Weird issues in last hotfix (and some from before)

New since latest hotfix:

  • weird performance issues. The game feels like it runs consistently with ~300ms latency for skill activation and both your character and enemies sometimes rubberband around a bit, despite the game’s latency counter shows a stable sub 50ms latency (connected through EU West, playing dancing strikes shadow cascade bladedancer)

Ongoing issues since before Mid-Cycle Reset:

  • sometimes animations go missing. Most often, player’s Synchronized Strike animation (instead of turning into shadow and teleporting forward to strike, you just awkwardly slide forward in idle pose), and the enemy death animations (almost every pack some percentage of mobs just don’t get dying animation and stand around in idle animation till the game despawns their “corpses”). Happens to all mobs from base zombies to elites. Not sure about bosses, so far I haven’t encountered it on those, but you don’t fight them every 2 seconds…

Anyone got any advice for these bugs?
I’ve tried relogging, restarting LE, restarting computer, verifying game file integrity on steam, changing some graphical settings,… nothing seem to work so far.

At this point I have no idea. Ppl in chat don’t seem to have issues, so I’m just left wondering if it may be caused by the cursed Intel CPUs burning out (cause I do have 13th gen CPU), but I haven’t noticed any weird issues in other games yet…

This topic was automatically closed 60 days after the last reply. New replies are no longer allowed.