What's with all this hate on the forum?

Their spoilers… the long-lasting issue of them being everywhere and nowhere.
And yes, the interviews too but as you say, less so.

Since it was an issue no new spoilers have been happening, so how would we know it’s different? It was a 1.4 issue after all. You seem to treat it as a ‘done and dealt with’ thing, which confuses me a bit.

And I’m not going into how much which company interacts. I can say 5 words and have a greater impact then a novel from someone else, and vice versa. That metric was always flawed. More information provided means more effort to make that information proper has to be done, and less information provided means it has to be more impactful instead. EHG is not good with that stuff… wasn’t it only a week ago that complaints about EHG not properly hyping their cycles have been voiced again? I mean…

I just want to point out that this is a bit ironic coming from you. :laughing:

Yes. But there are two different issues here:

1- Information that gets the playerbase excited. EHG isn’t good at this. And despite their lack in the second point, GGG is good at this.

2- General information about the game. This includes how mechanics work/interact together, whether something is a bug or is just unintended, etc. GGG and Blizzard have no communication with the playerbase on this. Just look at Harvest: when they decided it wasn’t going core, the playerbase went up in arms. However, there was no communication from GGG or reasoning behind this. And when they finally caved in, there was likewise no communication.

In this regard, EHG is miles ahead of GGG/Blizzard. Players ask about interactions directly to their staff and get answers. Players ask about the status of incoming stuff and get answers (even if sometimes Mike gets vague on some of the stuff).

So, to summarize:

-General communication with the players about the CURRENT state of the game: EHG 9/10, GGG/Blizzard 0/10.

-General communication about the FUTURE state of the game: EHG 3/10, Blizzard 7/10, GGG 9/10.

3 Likes

Umh… A few things I agree with, but some others quite the contrary.

You specifically took Harvest as a example for the lack of GGG’s communication. That was communicated in several ways, multiple times. Both during Harvest league with it being a big experiment, as well as it not going core with it being provided again. Harvest was one of the most communicated leagues in their history since it was so controversial with the immense power-creep.

But I agree that Blizzard doesn’t acknowledge bugs (they’re though incompetent in fixing their stuff on top), GGG doesn’t either… but they do fix their shit and people know it, outside of a few long-standing ones which interact with fundamental systems and is because of issues on the engine-layer itself, like getting sometimes stuck with leap slam and similar things. Well known reasons behind it.
EHG? EHG says ‘they hear us’ but nothing happens. They don’t fix their shit either, much like Blizzard… and hence people say ‘list em properly for us to see’ which they don’t do. All not necessary when trust exists. Nobody sane trusts EHG to do a good job as they botch it usually.

Also it’s extremely disingenious to argue about current state discussions being bad from GGG, I think you’re talking about another company.
Ther developer manifestos have been a big ongoing thing, whenever a controversial situation comes up those happen. You can agree with them or not… but they are consistent with staying with those unless massive detriments are shown to come from it or it’s proven by another game to work. They don’t take risks with their core recipe.
Also any technical issues are very quickly addressed, officially, with in-depth explanations down to the server structure and the whole line of what did go wrong because of which issues and how they’re addressing those for the future, with very clear-cut improvements showcased over the years, specifically in how player-to-server communication works, having led to very strong improvements of stability. Older leagues often broke entirely because of internal technical issues. Nowadays? DDOS attacks, nigh never internal issues. And can’t do much about DDOS most of the time. It’s also very easily visible that it is DDOS as they end at roughly the same timeframe since multiple leagues now, no matter if the numbers have plateaued already or are still a bit high.
What they keep silent about though are so-called ‘Hot button issues’. Meaning things which are critical in the moment. They don’t provide information until they have a proposition for a solution. They only acknowledge something existing which is a big issue but don’t do any communication until a fix is around the corner. That by the way has proven to be one of the best options to handle it, because having no news pisses people off… taking long pisses people off… but what pisses even more people off is being reminded of them having to wait and there being no news… through news that there are none.
EHG takes the same approach with some things, but their actions are significantly slower.

