PoE 1 had a finished campaign as planned and promised.
Comparison lacks majorly anyway, so skip ahead to comparing it to TLI which is a fitting example of a modern development process of such a game.
So let’s start, skip from here if not up to read:
After 3 years PoE got Essence… then Breach… then Harbinger and following that all the core-mechanics people love today still piece by piece.
Also you cannot properly compare then. PoE was a trailblazer, the first making the ARPG concept into a live-service game. 2006 they started on the concept, 2010 they announced the game. So solely let’s go from ‘announcement’ forward.
PoE had a 3 year phase from announcement to release. 2010 to 2013.
Last Epoch had a 7 year phase from announcement to release. 2018 to 2024.
If you wanna nitpick then both were exactly at the same stage in this moment time-wise, which would be absolutely disingenious since GGG had to create their own engine since none was freely available (Like Unity) to even get their project going. I’m still baffled they managed that. So we’ll go with ‘from announcement’ still.
At release GGG and EHG both broke promises they set for themselves, I’ll once more go in favor for EHG here for the differences where comparable:
PVP: Both promised it, GGG delivered at least something, which never took off, EHG stomped it entirely. Both failed there, EHG failed simply worse.
Campaign: GGG and EHG both released a ‘non-finished’ campaign. GGG’s Act 3 felt ‘sudden’ with the ending, but it at least had a finished cohesive story-ending point. But we’ll completely ignore that in favor of EHG again. Which misses multiple chapters still. GGG introduced Act 4 - and hence the finishing of the initial storyline properly - 2 years later. EHG released a single Chapter 2 years later, their story is not finished yet.
They released worse hence in direct comparison again.
League mechanics: GGG and EHG both implemented several mechanics over that timeframe. We’re now 2,5 years post-release.
In direct comparison this means ‘Prophecy League’ for PoE while we currently have 1.4 in LE.
PoE in that time got 2 important updates. The first was the ‘masters’ update, which introduced the ‘meta-crafting’ system upholding until today. The second was 2.0, which finished the campaign properly after 2 years.
Last Epoch in this timeframe had 1 important update. The weaver update expanding on Monolith gameplay.
For individually introduced mechanics PoE got during that timeframe the ‘exiles’, ‘strongboxes’, ‘beyond demons’ which are dangerous enemies spawning from killed normal ones, ‘Talismans’ which got basically removed by now because they were absolute ass, ‘Perandus’ which is a unique seller character, ‘tormented spirits’. A total of 6 notable mechanics.
LE in that timeframe got Nemesis, lizards, tombs, omen windows and echo chains. A total of 5 mechanics, and echo chains hurt to mention but still… in favor of LE.
If we take post-release timeframe then to be comparable with PoE we need LE to start creating new and unique mechanics which have a major impact on gameplay with 1.5. LE needs at least 2 mechanics which are not ‘hit and miss’ until 2.0, which is the expansion. Comparably these would be ‘Essences’ which were a huge change for gameplay as well as ‘Breach’ which was also a huge change.
We’re not talking even about itemization or expansion of existing classes and available content. GGG introduced whole archetypes of skills and mechanics in that regard during the timeframe we’re talking about, as well as doubling their unique count.
In the same timeframe (2,5 years post-release) Path of Exile had a count of ~1100 uniques. Last Epoch currently has 434 uniques. Half of what the competition offers.
End-game also is significantly ‘less’ in Last Epoch. PoE had over 100 distinct end-game layouts. Last Epoch overs ~50 without arenas. And nobody likes arenas.
But lets end it here with the bashing of LE with PoE at a half-way proper comparison and move to TLI, shall we?
TLI is estimated to have started development late 2018. It released late 2021. 3 Years.
LE had 7 years up to this point.
TLI released since its inception 13 leagues. With 13 distinct mechanics that are all full-fledged and as big - if not bigger - then the beasts in LE.
LE had 4, ‘wasting’ 4 years in EA hell comparably without havign anything to show.
The campaign of TLI was finished at release.
The campaign of LE isn’t even finished 2 1/2 years after release.
TLI more then doubles the classes available in the game since release.
LE doesn’t even get their shit together to finish the classes which should’ve been properly finished since 1.0
TLI increased their total skill-pool available from release from 180 to 700.
LE added… I think it was 5 or so? Don’t even know, it’s laughable. Even if we count each as counting for ‘20’ because of the skill tree attached it’s still only a increase of ‘100’ total.
Also TLI caught up to the monoliths in terms of content depth, their only downfall is P2W crap. Compare LE to that game instead. EHG really gotta sink into the ground in shame when seeing what other companies manage to provide at their size.
GGG didn’t have 100 employees until 11 years after their founding. They released with friggin 18 people on payroll.
TLI is estimated to not even have 100 employees.
EHG released their game with ~80 employees in a state that’s absolutely and entirely laughable.