Yeah maybe 5% health is strong when you start to have a lot of it.
Mouvement speed it’s just for boots maybe ring ?
And for all resistance I think it’s just a shield affix.
I realy whant it to be best in slot for leveling but not broken are usefull in end game. Just a reward to help you make more caracter. An item you can’t drop.
Avatar of ______ (depends on element)
Unique Belt
(random non-physical resist) is set to 125%, and immune to penetration. (you gain life from that damage type)
All other non-physical resists are set to 0%
Your non-physical base resistances cannot be modified from the values set by this item. (penetration still works)
Maybe something to make “Shield Bash” more playable?
4.) **Scourge belt [A steel thorn belt armed with towards them to the wearer, well known among the most fanatical of the paladins].
→ Plated Belt (plus (50-100) Armor; plus 3 Potion Slots)
Mana cost of Shield Bash is doubled and costs Health now instead. [ so no more mana cost here]
Plus (1-3) to Level of Shield Bash.
All sources of (Added) Melee are trasformed to (Added) Melee Fire Damage.**
Should it not also drain a % of max mana per sec (like a mana based Exsanguinous/Last steps of the living)? Otherwise it sounds incredibly powerful. And would the void resist effects be based on capped or (my pref) uncapped?
Combined with an Exsanguinous/Last steps of the living it would give a phenomenal amount of stable ward (8k with achievable amounts of mana/hp/ward retention for a Sorcerer). It might be quite interesting for a ward-based Sentinel though.
a unique that rerolls the definition of recently (normally 4s) 6-3s
an upgraded gambler’s fallacy that adds you next attack cannot miss if you haven’t hit recently
a weapon (raider axe) that letter Tempest strike scale with attack speed but you need to use 2 axes
a dragon themed unique that makes rotating through different elemental nuking skills better. It would look something like increases to fire/ice/lightning apply to the other elements if you used x element recently and gives a lot of each.
I’m not aware of all types of uniques and their combinations in LE, but my objective would be having at least 1,5k constant ward with a peak 3k max ward. It would be a good compromise for not having life. Also, void resist could be for uncapped, but the overall power would have to be balanced so it’s not TOO powerful, so it would probably be capped void resist.
Draining mana would also be a good balancing tool for the unique. Maybe “Drain 1% of mana each second” or something like that.
Although it would be good to not overload the item, maybe take the % mana portion out and keep the rest.
wow such a awesome title and so many cool responses.
i was always wanting a unique that could reduce wraith health decay but that’s all going away next patch with wraith rework. no more boardman 500 wraiths,
lemme see,
as the game goes i think the most awesome unique most useful for everyone would be doesnt matter what gear piece theyd make it as.
a item that give a 10 - 50 percent as rolled effect of gain stability per empowered echo completed and or a second one that does the same for corruption gained in empowered echoes.
other alternative would be a unqiue that gave you 6 blessing reward choices per final echo boss completion or 25 percent boosted chance for their hardest to get unique item.