot
And so on…all character locked not account wide ofc.

Shit like that. Not saying all of them should be in the game but at least like maybe a max of 3 items. Yeah would be crazy in late but just as fun imo.

After I decided to try the season again and changing from the shitty bear to frog I had a blast with the gameplay but staring at all the primordial purple items and doing nothing but shovin em up my stash is not a good thing imo.

Not true.

There’s 15 classes in the game, how many more do you want?

I mean, we all know a healing spell doesn’t deal damage. But if the healing spell’s skill tree allows for thorn shenanigans, that counts as killed by Eterra’s Blessing in my book :wink:

PS: there’s always Chance On 10 Or More Mana Spent To Cast Lightning At A Nearby Enemy too :rofl: