Hello Epochers !
My current shaman build has raised a visibility issue for me. Despite my PC is decent, i’m playing in very low (so i don’t know if it’s the same in ultra for instance)
- The Ray Charles Effect
I’m not talking about my GPU dying (blurry effects & lags, an existing problem anyway) but about the redundancy and confusion of effects (yours & the enemies ones) that implies a visual incapacity.
When my totems dies, they make a poison pool (well it’s technically a cloud but nevermind).
Moreover, my idol can summon new totems (the previous ones dies and make a pool). So very quickly, you feel like Michael Phelps, especially in Arena.
The problem is that you don’t see monsters effects anymore (the poison of plants for instance disappears) or sometimes the movement of enemies is really hard to see in the crowd + pool (like that damn KFC skeletons).
In the same vein, when you use avalanche, you don’t really see differences between your boulders and the Rime’s attacks.
Even it’s a climax with this build/skills, i have a similar impression with my fire mage.
- I said Visual, Visual, A song for you, Comes as sweet and clear, As moonlight through the pines
I don’t know what will be the better solution (it probably concerns a lot of builds, hence different visual effects) but we can imagine different scenarios.
Maybe use a red border line for enemies spells/effects (even if we can’t see the main design, it would be helpful)
Maybe use a transparency for our own spells/effects (settings for users ?)
Maybe find a different representation for similar/close spells (like the issue of spell names that you share with your pets).
The solution could be optional (in settings) for those who don"t like the rendering.
Thanks for reading.