And I’m not even talking about that actually.
The aspect of ‘core gear’ hence the basic of basic build progression being limited before the design-space ends is the one issue I have with it.
The one thing which makes motivation go ‘poof’.
Obtainability for absolute top-tier should be possible… for the whole community put together.
There needs to be a mathed out situation to say ‘Yes, every year roughly ‘x’ items of that style will drop in the game’. Or even better to tie it to cycle-time, since that’s a good measurement.
So for example there should be ‘a’ item (not a specific one) with 3T7 1T5 1T5sealed affix dropping per ‘x’ amount of time, related to community size or expected future community size.
Before 1.0 this was excusable since neither the community size with interest was known nor any expected variance visible, though now we know that returning customers per cycle will be at around 100k peak (less then release, more then 1.1). So this design-space can be adjusted accordingly to make the progression curve reliable for every stage of the game, including vast post-content.
It’s a balancing baseline. You get that via looking the overall expected playtime of people, the power level maximally possible acquired and the time-investment for gear in relation all to each other.
From the player retention rate you can hence derive the expected item drop rate needed to remove unused design space (which will never be seen, it’s beyond jackpot of a jackpot area) and from that you can adjust both enemy power and skill power accordingly as well.
We’re not talking about the core framework, we’re talking about the magnitude inside the core framework.
A working core framework with faulty variables does function but not produce the desires effect anyway.
That’s not even personal line. RNG without space to happen is useless, by design. You can’t srife for things which can’t possibly ever exist, no matter how hard you try. You have nobody getting it, you have the most invested no-lifer sweatboy not being able to get it despite getting the whole community at once on board to help solely him out for purely altruistic reason.
It’s a ‘impossibility’.
You can’t strive for the impossible since it’s impossible, you can only strive for improvement, and this system doesn’t allow improvement after a specific point despite dangling it in front of your eye like a carrot on a stick.