a unique that rerolls the definition of recently (normally 4s) 6-3s
an upgraded gambler’s fallacy that adds you next attack cannot miss if you haven’t hit recently
a weapon (raider axe) that letter Tempest strike scale with attack speed but you need to use 2 axes
a dragon themed unique that makes rotating through different elemental nuking skills better. It would look something like increases to fire/ice/lightning apply to the other elements if you used x element recently and gives a lot of each.
I’m not aware of all types of uniques and their combinations in LE, but my objective would be having at least 1,5k constant ward with a peak 3k max ward. It would be a good compromise for not having life. Also, void resist could be for uncapped, but the overall power would have to be balanced so it’s not TOO powerful, so it would probably be capped void resist.
Draining mana would also be a good balancing tool for the unique. Maybe “Drain 1% of mana each second” or something like that.
Although it would be good to not overload the item, maybe take the % mana portion out and keep the rest.
wow such a awesome title and so many cool responses.
i was always wanting a unique that could reduce wraith health decay but that’s all going away next patch with wraith rework. no more boardman 500 wraiths,
lemme see,
as the game goes i think the most awesome unique most useful for everyone would be doesnt matter what gear piece theyd make it as.
a item that give a 10 - 50 percent as rolled effect of gain stability per empowered echo completed and or a second one that does the same for corruption gained in empowered echoes.
other alternative would be a unqiue that gave you 6 blessing reward choices per final echo boss completion or 25 percent boosted chance for their hardest to get unique item.
this would be my favorite one.
a 3 set for necromancer.
well theres 2 sets.
first set
each piece would give your minions 25 percent damage reduction move speed attack speed damage for not having either skele skele mage or wraiths as active skills you cant equip those skills 1 for each set piece
the second set would would give the same bonuses tot he necromancer. but only 1 set can be used at a time if both were created
without any of the benefits of CI that it, exanguinist/last steps may as well be CI anyways and give ward more easily
Just use Exsanguinous+ Last Steps of the Living if you want to gain a lot of ward while pushing your life really low. If you use Xithara’s Conundrum as well it makes your life go all the way to 1 and increases/stabalises the ward generation(because Exsanguinious and last steps scale off of MISSING health).
But that’s the thing, i wanted to make an item that forced you to rely completely on your ward. Moreover, the design of my item goes, fundamentaly, against the design of Exsanguinous (you still need a high hp pool to gain good amounts of ward) and Last Steps of the Living (with only 1 max hp, i belive that if you equip those you’d die instantly, and if not, you’d still not get any ward).
The theme of the item itself is relying on mana to have a high ward count while being completely unable to rely on items that give life or interact with life, forcing you to build completely diferent front what you supposadely would. As i said before, you’d need to tweak it so it’s not overly powerful, but it would be a fun way to build your character.