[quote quote=2063]Sometimes in games which have a lot of skills, there can be some which are problematic. They might be overpowered mechanically, not fun to play, or maybe they tried to do too many thing at once – to the point where they would have better envisaged as multiple skills. Some of the skills I’m hoping not to see any equivalence to are; Path of Exile
Guild Wars 2
Immortal Call – Immunity to physical damage is far too strong a mechanic imo.
Cast When … Support – These support skills automatically uses skills for you at various times (it varies from skill to skill). This is often used in conjunction with the above for an auto-cast physical damage immunity. I’m not against the devs designing procs, but I don’t believe players should ever be able to choose skills to be used automatically. Not in the Passive Grid, not in Specialisations, not on Unique items. Dev-designed procs are fine. This isn’t.
Tornado – Shapeshifting into a tornado and roaming around knocking everything back sure sounds fun, right? In practice it tends to suffer anti-synergy… with itself. Knocking back enemies isn’t the best effect for a PBAoE skill to have.
1- IMHO, to ban Cast when… skill would seriously limiting the gameplay possibilities of an ARPG. With correct limitation, they’d be a boon to the title. Though at current LE state, i see no way to implement the mechanic unto the game.
You do realise there’s a heaps pf possibilities with Cast when connotation, don’t you?
Cast when <insert parameter> to the stat
Cast when <insert player condition>
2- Denying shapeshifting mechanic in ARPG could easily led to a catastrophe state on later game phase. An argument of counteractive interaction between skill shown there’s a lack of synergy supported by the Developer in their title - GuildWar2, AS OP/ moderator said.
Should there be a Tornado, player may opt for an AoE debuff or offense to led with the form. Dont you think so? Though its better to not have this simpleton pull-out result and have few follow up skill/modifier in same skill-line.
Eg: Any shapeshifting mechanic that result in i- pulling in, or ii- pulling out the mobs supposedly open up to the environment interaction.
Anyway, I cant think of any limitation need to LE creativity at this state. Only guideline they’re supposed to aim is avoid a simple mechanic and think dream a bigger twist to all these existing ARPG title.