Genuine post. Huge proponent of the game and am absolutely loving playing it! Keep up the great work!
I believe blessings should be retained (being able to reselect previously-obtained blessings) because it allows a game in beta to have its rapidly-growing player base try different builds. In some cases it’s easy to move some talents around and be able to get a good sense; however, other times, you really need to restructure which blessings you are using – and you may have spent significant time grinding your current blessings to the point at which they stand. Blessings are less important than skills/passives and I therefore don’t see why they should have more consequence to changing them around.
Given the game is early in its life, there aren’t as many widely-available resources out there for new players to lean on when learning the game. There are some though (shout-out to those content creators – absolutely invaluable) and wow is in fun to try some of these builds, playstyles, and concepts out. Down the road, players will have more information coming in and be better-positioned to make “meaningful decisions” – but currently, it is HIGHLY-LIKELY that many, many players make more regrettable “meaningful decisions” than normal – and then because of the early stages of build info out there, these players may not realize for a while until after investing significant amounts of time. They will be sitting there feeling stuck and will have reduced enjoyment. Just to highlight the stage that build info is in… on the main third-party website for this, there is limited ability currently for quality control (anyone can submit anything and no up/down vote system) and you can search for a build using some specific unique and something like 80-90% of the results are characters that aren’t even level 100… usually something like level 50-60.
In many cases where you would need to change around blessings, it really feels preferable to just make a second character of the exact same class, solely so that you don’t lose your progress you worked so hard for. If you spent countless hours getting near-perfect blessings, there is very little chance you are going to toss those just to likely have to re-farm them from scratch again later (unless you are doing it for content).
The game is receiving massive word-of-mouth from large streamers and your player base is, and will likely continue, skyrocketing. These players will want to try things and see if they can find a result (character/spec/build) that they can get behind and truly enjoy playing. I believe retaining blessings would knock down a big barrier for getting some portion of new players to the point where they stay and adopt the game as their main game.
Finally, with the introduction of multiplayer, people WILL want to play with friends and compete. Or compete in arena when the ladder comes out. If you are competitive, you will want to have your build be set-up for that specific task. You may want to play a different role or a different style. We already made a meaningful decision in choosing our mastery. I ask you to please consider letting us have the freedom to use the mastery in different ways, so that we can fully-enjoy our characters full potential both solo and with friends, in quests, in monoliths, in dungeons, in arena, in PVP, whatever the content is. It’s likely hard to tell from your seats, but the competitive players are having to make separate, distinct characters for each format they want to be competitive in. Given it’s possible to do just that… make a whole new character (likely of the same class, and sometimes even the same mastery!) literally just to level to 100 to have the freedom to try something new without throwing out progress… why not allow people to bypass that arduous task?
Your game, your decisions. I understand and appreciate that. Just wanted to lean in with my two cents on the topic.
Sincerely,
Toro
Edit: clearly some people were confused. The last paragraph isn’t about skipping leveling. It’s saying that people shouldn’t feel that they have to level a new character solely to avoid dropping a strong set of blessings they took a long time farming (with the view that leveling a new character takes less time than fill-circle swapping blessings back and forth with high end of the range targets for them).