All EHG is good in is to provide the sentiment of listening. Which plainly spoken… they can go and do whatever the want with that, nobody reasonable cares as they don’t act on it. After the big ‘provide us with bugs please!’ topic… have those been solved? Any actions? After the ‘we will provide our information in the Forum first and link from it!’… has that been done? They turned right around and did the opposite getting immediate flak again.
So plainly spoken… what are you imagining together? Did you have a nice dream that night and that was in there, lingering still and making you think it was reality?

I think I didn’t explain myself properly.

There are several different types of communication that one or the other does better (or at all).

1- One is on the topic of interactions. Stuff like “If I take node/passive X and use unique Y that has this special effect, what happens?”. GGG doesn’t reply to these at all and leaves it all for the players. EHG replies on these issues.

2- Another is on the topic of the pros and cons of a mechanic and why it might be good/bad for the game. Stuff like Harvest, where players wanted it in the game and, as far as I’m aware, for the year before it was finally added to core GGG didn’t have any communication. They had an announcement that Harvest wouldn’t make it to core cause “power creep” and nothing else. There was no ongoing discussion. At least that I was aware of. Same for other stuff that didn’t make it, like Mercenaries (gone for a couple of seasons) or Trial of the Ancestors (gone for good). Or stuff like Kingsmarch which plenty of players argue should be gone (or changed significantly) but from which there is no counterpoint from GGG.

EHG, on the other hand, does discuss these at large with the players. Mostly in the discord and Mike’s stream, but they do discuss them. They present their viewpoint and they can be swayed. Sometimes positively, like with loot filter options and auto-transfer, sometimes negatively, like mastery respec. But they do engage with players all the time.

3- Acknowledging bugs/issues. Here all of them fail completely, since none of them do it. GGG does tend to fix theirs very fast, but there are plenty of them that languish for weeks and there is no feedback. A good example is PoE2’s current season which had quest bugs persist for several patches/hotfixes and there was no acknowledgment of it.

In this category, there is no clear winner, since it’s pretty much non-existent for all of them.

4- Promotion/Hype. In this regard, GGG is the clear winner. All Blizzard does is a campfire, which is often underwhelming, whereas GGG has campfires, videos, teasers, etc. EHG isn’t great in this regard either. There is no campfire. Maybe they feel like Mike’s streams fill the same function, but when almost all talk about next season is “I can’t say anything about that”, it clearly doesn’t. There are also very limited spoilers. Things only get communicated in the final week.

Maybe with them passing marketing/hype to Krafton things will finally change. But for now, they’re clearly the worst of the 3 in this regard.

I hope this clarifies what I meant. EHG is clearly better at communicating with players about current stuff in the game, because they’re the only ones that do that constantly and consistently. They’re just terrible at communicating future stuff, spoilers, etc.

And all of them are terrible at communicating about bugs/exploits/etc, although I do agree that GGG are the best ones at fixing them before they’re an issue.

2 Likes
  1. Yes, agreed.
    GGG lets the community test things there and just fixes things if something doesn’t uphold their wording, as it should be. It’s complex and large enough to allow things to stay hidden quite a while and individuals find different solutions.
    EHG’s system is piss-easy plainly spoken, but half their stuff is either badly worded or not working as intended with a bazillion caveats. So they gotta explain themselves.
    I see it as a downside that EHG needs to, not as an upside that they communicate there.

