You jest, but at what point is that a valid response to someone struggling with a part of the game?
If a player can’t work out how to cope with Lagon’s very well telegraphed abilities, how will they cope with the first mono? That requires someone to read that the boss is immune until they destroy the soul things around the edge!
Yes, but what if someone thinks there’s a rough spot & you don’t? What if, actually, you quite like that “rough spot” (and there are some which are quite nice, ladies! ) because it challenges you just a teensy bit more than the rest of the game did & you enjoy being stretched a little (ladies!) but for them it’s a telegraph or a DoT pool too far & they just can’t cope with it!!!
Where should the line be drawn? Skill & understanding are Gausian distributions, there’s always going to be someone with a lower skill than the person currently complaining & they deserve their participation medal to be able to complete the hardest stuff too right?
That is certainly part of it, yes. But it’s not all of it.
It’s the developer’s job to decide all that. They are the ones with tools, expertise and the financial imperative to do so. And I sincerely believe that they never look at a single post as a deciding factor in how they build their game.
LONG WINDED BORING BULLSHIT, DON’T LOOK!
As the developer, they are (ideally) qualified to take in player input as an aggregate, market trends, game design and ideas about what kind of game they want to play to make decisions on what should be changed, and how, and what shouldn’t be changed, and why.
As the small, vocal, hyper-educated and hyper-invested players that come to these forums y’all are very qualified to talk about how stuff works, whether something is working and game balance. By definition, you are unable to give feedback from the new player perspective. It’s great that experienced players try to help new players through rough spots. It’s kind to say, “yeah, that’s a bit rough, pay attention to X and keep at it, you’ll get it”. It’s the height of dickery to say, “git gud”.
It’s the new players behavior as an aggregate (where do players quit? what do new players say on the forum), that informs the dev whether their design is working as intended. The primary purpose of, “as intended”, is, “is this fun”. Somethings being challenging in a game is fun. Something being obscure or just flat out broken, is probably not going to be fun. Only new players are ‘qualified’ to provide this sort of input (as veterans have already figured out how to work around it, and their opinions are biased).
Hi Kissing, Some quick feeback - Have played 100 hours on Hardcore. Game is exceptionally easy all the way up to Lagon at 75+ which then just 1 shots you. Game would be better if the difficulty was upped during the main game and less 1 shot stuff that is not that fun for hardcore players. What happened to the maschosist mode?
Well then, you pretty much summed up the fact that it hasn’t been fixed, have you not? are you reading what you typed here? actually reading it? Stop speaking on behalf of the comp[any and stop gaslighting and running to the dev’s defense with almost everything you say, see your entire post history. All this will achieve is it will make people sick of you and result in further irritation against the company.
The OP experienced an issue then came here to report on it, why would you think that telling someone that their issue doesn’t really exist is somehow helpful or will magically make it so? because you said so? do you have the power to speak it out of existence?
I have every faith that you will try to run in and reply to this with the same tactics as ussuall … defend, obscure, deflect and more gaslighting … go on then. Can’t stand fanbois hooked on digital crack.
A lot of players don’t know how the beam works. You have to look at the boss in the background and his eye. It opens, turns red and he moves to the position before firing the beam. If you know this, you have plenty of time to react. If you don’t know how this works and are reacting to the telegraphs as they appear, you are gonna get hit for insane damage because the beam will deal damage as it comes out, thus cannot be reacted to.
This is simply an issue of many players not understanding that the telegraph is different from the telegraph of nearly every other boss in the game.
I’m all for a difficult fight when it doesn’t impede story progress like this one does. Also there doesn’t seem to be a waypoint anywhere near the end of this dungeon. The potions failing to be consistently picked up when he warps you to the bottom section is also annoying and doesn’t help.
I never look at the eye or the colour and so on. But it’s still easy to see. He will swing wildly to one side and it is also not random when he does it. He will do it after a few other attacks. It’s good that there is a boss where you actually have to pay a little bit of attention.
This is as relevant as ever. Long time veteran here, enjoying myself, playing fire minion necro build and I come across Lagon level 75 in the monolith. Most tedious 10minutes of running around in circles trying to dodge his slams, eye beams and eye circles, hes targeting random directions because i have 15 different minions out, I end up failing the boss fight 5 times and logging out for the night . Why is this boss in the game? Its the most boring fight in the game while the boss sits there throwing massive hit box one shots at you for 10 minutes straight.
These viewpoints were made in detail and upvoted a year ago and hes still unchanged. As far as I can see, any die hard hardcore player and most brand new players will hit a wall against this boss and be randomly one shot. Nothing about the fight is fun and he should be at least have his health pool nerfed until something can be done about him.
I rarely get pissed off in ARPG’s but I just had to step away from the computer out of fustration trying to do lagon on a minion build, where he slaps his fist around in random directions because he targets whatever minion he feels like, while wiping out my army, while randomly 1-shotting me with a slam anytime I get him low.
I’ve done close to 900 waves in arena, on multiple builds, and I still struggle with this boss fight. This should be a glaring red flag that something needs to be done about this encounter.
