What We Want from EHG or Krafton?

                     Hello Devs and technical Dept..
                                We Want

1- Rarity doesn’t work in Monoliths. The items that drop are always the same rare items or extremely bad exalted items.

2- Blood Rain from Blood Effigy: In this boss fight, you are forced to perfectly clear the clone creature, and the mechanic is completely broken.

3- Arena ranking or the leaderboard doesn’t matter to anyone because it’s extremely boring. We want a more challenging and long-lasting gameplay experience. For this, we definitely want to see the corruption leaderboard in Season 4. If you want this game to be more fun and long-term, you need to give us this.

4- Builds are very limited. You need to bring us more skills. If you throw players into a large variety of skills, then yes—we can say you’ve succeeded. We could say “it was worth the wait.”

5- You need to create a good endgame for players like us. My suggestion is that the game needs some sort of gamble system or content. For example, something like Torchlight Infinite or Path of Exile. These kinds of mechanics attract us, and you can take all our money infinitely—it becomes a win-win situation. Everyone would be happy, trust me.

6- If events like these and necessary fixes do not arrive in Season 4, many players—including myself—will be forced to quit the game “with sadness,” even though we love it. We love this game, and we want the mechanics I listed above.

It does work exactly as intended.

To get more exalted items you need to increase corruption level, that’ll provide you with a very high amount of them.
Still, because of the massive RNG involved it feels like you get mostly garbage.

This is not a issue of rarity, this is a issue of the base-system being badly designed for longevity.

Outside of those it matters for.

And yes, more leaderboards wouldn’t be bad, variety is the spice of life.

They can’t even get the existing skills handled… not to speak of the promised amount per class being provided.

It’s beyond their ability plainly spoken, they can’t get it together it seems.

The whole game is a pure RNG festival. These types of directions won’t work, to provide longevity we need sustainable systems which are built opun gradual long-term progression. Small improvement but steady.
Hence what’s completely missing currently sadly.

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Who are the “we” here?

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Maybe OP is a siamese twin? Or they weight enough for 2 people? :joy:

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I’m intrested in who we is as well. Looks like they got some thing a bit wrong.

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