  2. Yes, unless it’s up to their standards for the core game it doesn’t get implemented. Sometimes never, sometimes later, sometimes butchered. That’s well known. Also specifically Harvest… they actively stated if it comes back it will be significantly nerfed. Which it was. And that was provided shortly after the Harvest League as information as well, actually during the reveal that it won’t come for the next league. So no, not what happened for this point. But usually they don’t say much, you’re right there.
    GGG also doesn’t ‘discuss’ with their playerbase, they provide their stance and that’s it. Like it? Great! Don’t? You’re free to piss off. They just don’t care unless it shows to be detrimental to retention in a significant manner, at which point they cave and rework it.
    That’s good handling actually, unless the ‘we never know shit what EHG will or will not do because they got no clear-cut stances’.
    And yes, EHG discusses… and 99% of the discussion is forgotten, the core points ignored and then you get the equivalent of ordering a specific sandwich at a restaurant and the restaurant providing ‘a sandwich’ of a completely different kind, wondering why you’re pissed off for them bringing not the type of sandwich you asked for because it’s ‘a sandwich’ after all.
    I’ll just point over once more to Boss-DR/Boss-Ward, dungeon ‘rework’ which was ‘add lizards and call it a day’ as well as ‘just skip all the shit with a portal that is bugged and still closes sometimes randomly on you without function’ today. Faction splitting is another one as the community asked for either a well balanced economy (which it is not) or a proper solo self-found style gameplay option with the according progression rate (which it is also not). LE was initially praised as a ‘very deterministic crafting system’ being available. That was entirely dismantled to the RNG gamba festival we currently have. Or do you wanna talk about the promised - and asked for - varied end-game mechanics while we now have ‘run monolith 5000 times and monolith-similar things 100 times in-between’?

Not even close sadly.

  1. As they shouldn’t. They just need to fix em and then the issue isn’t creeping up. TLI, Grim Dawn and PoE just DO it. There is no question, only sometimes a waiting time. D4 never fixes stuff, and LE is in the D4 area without Blizzard and Diablo as a brand-name behind them.
    They act like the Adidas or Nike of ARPGs while they’re the random no-name sneakers like… ‘Alohas’, ‘Camberlab’ or the direction instead. Had to Google to find random ‘no-name brands’ to get those even.

  2. I hope it changes. They direly need it. They got nothing going for them outside of actually making hype in hopes enough easily influenced individuals walk in and save them with loose pockets.

1 Like

Just a correction: GD DOES acknowledge bugs. Almost all bug reports on their forums have replies from Crate staff and plenty of times they ask for followups to clarify/reproduce things.

They’re the only ones that do that. LE did that before launch, then gradually stopped doing it until they finally removed that section entirely. Although it should be noted, to be fair, that they do reply to several issues on discord openly acknowledging that they’re bugs.

2 Likes

Yeah, usually that happens when internal testing takes over and is stable enough to handle it.
Which is why GGG doesn’t do it, they trust on their internal systems which are - plainly spoken - likely one of the most rock-solid testing environments if not the best in the whole gaming sector. They’re king in that regard.
GD is smaller and hence needs the outside help to hunt down those things, few developers and mostly focused on improvements, so understandable.
TLI… hit and miss plainly spoken, but they’re good in managing to keep only neglecible things in the game and actually have a very good prioritization for what to handle and what to ignore.

The situations for each company changes the handling, but overall… I would say ranked on who does best? PoE first, shortly followed by GD, then TLI and on the other side of the continent we see LE, far far off.

The funny part of this is the amount of times I see Mike say “Please post this on the suggestions/feedback forums” to get rid of people as we all know those forums don’t get looked at ever haha

3 Likes

They are not used to it, but they are spoiled. Also, there is a complete lack of understanding that Last Epoch will never be able to catch up to the 12th years old game. It’s just impossible. Remember of Poe when it was 2 -3 years old. So relax, pley other games, wait and just pley new seasons when they become. Seems, a gap between season 5 and the expansion will be long. We will see what next, but the devs already working over season 6th-7th and 8th. I’m sure, after the expansion the gaps will be smaller. As Russians say : Moscow wasnae builded instanly.

PoE 1 had a finished campaign as planned and promised.
Comparison lacks majorly anyway, so skip ahead to comparing it to TLI which is a fitting example of a modern development process of such a game.

So let’s start, skip from here if not up to read:

After 3 years PoE got Essence… then Breach… then Harbinger and following that all the core-mechanics people love today still piece by piece.

