A lot of players don’t know how the beam works. You have to look at the boss in the background and his eye. It opens, turns red and he moves to the position before firing the beam. If you know this, you have plenty of time to react. If you don’t know how this works and are reacting to the telegraphs as they appear, you are gonna get hit for insane damage because the beam will deal damage as it comes out, thus cannot be reacted to.
This is simply an issue of many players not understanding that the telegraph is different from the telegraph of nearly every other boss in the game.
I’m all for a difficult fight when it doesn’t impede story progress like this one does. Also there doesn’t seem to be a waypoint anywhere near the end of this dungeon. The potions failing to be consistently picked up when he warps you to the bottom section is also annoying and doesn’t help.
I never look at the eye or the colour and so on. But it’s still easy to see. He will swing wildly to one side and it is also not random when he does it. He will do it after a few other attacks. It’s good that there is a boss where you actually have to pay a little bit of attention.
This is as relevant as ever. Long time veteran here, enjoying myself, playing fire minion necro build and I come across Lagon level 75 in the monolith. Most tedious 10minutes of running around in circles trying to dodge his slams, eye beams and eye circles, hes targeting random directions because i have 15 different minions out, I end up failing the boss fight 5 times and logging out for the night . Why is this boss in the game? Its the most boring fight in the game while the boss sits there throwing massive hit box one shots at you for 10 minutes straight.
These viewpoints were made in detail and upvoted a year ago and hes still unchanged. As far as I can see, any die hard hardcore player and most brand new players will hit a wall against this boss and be randomly one shot. Nothing about the fight is fun and he should be at least have his health pool nerfed until something can be done about him.
I rarely get pissed off in ARPG’s but I just had to step away from the computer out of fustration trying to do lagon on a minion build, where he slaps his fist around in random directions because he targets whatever minion he feels like, while wiping out my army, while randomly 1-shotting me with a slam anytime I get him low.
I’ve done close to 900 waves in arena, on multiple builds, and I still struggle with this boss fight. This should be a glaring red flag that something needs to be done about this encounter.
If you walk into the stairs a bit, all of his attacks will miss you except for the moon AoE he does. The waves won’t hit you there either. So you can manage the fight by fleeing to the stairs to evade his beam/claw. Or you can cheese it that way, if you’re not melee.
Thanks, appreciate that tip. It worked, abeit it looks like a bug. I try to stay away from using bugs if I can help it, but I was at my tether’s end for that encounter. Probably wouldnt have been an issue if I was playing something other than necro minions
Something should still be done about the fight though, especially for the casual playerbase.
I honestly don’t think anything will change, including the stairs safe haven. Lagon works mostly as a defenses check. If your defenses are good enough, you can tank almost anything and only have to deal with a couple mechanics.
If they’re good enough, you can even tank the beams.
Personally, I’ve never had an issue with Lagon. My issue is usually with Rahyeh, when I have to run around avoiding his hourglass attacks because I always miss the timing and start getting hit by consecutive ones
The oneshots aren’t random, it’s because they stood in stupid. It’ll keep on happening until they learn to move out of the way of the dirty great big telegraph. Not rocket science.
After all these years. This f*****g ugly boss is still buggy as hell. The “improvements” they’ve done with this boss is barely enough to address the problems it has from the very beginning. I’ve made a bug report post about it before but ignored to oblivion so I’ll just post it again here.
SERIOUSLY, WHY DOES THIS STILL HAPPEN. When you’re playing in co-op and someone ran ahead, and everyone behind just get c*ckblocked behind the stairs??? Why can’t you just put a interactible device at the bottom with “ready” function and warp everyone at the same time??? or how hard is it to implement to do a player check that everyone must be on the platform before the fight starts???
OH AND PHASE 2, now not everyone is getting warped/moved in the proper area??? I’m just there stuck at first phase while my friend is fighting alone down there.
I’m sorry, I’ve been pretty calm about everything I post in forums and try to address pretty much everything in a calm or sarcastic-but-still-friendly manner and still praise EHG on everything they do because really, every minor issue I encounter gets overshadowed by the quality of updates they bring to us players which is very good. But really having old stuff get ignored for such a long time (like outdated skills that are still trash at this point of the game) or stuff getting “fixed” when it’s not really a fix, rather than just a temporary/minor band-aid “fix” just really pisses me off. This fight just haven’t been thoroughly looked into. I know you guys play your game but this should’ve been very obvious.
My hottest take on EHG so far. I might have gone overboard and I’ll apologize for that. But the lag and everything I’m experiencing in the game right now is just plain annoying.
Fully agree. I think this is the crux of the issue. I agree to smoothening the experience, but not by making the roadblocks easier, but making prior content progressively harder. There’s not a learning curve or a “git gud” curve if you prefer. The game is too easy until you get into a roadblock.
I don’t think Lagon itself is just “too hard”, definitively is trickier without previous knowledge, and to many builds is exponentially harder. Same happens with empowered monoliths power gap, you maybe were using absolute meme skill setups and just enough defense to get by, only to get absolutely shredded the moment you step into empowered… because the game allows it.
If before Lagon you already had your fair share of lesser challenges you must overcome, maybe the fight wouldn’t feel so overwhelming to so many people.
This was game design 101 since I have memory of playing games, I get these kind of games are extremely hard to balance and tune, but still I find this aspect a high priority issue.
You can say whatever, I personally didn’t have many issues with Lagon ever, but if it is a recurring theme, something much be addressed, that’s for sure.
It is hilarious that none of this has been fixed yet. I think this is proof that the developers really aren’t paying attention. The lagon fight has lots of bugs. Personally, I think he’s one of the easier fights once you learn the mechanics because all of his attacks are properly telegraphed (unlike most of the other bosses). However, the harbinger after him can be nightmare fuel simply because there’s not much room to fight it. I rarely get 1 shot, but I often get hit 2-3 times simultaneously and die. And thats with trying to avoid everything. Sometimes you just get the 1-2 punch no matter what you do. (HP character)
The vast majority of the games problems have simply been ignored by the developers. LP system needs a complete rework. Health/melee characters need a complete rework. Most class builds are simply not good enough to over come most of the end game with any real sense of progression.
If gear is limited in how powerful it can make your character (or too hard to get), people will leave and that’s whats happening. The game does feel good to play, but there’s WAY too many punishing, difficult, stupid annoying crap that you deal with that the only way to solve is to reroll a new character. Rerolling new characters is a serious time commitment, so people just say “fuck it im done…” Who wants to spend hundreds of hours trying to make a character work to realize that it’s never going to get better.
I mean, is it not wierd that mana builds are godly tanky because they can add like 5000-10000 eHP due to the 5 to 1 mana damage thing (and have like 10K ward too)? FFS, who is making the decisions on balance? You are in the wrong position. Like, you have no clue what you are doing. I see numerous ways to fix all the issues. I could do it in a couple of weeks, but all your shitty Dark Souls bosses and 1 shot crap would go bye bye. Honestly, the game would be 100000% better too.