Just curious to see what items you guys would have designed if you had the chance. I’ll show you mine, if you show me yours I want to see your dream uniques!
My own would be:
Name: Fleshcrafter’s Seal
Base item: Turquoise Ring (+Minion stats)
+80 Health
+35% Poison Resist
You can now also create and add to the Abomination by devouring yourself. While inside it merged with the abomination, you can not gain or lose health. You exit if the Abomination dies.
You lose access to your spells inside it, except transplant, instead controlling the Abomination and using its skills. You can exit the Abomination by transplanting out.
Abomination has a chance on crit to give birth to up to 3 clones of you - that uses your original skillbar. The clones take much more damage, and deal much less damage than you. The Abomination gives birth to these clones out as cocoons that burst to life when they take damage.
The clones have a 10% chance to weep these voice lines on death: “M-mother… help me”, “Is this life? S-suffering… only…”, “Crying sound”, " Undead flesh to life to death…", “Did I have a soul mother?”, “What if I was the real one?”.
Increases the number of Skeletons summoned per cast by 2x.
When a Skeleton is killed by an enemy, it has a 100% chance to split into two new Skeletons. This effect can repeat, but the chance is halved with each subsequent trigger.
Skeletons created by a split do not count toward the Skeleton maximum, but die after Z seconds.
Reduces the maximum health of Skeletons by X%.
Reduces the damage dealt by Skeletons by Y%.
X/Y/Z can be whatever so it’s balanced enough to not feel mandatory while still being fun. Or some other drawback instead. The point would be to HAM down on an overwhelming disposable skeleton army theme.
Its really not that OP. If you look, even a max rolled one that had 25% chance on all affixes would mean that on average 1x every 10 seconds 3 of those powers would activate and only for 4 seconds (40% uptime)
Basically the item just makes it so that for 4 seconds every 10 seconds you have some extra power. It remind me of the elements ring from D3 where things cycled.
But more than that, just wanted to revive the topic as it is interesting to see what some people want to see in unique items
I think it would be interesting if you only had 1 effect at any given time, if they stacked I think it’d be a bit excessive.
Before the rework of Warpath I would have said that I’d want an item that would proc some of the non-instant Sentinel skills on melee hit (so you could keep Devouring Orb/Smite/etc up without having to stop Warpathing, or without the need for the Axe Thrower/Smite idol set up be now I’m not sure. Plus I’m quite sad to see the mana on Smite helm prefix change, I liked how it gave mana back but I’d have reduced the effect if the Smite was proc’d rather than manually cast.
Hi !
First, sorry for my poor english, I try my best.
I can’t translate the name I wish for my item. It’s call antisèche in french. It’s like the piece of paper you use to cheat at school.
Relic : level 1
5% increase xp gain
5% increase mouvement speed
5% to all resistance
5% increase health
5% increase mana regeneration
Maybe 3% I don’t whant it to be too strong.
Just an item you can use for leveling. Maybe a reward when you get you’re first level 100.
I whant something to gain time because I whant to try a lot of thing in this game.
as a relic the movement speed is a unique stat that is hard to find elsewhere, so it would have niche use in rogue builds. The real useful stat is the all resistance, which even if it is 5%, helps before you get better gear. I don’t think it is unbalanced, well… except for 5% health
Yeah maybe 5% health is strong when you start to have a lot of it.
Mouvement speed it’s just for boots maybe ring ?
And for all resistance I think it’s just a shield affix.
I realy whant it to be best in slot for leveling but not broken are usefull in end game. Just a reward to help you make more caracter. An item you can’t drop.
Avatar of ______ (depends on element)
Unique Belt
(random non-physical resist) is set to 125%, and immune to penetration. (you gain life from that damage type)
All other non-physical resists are set to 0%
Your non-physical base resistances cannot be modified from the values set by this item. (penetration still works)
Maybe something to make “Shield Bash” more playable?
4.) **Scourge belt [A steel thorn belt armed with towards them to the wearer, well known among the most fanatical of the paladins].
→ Plated Belt (plus (50-100) Armor; plus 3 Potion Slots)
Mana cost of Shield Bash is doubled and costs Health now instead. [ so no more mana cost here]
Plus (1-3) to Level of Shield Bash.
All sources of (Added) Melee are trasformed to (Added) Melee Fire Damage.**
Should it not also drain a % of max mana per sec (like a mana based Exsanguinous/Last steps of the living)? Otherwise it sounds incredibly powerful. And would the void resist effects be based on capped or (my pref) uncapped?
Combined with an Exsanguinous/Last steps of the living it would give a phenomenal amount of stable ward (8k with achievable amounts of mana/hp/ward retention for a Sorcerer). It might be quite interesting for a ward-based Sentinel though.