Also you cannot properly compare then. PoE was a trailblazer, the first making the ARPG concept into a live-service game. 2006 they started on the concept, 2010 they announced the game. So solely let’s go from ‘announcement’ forward.

PoE had a 3 year phase from announcement to release. 2010 to 2013.
Last Epoch had a 7 year phase from announcement to release. 2018 to 2024.
If you wanna nitpick then both were exactly at the same stage in this moment time-wise, which would be absolutely disingenious since GGG had to create their own engine since none was freely available (Like Unity) to even get their project going. I’m still baffled they managed that. So we’ll go with ‘from announcement’ still.

At release GGG and EHG both broke promises they set for themselves, I’ll once more go in favor for EHG here for the differences where comparable:
PVP: Both promised it, GGG delivered at least something, which never took off, EHG stomped it entirely. Both failed there, EHG failed simply worse.
Campaign: GGG and EHG both released a ‘non-finished’ campaign. GGG’s Act 3 felt ‘sudden’ with the ending, but it at least had a finished cohesive story-ending point. But we’ll completely ignore that in favor of EHG again. Which misses multiple chapters still. GGG introduced Act 4 - and hence the finishing of the initial storyline properly - 2 years later. EHG released a single Chapter 2 years later, their story is not finished yet.
They released worse hence in direct comparison again.

League mechanics: GGG and EHG both implemented several mechanics over that timeframe. We’re now 2,5 years post-release.
In direct comparison this means ‘Prophecy League’ for PoE while we currently have 1.4 in LE.
PoE in that time got 2 important updates. The first was the ‘masters’ update, which introduced the ‘meta-crafting’ system upholding until today. The second was 2.0, which finished the campaign properly after 2 years.
Last Epoch in this timeframe had 1 important update. The weaver update expanding on Monolith gameplay.
For individually introduced mechanics PoE got during that timeframe the ‘exiles’, ‘strongboxes’, ‘beyond demons’ which are dangerous enemies spawning from killed normal ones, ‘Talismans’ which got basically removed by now because they were absolute ass, ‘Perandus’ which is a unique seller character, ‘tormented spirits’. A total of 6 notable mechanics.
LE in that timeframe got Nemesis, lizards, tombs, omen windows and echo chains. A total of 5 mechanics, and echo chains hurt to mention but still… in favor of LE.

If we take post-release timeframe then to be comparable with PoE we need LE to start creating new and unique mechanics which have a major impact on gameplay with 1.5. LE needs at least 2 mechanics which are not ‘hit and miss’ until 2.0, which is the expansion. Comparably these would be ‘Essences’ which were a huge change for gameplay as well as ‘Breach’ which was also a huge change.

We’re not talking even about itemization or expansion of existing classes and available content. GGG introduced whole archetypes of skills and mechanics in that regard during the timeframe we’re talking about, as well as doubling their unique count.
In the same timeframe (2,5 years post-release) Path of Exile had a count of ~1100 uniques. Last Epoch currently has 434 uniques. Half of what the competition offers.

End-game also is significantly ‘less’ in Last Epoch. PoE had over 100 distinct end-game layouts. Last Epoch overs ~50 without arenas. And nobody likes arenas.

But lets end it here with the bashing of LE with PoE at a half-way proper comparison and move to TLI, shall we?

TLI is estimated to have started development late 2018. It released late 2021. 3 Years.
LE had 7 years up to this point.

TLI released since its inception 13 leagues. With 13 distinct mechanics that are all full-fledged and as big - if not bigger - then the beasts in LE.
LE had 4, ‘wasting’ 4 years in EA hell comparably without havign anything to show.

The campaign of TLI was finished at release.
The campaign of LE isn’t even finished 2 1/2 years after release.

TLI more then doubles the classes available in the game since release.
LE doesn’t even get their shit together to finish the classes which should’ve been properly finished since 1.0

TLI increased their total skill-pool available from release from 180 to 700.
LE added… I think it was 5 or so? Don’t even know, it’s laughable. Even if we count each as counting for ‘20’ because of the skill tree attached it’s still only a increase of ‘100’ total.

