Why I believe Blessings should be "retained"

Ok Bro,

Seems you have a comprehension issue. No problem, I got you.

Here’s my position plain and simple. Just like in my OP.

I leveled a Spellblade to 100. I have the Crit avoidance blessing from RoD. Took me 4 tries to even see it but I got a lucky roll and am happy with the 66%. I have seen the Necro resist blessing 3 times. I enjoyed the farming. Felt good to get what I was after.
I just got a chest with T7 crit avoid on it. I equip it and I’m way over in crit avoid and hurting in Necro resist. Wouldn’t it be nice if I could just switch my blessings from RoD instead of having to run it a 5th time?
I thought about trying to do a Freeze Build. I’d really like that Freeze rate multiplier blessing from Ending the Storm but I already have Inc. Cold Damage. Took me forever to farm that Cold Dam. blessing. I saw the Freezing blessing multiple times. Guess what? If I want to try a freeze build, I have to farm Ending the Storm again.
Its kinda deflating that I cannot max a build I’m excited about or equip a new piece of gear unless I farm something I’ve seen drop multiple times.
Bottom line, I’m not a happy player. I’m a frustrated player.

I mean, everything that drops in this game we can store forever, why not blessings too? We can already re-spec passives with ease. We can already re-spec skills with ease. Why not Blessings?

It’s an easy fix. Reduce the amount of Blessings that drop. Players love collecting stuff. They love finishing collections. When they have multiple blessings they can switch up their characters at will. That sounds fun to me!

Is this clear or still too weak for you?

I’m not going round n round with you Bronco. I’m giving you the last word. Make it a worthy read.

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Sounds good, doesn’t work. Considering Blessings overlap with gear, since they give flat stats like resists, armor, critical avoidance and so on, you literally have to refarm one, if you get a piece of gear that overcaps your already existing blessings. And since the have 2 layers of RNG, it can be really frustrating to do so on regular basis. It feels like a time wasting mechanic, because it is.

How is that a solution? :smiley: The logic of “less options = more options” has always baffled me.

Hey, I am just the messenger, no need to convince me, I am just explaining the likely reason why things are the way they are.
I agree it is not ideal, I hate both farming and re-farming blessings. However, things are the way they are for a reason. If what you are proposing does not serve the same function as the current system, your entire suggestion is likely to be ignored.
So the question becomes: assuming that the devs want you to make new characters, how do you engineer a system that makes it less frustrating to reroll blessings, while also encouraging people to make alts?

I was not clear in my post. You have exactly the same options as before, but now there is “MAGIC ITEM OF BLESSING SEALING OR WHATEVER” that can be used to temporarily itemize a blessing for later use, so you can replace the blessing but keep the possibility of getting back the blessing you just lost.
However that item should probably be extremely rare, so that switching around is still discouraged.

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My point is that discourages experimenting and we are left with afew FOTM builds and no incentive to discover others. Farming blessings is probably the worst thing in the game. You have 2 RNG layers. The blessing itself and the roll of it and that sux.

The farm should be to acquire and get the best values for each blessing. But then, they should all be available for selection when you complete the appropriate monolith timeline.

I agree that you shouldn’t be able to swap them out anytime, but all acquired blessings for a specific timeline should be available for selection when that timeline is completed. Not just the random ones chosen at that particular completion.

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This exactly. So in order to change to a previous aquired blessing, you have to kill the boss first.

Only blessings you aquired will be in that pool to choose from. Blessings you dismissed after killing a boss would not go in there.

So there would still be farming to aquire blessings and get higher rolls. But you could go back to a blessing you already used.

It seems to me that people only think in absolute terms. Like if you play using a build guide you would only choose the one blessing for a timeline that the guide suggests.

But why would I choose the crit avoid blessing when I’m currently using Woven Flesh that already caps my CA? Of course, with the current system I would do. Because who knows when I will ever get that blessing again? So I choose a blessing that gives zero benefit in my current situation. I would never do that timeline for a blessing again. And if I do for items I would dismiss all other blessings because want to keep the CA that becomes important the moment I get the correct armour that the guide tells me.

I usually don’t make that fix ultimate blessing choices when I play. I adapt the blessings to my current stats. So I swap blessings several times on the same char. Not always, but often.

I’m a fan of keeping stuff that I already aquired. I don’t like it when the game takes things back from me for whatever reason.

The fracturing system felt aweful because it bricked your gear and sometimes could also reduce tiers you already got on it, leaving your item in a worse state than before.

We don’t have a XP penalty on death and hopefully won’t get ine ever.

The skill respec system went through several overhauls, improving catch up speed so it doesn’t feel too punishing.

And coming from that exact same mindset I don’t like it that blessings I farmed for and put hours of playtime into just “vanish” or “get ripped out of my hands when I swap”. If I earned something, I want to keep it, store it and so on.

2 Likes

The only way I could see Blessings being “saved” as a QOL is that they should still require completing all three quests of a timeline in order to swap out, and you can only save the ones you’ve selected as a blessing. I’d be open to the ones you’ve saved being account/ladder wide, too, so if you level a second character you’d get the three/five rolled blessings plus any your first character had chosen (which, of course, could still be one of the available rolled blessings at a higher or lower percentage).

the blessing system is so time consuming that became a really negative aspect of this game

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Not for me, I actually like having some goal to chase rather than just grinding higher corruption.

It could be a nice idea to bank previously aquired blessings and restore them on boss kill.

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I like the blessing system too. I’m just looking forward to the future when there will be more game modes or play styles and you will want to be able to switch your set-up for various ones. The biggest thing I don’t get is why you can (essentially) freely change all your passive and skill trees, but then not blessings. There is zero chance I would ever drop my max-rolled blessings. I would likely follow the path of others in this regard and make a second character of the exact same mastery and level it too 100 because doing that is much faster than maxing blessings.

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