Hey there,
It happens frequently that I am dying by a oneshot during Arena or Monolith. While most of them are teleraphed it’s sometimes hard to recognize them. This is because there’s so much going on on the screen. Many enemies, many minions, many fx.
Here’s an example of my necro on a Monolith run. Try to find her on the pic.
Ok, shes in the middle of the screen, I know this, too. But I can’t see her clearly. Depending on your build it can be even worse. Before I respecced my Forge Guard for Smelters Wrath I played with Shield Throw and Forge Strike skilled to maximize summoning Forged Weapons. It’s a pitty I did not make a sceenshot of him in the Arena. But I swear you could not see anything but whirling Forged Weapons and Shield Throw Lava Bursts - NOTHING!
Then !BÄM! dead! The oneshot was telegraphed but I could not see it because it was overlaid by effects and enemies.
Imho this needs improvements.
First I think the enemies come too close to the character. They sit on top of me. I am glad that they can’t block me, but visually they should be at a small distance. Maybe there should be a small circle around the player where enemies can’t stay and are pushed back. With my Necro minions this already works. Could be the same with enemies. This is only a visual thing so this push should not interupt the action of an enemy to not being possibly abused.
The next thing would be to make the telegraphs of heavy attacks more visible. They must be seen even when there are dozens of dozens of creatures on the screen.
My last point would be to make some effects less dominant on the screen. A very good example is the Lightning Nova since patch 0.7.7. Befor the effects were very bright and dominant. Now the effects are more defined, more elegant (dont know how to express this correctly, I hope you get my point). Shield Throw effects on the other side are very gross. Also Warpath.
I have to admit although I did not catch fire with Wolcen at the end this was something these guys did very well. I was aware of everything during the fight.
Improvements in this direction would be nice.