If you walk into the stairs a bit, all of his attacks will miss you except for the moon AoE he does. The waves won’t hit you there either. So you can manage the fight by fleeing to the stairs to evade his beam/claw. Or you can cheese it that way, if you’re not melee.
Thanks, appreciate that tip. It worked, abeit it looks like a bug. I try to stay away from using bugs if I can help it, but I was at my tether’s end for that encounter. Probably wouldnt have been an issue if I was playing something other than necro minions
Something should still be done about the fight though, especially for the casual playerbase.
I honestly don’t think anything will change, including the stairs safe haven. Lagon works mostly as a defenses check. If your defenses are good enough, you can tank almost anything and only have to deal with a couple mechanics.
If they’re good enough, you can even tank the beams.
Personally, I’ve never had an issue with Lagon. My issue is usually with Rahyeh, when I have to run around avoiding his hourglass attacks because I always miss the timing and start getting hit by consecutive ones
The oneshots aren’t random, it’s because they stood in stupid. It’ll keep on happening until they learn to move out of the way of the dirty great big telegraph. Not rocket science.
After all these years. This f*****g ugly boss is still buggy as hell. The “improvements” they’ve done with this boss is barely enough to address the problems it has from the very beginning. I’ve made a bug report post about it before but ignored to oblivion so I’ll just post it again here.
SERIOUSLY, WHY DOES THIS STILL HAPPEN. When you’re playing in co-op and someone ran ahead, and everyone behind just get c*ckblocked behind the stairs??? Why can’t you just put a interactible device at the bottom with “ready” function and warp everyone at the same time??? or how hard is it to implement to do a player check that everyone must be on the platform before the fight starts???
OH AND PHASE 2, now not everyone is getting warped/moved in the proper area??? I’m just there stuck at first phase while my friend is fighting alone down there.
I’m sorry, I’ve been pretty calm about everything I post in forums and try to address pretty much everything in a calm or sarcastic-but-still-friendly manner and still praise EHG on everything they do because really, every minor issue I encounter gets overshadowed by the quality of updates they bring to us players which is very good. But really having old stuff get ignored for such a long time (like outdated skills that are still trash at this point of the game) or stuff getting “fixed” when it’s not really a fix, rather than just a temporary/minor band-aid “fix” just really pisses me off. This fight just haven’t been thoroughly looked into. I know you guys play your game but this should’ve been very obvious.
My hottest take on EHG so far. I might have gone overboard and I’ll apologize for that. But the lag and everything I’m experiencing in the game right now is just plain annoying.
Fully agree. I think this is the crux of the issue. I agree to smoothening the experience, but not by making the roadblocks easier, but making prior content progressively harder. There’s not a learning curve or a “git gud” curve if you prefer. The game is too easy until you get into a roadblock.
I don’t think Lagon itself is just “too hard”, definitively is trickier without previous knowledge, and to many builds is exponentially harder. Same happens with empowered monoliths power gap, you maybe were using absolute meme skill setups and just enough defense to get by, only to get absolutely shredded the moment you step into empowered… because the game allows it.
If before Lagon you already had your fair share of lesser challenges you must overcome, maybe the fight wouldn’t feel so overwhelming to so many people.
This was game design 101 since I have memory of playing games, I get these kind of games are extremely hard to balance and tune, but still I find this aspect a high priority issue.
You can say whatever, I personally didn’t have many issues with Lagon ever, but if it is a recurring theme, something much be addressed, that’s for sure.
It is hilarious that none of this has been fixed yet. I think this is proof that the developers really aren’t paying attention. The lagon fight has lots of bugs. Personally, I think he’s one of the easier fights once you learn the mechanics because all of his attacks are properly telegraphed (unlike most of the other bosses). However, the harbinger after him can be nightmare fuel simply because there’s not much room to fight it. I rarely get 1 shot, but I often get hit 2-3 times simultaneously and die. And thats with trying to avoid everything. Sometimes you just get the 1-2 punch no matter what you do. (HP character)
The vast majority of the games problems have simply been ignored by the developers. LP system needs a complete rework. Health/melee characters need a complete rework. Most class builds are simply not good enough to over come most of the end game with any real sense of progression.
If gear is limited in how powerful it can make your character (or too hard to get), people will leave and that’s whats happening. The game does feel good to play, but there’s WAY too many punishing, difficult, stupid annoying crap that you deal with that the only way to solve is to reroll a new character. Rerolling new characters is a serious time commitment, so people just say “fuck it im done…” Who wants to spend hundreds of hours trying to make a character work to realize that it’s never going to get better.
I mean, is it not wierd that mana builds are godly tanky because they can add like 5000-10000 eHP due to the 5 to 1 mana damage thing (and have like 10K ward too)? FFS, who is making the decisions on balance? You are in the wrong position. Like, you have no clue what you are doing. I see numerous ways to fix all the issues. I could do it in a couple of weeks, but all your shitty Dark Souls bosses and 1 shot crap would go bye bye. Honestly, the game would be 100000% better too.