Reduced, but kinda a bit? Has more impact perception-wise at least.
Yeah, absolutely fitting there as a comparison, also true. They worked well for people overall though.
Yeah, but you got max 6 evolutions and a sinle ancestry line.
If you increase that to ‘3’ you can for example focus on 3 different rewards heavily rather then having to enforce a spread of all potentially.
It simply provides a longer-term option for grinding and perfecting it without enforcing a need to do so.
In comparison we could take Heist equipment in PoE… you can focus on a single person and shove everything into them for specific contracts with specific rewards… or you can min-max all of them gradually.
It’s mostly about longevity here which is the issue, and the more replayability the more longevity the systems have… wouldn’t be a problem if LE had much longevity in their content but it sadly doesn’t all too much.