Also TLI caught up to the monoliths in terms of content depth, their only downfall is P2W crap. Compare LE to that game instead. EHG really gotta sink into the ground in shame when seeing what other companies manage to provide at their size.
GGG didn’t have 100 employees until 11 years after their founding. They released with friggin 18 people on payroll.
TLI is estimated to not even have 100 employees.
EHG released their game with ~80 employees in a state that’s absolutely and entirely laughable.

1 Like

This is not true. There were engines already available, like Unreal Engine and others. You might argue that they were more expensive, not as simple to implement as Unity or not as cheap as Unity but there were options. They created their own engine because they wanted to.

Ultimately, they could have even used TQ’s engine, like GD did. So it was not for lack of options in engines. It was purely an internal design decision or a commercial one. One which I agree with, since it gives you a lot more freedom (even if it does require more investment).

When did EHG stomp this? Every time Mike gets asked this, he says he wants to do this. He has even discussed several ways he’d like to see it done.

If you include exiles as a mechanic, then you forgot champions. And you also forgot rift beasts.

You also forgot to compare that GGG released with campaign+maps only, whereas EHG had campaign+monolith (both comparable) as well as arena and dungeons.

Not taking a stance on either side, just pointing out missing stuff.

There was no single available engine available which fulfilled GGGs requirements.
Unreal Engine for example struggled with the mathematical interactions for the ARPG genre as well as procedural generation. On top they didn’t want to pay ongoing royalties.

The available ones back then were Unreal Engine 3, Source Engine, Gamebryo and RenderWare.
Just try to imagine PoE in Unreal or Source and you know it wouldn’t work, Gamebryo was the basis for Oblivion, which we also know the issues of, and Renderware was great to avoid in hindsight since it was acquired by EA and shut down entirely.

There was a extensive interview 5 years ago about the reasonings behind that, and plainly spoken I still think that a big portion of LEs downfall has to do with using Unity.

TQ’s engine is utterly incompatible with what PoE does as well, the engine is specifically built for slow-paced combat, having a in-built tick-rate which is inherent to it. It would’ve needed a complete re-write of the core code hence. And also the client/server architecture is absolutely incompatible, also a complete rewrite needed.
Other issues are that loot is pre-generated, which would’ve interfered with any MF mechanics, that’s who no MF exists in GD either, it doesn’t support that system at a baseline level.
And another is the inability to create the support-gem system. GGG would’ve had to use the mastery system as that’s also a core element of the TQ engine.
Not to speak that procedural generation is not supported, hence the whole system for that would’ve been a external codebase as well, or PoE would’ve had a fixed map like GD has with minimal changes of pathways opening/closing.

So nope, it would’ve been an entirely different game compared to their needs.

Is it here?
It was promised for 1.0.
So stomped for the release.

Future ideas are irrelevant.

And true, forgot champions, fair! 6 to 6 at least, so even there. That’s better. And rift beasts are not a proper seasonal mechanic, they are a core mechanic. In this case we would need to add influence mechanics (elder/shaper ping-pong) as well. Shoddily trying to sell a core implementation as a league mechanic is a bad desperate look, not a upside.

As for campaign+ maps and the comparison… yeah, sure, why not. Let’s do this.
But more fitting would be to say that EHG provided unique maps with unique mechanics at release date, which are more complex then either arenas or dungeons then. They’re comparable to weaver content roughly, a bit less. But if we include weaver content with the monolith expansion we could also include the endgame mapping expansion of PoE which LE is a slight bit better off again in that regard at least. At the cost of… basically everything else though :stuck_out_tongue:

2 Likes

Both promised that for release, both failed. GGG eventually created a half-assed one just to shut people up, EHG still has to produce something.

GGG won’t be doing anything else with PvP (unless they decide to do that for PoE2, though I doubt it), EHG still wants to do a decent job of it.

You said they stomped it. Stomping means “It won’t happen, we don’t want to do it”.

