Returning to this question I missed. It blocks campaign progression. This is a problem for new players that 1) are just playing the game (solo) and are not reading all about the game on the internet, 2) don’t even know what mono’s are by this point in the game. As a new player, when I got to the end of time, I just assumed that the game was in early access and getting dumped into the end of time at that point was because the game was unfinished due to being in early access. So what I was expecting was that the progression was 1) campaign, 2) end game activities which I would be introduced to and walked through (if said activities existed). Because that is what these games do.
For some reason I give a shit about new players, probably because I think it’s in EHGs best interest to have a great new player experience. Smoothing new player experience is an example of where more experienced player simply shouldn’t be listened to. They likely don’t remember their first time experience and it’s just human nature for those who have gone before to tell the new folks to toughen up. Except, this isn’t life, this is a video game. One that, ideally, makes the developers wealthy beyond their dreams, who then have more time and resources to make the game even better.
I still find it funny that there is push back on this topic. Smoothing out rough spots is in everyone’s best interest, and yet in every game I’ve ever followed there is a section of the forum population that seem to want argue about every single, “this is rough, should smooth it a bit”, topic that comes up. Especially one that the developers have already spent time trying to improve (somewhat unsuccessfully based upon how this topic hasn’t died).
But keep fighting that good fight, fuck those n00bs! Educate yourselves plebians!
Circling back to the character skills set versus player skill set conversation. A little mental exercise. A player, named Alpaca, with his new-to-the-game level of player skill, will fail one in ten skill checks. Playing character A, Alpaca will kill boss Lagoon in 29 skill checks. Character A is pretty beefy, so only a sub-set of skills checks will one shot that character. Alpaca completes the encounter the first time through, feeling pretty good about himself for beating a tough fight.
Alpaca’s next play through he’s playing a minion horde build that tries to stay out of combat (not tough). Because of game play issues (targeting) and being a minion build, this time the Lagoon fight takes 91 skill checks. Alpaca takes a break after quite a bit, bruised, but not bowed. He will return to fight again… but how many new players have Alpaca’s plucky fortitude, I wonder?
My opinion continues to firmly be that this is primarily a game pacing and game defect issue, not a player skill issue.