I never said he said that, I agree with him and I add something to what he said to give this idea some kind of borders.
I read once more your post, and not a single time you precised that you wanted to retain blessings so they would only be avalaible within the same chars.
In the past, many posts like yours asked for a shared blessings between accounts so the farming and alt playing could be simplified.
And actually, I add this precision because your post lacked this crucial information since very few people will want to make different characters inside the same specialization without using their previous character to build a new one, because there is literally no interest in doing that except for the blessing part. So without this information, this is not very intuitive, with that being said, I agree with this proposition.
I agree with the general idea that the Blessings system needs to be improved, but âPlayers get sad when they have to repeat things in a game thatâs designed from the ground up around repetitionâ is a pretty weak argument. If it applies to Blessings, it also applies to everything else you have to repeat when you want to make a new character or a new build. If you get âdeflatedâ by repeating things, this is flat out not the kind of game you should be playing. Repetition of content with a different playstyle/character/whatever is core to the experience.
Bronco, the point of the post wasnât to avert having to do it on alt characters. It was saying that in order to properly either test other builds within your mastery on a single character, or if you wanted to play a different style in multiplayer vs solo, for those kind of adjustments it would be nice if we didnât need to either have sub-optimal blessings or have to walk away from ones we farmed to strong levels. They made it easy to change skill trees around, so it seems reasonable to assume they are okay with people changing how they play within their selected mastery. Iâm just not sure why blessings wouldnât operate the same way. It shouldnât be faster to make a new character than to get new blessings for a different build and then have to actually farm back the high end of the range grand blessings after you are done testing that other build.
Iâm not sure what you consider âtrollingâ but @Glubâs post definitely wasnât it. He was adding another parameter to say, if A happens then I hope they wonât also let it do B.
Thatâs not trolling thatâs called continuing and expanding on the conversation, which is literally the entire point of a forum.
If you read all his posts (there are many) in this thread. Every single one makes a claim that the person said something that they didnât. He started by writing an essay disagreeing with me and then later replied to someone else saying that my idea was a good idea.
Person A: letâs go to the beach.
Glub: Why would you go to the sewer? No one likes sewers. Weirdo.
Person B: We didnât say sewers we said beach.
Glub: Oh okay I misunderstood. But why would you bring broccoli that makes no sense.
Person C: We never said anything about brocolliâŚ
Glub: okay I like the beach idea but you still canât play tennis.
Read the thread and tell me Iâm wrong lol. He wants me to put a warning about no tennis at the beach. Heâs just embarrassed he made a stink of things without actually reading the original post.
Itâs not really honest to sum it up that way.
You seem to be new here so I can tell you we had similar posts in the past and some of them being recent, who asked for the possibility to retain and or share blessings between diffrent characters so that they do not have to farm them continuously.
As you havenât specifically said that you wanted the retaining to be specific for one character, I misinterpreted it thinking it was one more post like the ones we already had numerous time.
Then I iunderstood your point and said I agree with it.
Basically, if you had typed âblessingâ in the forum search as Llama underlined it previously, you would have seen that âRawSuicideâ made an exact same post but clearer than yours just a few days ago.
I was talking very explicitly about changing around blessings. Thatâs not even related to inter-character stuff, as you wouldnât be âchangingâ in your inter-character scenario, you would be acquiring them for the first time. You were making long-format public insults to people on a forum, without even being careful to read first. Itâs okay to make mistakes but regardless you shouldnât start insulting everyone. Leave it alone, dude. Iâm not the noob here.
Excuse me if you felt insulted, I didnât see any insult in any of my post, but it seemed to me you insulted me of troll a couple times when I was really serious.
And especially, being new on a game is definitely not an insult, you really need to grow up a bit.
I have read very carefully each one of your posts, but obviously you donât seem to read mines.
Many people before you asked for the possibility to retain blessings on the account to then be able to share them with alts without having to farm them again. How would it not be related to what you ask here ?
So yes I find your proposition interesting, but I just add that I wouldnât like to see a global system which would allow every alts to benefit from the blessings farming of a single char, because it would remove the interest of end game farming.
In all sincerity, you really donât know how to read a room. @Glub fully admitted when he misunderstood something. And he even agreed with your main point. Iâm willing to bet I know why it was misunderstood. He also seems to be legitimately trying to add to a conversation that has numerous threads already and that has a plethora of different asks and wants for it.
Maybe donât be so antagonistic to people who may have tangential or opposing views. Or not. Totally your choice. I completely understood his comments in conjunction with your comments, and it would seem others did as well. Nuance and subtly on a forum can be tough especially if someone in the group might not be a native English speaker.
Bro, you focused to hard on the word âdeflatedâ Lets not get into a semantics back and forth. I think its plain to see that when a player has to re-farm a blessing, they might not be too thrilled.
No, what I focused on was the argument you put forth: Repeating things youâve already done when you want to try a new build sucks, and therefore Blessings should be changed.
Thatâs a weak argument. It implies that the correct solution is to remove/drastically reduce repetition, which is a non-starter in a genre that revolves around repetition. If valid, this statement:
Could replace âre-farm a blessingâ with anything you have to repeat for a new character.
Does that mean the Blessings system shouldnât be changed? No. I even agreed that it should be. But you made a very weak argument in favor of changing it and you should find a stronger one.
Given that the bonuses blessings provide have significant overlap with gear, I think being able to keep and swap blessings is pretty important. Swapping gear can easily result in needing to swap blessings, and swapping blessings can effectively result in lost progress if you ever need to swap back. Lost progress will always feel very bad.
and his second, and his third and every one of them after that. Itâs all right. Itâs a moot point anyway. I feel like this debate really shouldnât derail your thread.
The likely reason blessings are the way they are is that the devs want you to level multiple characters and try to force you not to use the same character in every build.
This is likely the same reason the mastery choice cannot be undone.
If blessings were retained (assuming that blessings are retained per-character), most players will likely end up getting one character per mastery, and just respec the character whenever they want to try a new build of that mastery.
I share the frustration of trying to itemize around blessings and the pain of switching things around. The most convenient way would be to treat the blessings as other gear, that you can switch around, but as mentioned this would strongly encourage recycling of already leveled characters.
Maybe the solution would be to severely limit the amount of switching around that you can make. Maybe tie the switching around to rare items that could be used to âsealâ a blessing losing it, and allowing you to destroy the item to get the blessing back.
That way switching blessings is still a commitment, but you can still feel that all the farming has not gone to waste.
I agree, the way the blessings currently work should be improved.
In addition to unlocking blessings (like skills), i would love to have the blessings be improved every time you complete a mono run.
Something like old blessing +5% up to the maximum.
Edit:
To clarify:
I run The Age of Winter Timeline and get 4 choices: Grand Bones of Eternity (500-800 Block Effectiveness), Grand Bulwark of the Tundra (40-70% increased Armour), Grand Fury of the North (25-50% Chance to Shred Physical Resistance on Hit) and Grand Protection of Heorot (45-75% Cold Resistance).
I choose Grand Bones of Eternity with 596 Block Effectiveness. This blessing is now saved.
Then we run the Timeline again and get 3 different Blessings as well as Grand Bulwark of the Tundra with 59% increased Armour. I grab the Armour Blessing and now i have 596 Block Effectiveness and 59% increased Armour saved.
When i run the third time the Timeline, i get both blessing again. Both will now be rolled from roughly 625-850 Block Effectiveness and 61-70%.
In this example, i got lucky and hit two blessings i need in three runs. Reality will differ.
Lets say on average you will get ONE blessing of your choosing in 20 mono runs, i will take that deal.