Also, going back to the comparisons, there is one feature where LE does beat the competition, which is having an offline client, since they’re the only ones that have one, despite many requests in their respective forums. Also a better loot filter.

LE is behind PoE in many features, but it’s also ahead in some.

PoE 1 had PvP at release, but in a simple duel-style.
LE has none.

GGG stomped it afterwards.
EHG will utterly fail if they try, there is no reasonable balancing option available which makes sense for the genre.

And yes, offline client is fine, that’s a game-model though. That EHG has a live-service in itself is a mistake, it has nothing supporting it. No guilds, no proper shared spaces, nothing to show off the MTX or a Hideout system, nothing besides random townspeople ruining your performance because you care absolutely nothing about em and it’s not 2013 anymore where people drop items on the ground to trade and have to talk personally for that… especially since trade doesn’t work this way in LE either, which was the core reason to use that shared space and do local channel based exchanges.

Complete failure of realizing the user-sentiment behind their systems.

And where exactly is LE ahead of its time? Outside the in-game lootfilter which is the one major point I’ll absolutely give them and say ‘kudos’, even if it needs a bit more refining?

1 Like

Awkward:

We have had 1.0 , 1.1, 1.2, 1.3 and 1.4 lol - “full release” in Feb 2024 means this game is closing in on 3 years, maybe we will have another 20 leagues before feb next year crosses fingers

I just asked in dev stream about end game content to keep player retention and he hummed and hrrrmmmm a lot then said there will be a new way to farm gear and that’s about it. The irony behind that is gear farming as CoF is very easy so unless he means a DRASTIC change to the current forcing of every person to run Nemesis towers then it’s looking pretty doom and gloomy right about now.

End of the day we are on the EHG forums discussing the shortcomings (is that one word?) of Last Epoch we always compare it to Path of Exile - why? Because it’s a complete game and it’s just fundamentally BETTER (not more fun) so in a way each time you bag on GGG you’re complimenting them as well (can’t wait for that to be quoted with excuses because I know you so well)

EHG is letting us all down big time right now. I had to bail on the stream again due to hearing Mikes “answers” - lets call them that. Honestly still no sign of a date, no sign of promoting their game, no sign of caring. They should be pushing emails to everyone who’s ever signed up. They should be reaching out to streamers to promote to the players who might not have tried it, entice the streamers IDC it won’t affect my game but it would be really fkn nice to see more people on launch. Stop working 3 releases in advance when you’re not putting nearly enough content into the one coming. Staggering is fine if you’re giving people content but you’re not. It’s such a huge cluster F right now. Honestly, ugh.

2 Likes

I don’t think you realized that the AI was answering the wrong question (that is the problem with people using AI these days, they just take whatever they answer as blind faith and don’t check it).

The answer there says that PoE had 24 leagues AFTER it turned 3 years old. Meaning from 2016 (when it turned 3 years old) up to current day. It doesn’t actually answer how many it had since it launched until it turned 3 years old (it was 14, btw, because they always launched a double league at the start. If you simply count league cycles, then it was 9).

Still better than what LE did, but the numbers weren’t accurate.

2 Likes

Fact-check first.

It was 15 since release at that time, not 24. Never inherently trust AI, you can provide the info AI gives after checking if it holds true. Ask it for the sources if you use it and then manually check.
I got docked for using AI too but had to facepalm since my information upheld back then and I was simply attacked for the usage of AI itself.

Otherwise I agree with you.

Which is still wrong, it’s 31. :stuck_out_tongue:

But the argument about league-cycles is solid. They were all around the size of a 1.1 release in LE, meaning each time 2 1.1 releases happened size-wise. And only if we look with one eye closed at the core content implemented as well, since LE had none implemented at that time.

