Yes, Forums arenât as widespread used anymore, this is true. But pushing it to âitâs a old mediumâ simply isnât doing it.
Last Epoch is one of the 5 biggest games of the genre, together with PoE, TLI, Grim Dawn and Diablo. Itâs a âmonolithâ of the scene. One would expect engagement accordingly, but itâs just⌠a desert. Thumbleweed flying by, crickets chirping, and itâs plainly spoken baffling.
Iâm writing half-way regularly in a few gaming forums or reddits, depending which their main medium is proclaimed to be for interaction. And not a single one of those is even remotely as silent as is seen here.
As examples:
https://www.reddit.com/r/cataclysmdda/
This is âCataclysm: Dark Days Aheadâ. A free open-source project going on since years, ASCII game and hence absolutely not widespread, which has fallen a lot out of favor since the core developer team makes very⌠weird and nonsensical choices going against their own development manifesto.
Still, in the last day alone? 12 new topics, not to speak of the engagement inside those topics.
Reddit is their core platform for engagement.
Then we got:
âVintage Storyâ. Basically a âMinecraft Cloneâ. That oneâs more leaning towards survival and âInvested effort causing enjoyment after overcoming itâ. Multiple years of development, still Alpha, feels like a complete game though.
And what I linked to is ONLY the âSuggestionsâ segment of the forum.
Those 2 examples alone show the sheer difference. Both are not âmainstream gamesâ at all. Not on Steam, you gotta find out they exist even, no PR besides long-term existence. They are âinvisible gamesâ when it comes to the common publicity.
But still⌠despite expected low concurrent numbers (Each of them is estimated below 5k concurrent players at nearly any time based on sales numbers/engagement numbers) you see dozens of new topics. People simply sharing their experience, their designs, their fanart or their stories. A huge amount providing feedback, and the quality of discussions especially in Vintage Story being a LOT higher then here.
If a game with I think 5 âcoreâ developers which earn nothing and do it as a hobby get more engagement and a game which has 20 developers (with several being part-time) gets a multitude of engagement at their respective medium theyâve chosen to interact primarily with⌠then I expect a 100 people sized company which has been sold for nearly 100 million and now being backed by a 7,5 BILLION dollar company to at least keep up and manage it accordingly, especially when highlightes in Steam and being well known as one of the âlarge competitorsâ, having reached AAA status size-wise and in expected quality. Sadly also doing the same mismanagement as many other âAAAâ sized studios do, which leads to what we see.