Lol my fact checking says 12 but who cares LE has had 4 “leagues” and is not a complete game as it’s still missing chapters even though it was “full release” when it’s 630am and I google shit I’m going to cut and paste the first answer everytime haha <3

ON TOP OF ALL THAT you’re forgetting the very important aspect that LE is copying POE1 with mechanics and calling them different names - Omen/Breach/Corruption so it’s not even like they need a new idea or template for an idea or a fricking dude in a straw hat on a beach going “I think I have something” - they’re straight up ripping it and putting it in their game meaning the time spent doing so would be fricccccccccckloads less than inventing stuff from scratch

So I will say this - mine wasn’t an arguement it was just me saying POE had a shit load more leagues and yep it did in my wrong answer and it still had 3-5 times as much depending on the fact checking of the next answer AND on top of that they were ORIGINAL ideas built on apparently their own game engine.

I like this even more because I donated back in NZ to their crowd funding things to get the game going way back when.

Imagine copying your work from someone yet still being 5 times slower than them, crazzzzy.

This is the part where someone white knights saying LE didnt have the same money or funding or employees or makes up some other excuse, predictable bro.

1 Like

Yes, which is why I said the whole comparison completely falls flat.

It’s like trying to compare the first settler in a wild unknown land - which was GGG basically - and someone instead settling down in the middle of a established city. They’ll face entirely different hurdles on entirely different scales after all.

GGG invented a boatload of things. Their crafting methodology is a completely new one, based on the far more basic structure of D2, intentionally diverting away from the flawed system of Gold and instead making tradeable currency into consumables which auto-regulate quantity in the system.
If the quantity of currency consumables gets too high and they loose value people then start to use them up to create items. And if items overtake gradually then to create even better items you need more currency, hence automatically regulating the price of items accordingly.
It’s a beautiful system which barely anyone without economic knowledge understands well why it functions so amazingly despite the mechanical hurdles that existed for years to exchange them.

And as you rightfully state… LE is a cheap ripoff of other systems primarily. Copying systems is not bad if you improve them, taking the weaknesses and removing them or expanding on their upsides.
Instead the option of ‘bestiary’ is a disaster. They combined the creature combination style which spore introduced into the gaming sector as a larger thing, cut it down to 5% and then added a extremely shallow reward system onto it which is an atrocity that lacks any impact or complexity.
Their ‘breach’ probably is what caused GGG to go and say ‘yeah… I guess it’s time to update our decade old outdated mechanic since another game copied it 1 to 1 basically, that’s simply not the quality we stand for’ and split that whole system into 3 parts while getting rid of the biggest downside it had of making you feel missing out in rewards because the area collapsed and removed loot-bags (aka mobs), instead stabilizing it and giving a new goal spawning in the middle to allow you to finish killing everything around.
And corruption… not even gonna start with corruption. LE introduced it after GGG solved the downfalls of the system by introducing specialized limited consumables able to interact with those items to counter the issues related to those items not being craftable afterwards.

And I fully agree with you. What EHG does is a disaster. A shameful situation. They deserve every bit of flak they get. Plainly spoken my only hopes are for them to at least finish the campaign in a half-decent state (Won’t be good, but ‘ok-ish’ suffices for me) to play through it once and then likely never touch it again.
My estimation is the game going under not long after the release for console, being another mismanaged disaster.

My hope is for a No Man’s Sky… but believing it to happen is like believing to win in the lottery, one got to be an idiot to gamble in this way. We can hope, our bets are already made and in hindsight we simply gotta agree we chose wrong. If by some miracle it turns out well anyway it’s great… but writing it off to keep sanity is the healthier option mentally simply, this way you cannot be disappointed and only positively surprised.

1 Like

From Oct 2013 through Sep 2016? Nemesis/Domination (23/10/13), Invasion/Ambush (05/03/14), Beyond/Rampage (20/08/14), Torment/Bloodlines (13/12/14), Warbands/Tempest (10/07/15) as the SC/HC pairs then Talisman (11/12/15), Perandus (04/03/16), Prophecy (03/06/16) & Essence (02/09/16) for a total of 14. Breach started in Dec 16 (which is after late Sep 16).

https://www.poewiki.net/wiki/League