You’re talking like without Weaver’s Will affixes those items are useless which is not the case. Why would you ‘toss’ an item which is good for your build? Don’t panic plz before we see the items in game
I think there should be an extra slot to equip a Weaver’s will item so that you can grind them out without equipping them.
Say I have a Weaver’s will with +1 to skill I use and then I drop another of the same item with more Weaver’s will. Instead of being forced to lose a skill point and using a weaker item, I can just keep my current equipped and rebuild the new one in an extra slot.
This will also probably be relevant for trade where you will then have the option to sell the item with full WW or gamble on the affixes to sell for more/less. Like identifying Watcher’s eyes in PoE.
I think it’d be nice if, given the levels of RNG already involved, we were allowed to choose which affixes were applied from a selection of 2-4.
Hmm, interesting idea – devil’s advocate, though.
How would that be balanced in comparison to say, Exalteds, Uniques, or even Legendaries?
Being able to choose (even if limited) would allow for the creation of some extremely strong items, thus rendering these other rarities and item types somewhat null when it comes to amount of effort = power.
The idea is interesting, but I’m worried it would snowball fairly quickly into WW items being the meta and pushing other item rarities into redundancy.
What would the affix selection look like? How rare would the choices be shown/ how does it choose which affixes to cycle through? Would it cost extra to choose compared to it being randomized?
tricky question:
those screenshots not shewing item level increase on weavers items. The final version is still lvl 6 req. i consider its just picture bug.
So if you want affixes to spread equally (get max number of new affixes) you need to lvl item when you yourself is low level,to avoid upgrading affixes to high tiers. I say it from assumption that item cant suddenly outlevel you, so you cant equip it.
Oh, yes i see
Just was trying to find any justification for a new item type.
Now even more i don’t understand why we need it?
Weaver’s Will items are the items you wear and level up while farming Monos for the perfect LP unique and perfect Exalted to make your Legendary.
It would probably be something like the unveiled modifiers in PoE, 3 choices pick one. I don’t think it would be too broken as there will most likely be a bunch of redundant prefixes for every slot and
and you can’t even determine the number of mods. eg: 12 WW item could be 1 T7 and 1 T5 mod.
High WW items will most likely be the same rarity as T4 LP uniques which also didn’t make regular items redundant so idt it would be game breaking.
I mean your comment points to the reality of this new item type. If you dont get good affixes, the item is useless, if you get the affixes you need, the item is busted if the weaver value is high enough.
What you’re identifying as an issue with llamas proposition, is not an issue with llamas proposition, it’s an issue with the design of this new item type.
I’m surprised by the negative reaction to these items.
Exactly because they are RNG they can have the potential to be much stronger unless you have a LP4 of the item you need. (Extremely rare).
I see people saying that Legendaries are extreme RNG. That’s not my experience if you wait for the right Exalted that you craft up decent alternate affixes on.
These will be very RNG but that is also what will keep you playing and leveling them up, and the ones that don’t work for your build might very well inspire a new build.
New exciting drops… love it. Wonder if there will be any changes to set items. They are kinda left in the dust.
I’m not sure this new system offers any value and makes sense in the game’s current environment. As others already stated, it’s way too similar to the legendary system and could just end up as a pointless instance of feature creep. Either the items are powerful enough to warrant use or they will end up in the same pool as set items that feel out of place and worth to ignore.
Instead of improving current gameplay mechanics this seems to just add something separate and disconnected, more of the same and unnecessary complexity.
PoE and Warframe are two examples that brought that kind of parasitic design to perfection. With every update cycle there are new systems introduced, whose only purpose is to increase interest in the game for long-term players. But those systems usually don’t offer any meaningful gameplay improvements, again, just more of the same, leading to less invested players being overwhelmed by all the different and independent systems. There are definitely people that enjoy that stuff but I’m not one of them.
I like this system very much.
First point, it doesn’t seem to require user’s to do a dungeon to get a Legendary type item.
Second point, these are specific items,. Not uniques that have a chance to get WW. Items that have WW are ONLY available with WW.
Third point, these items requiring leveling up gives a reason for many to grind. It is that incremental progress that people have been screaming for.
Weaver’s Will items are like Uniques that have variable stats that can fit more than one niche build.
I don’t know what the rarity is going to be for higher end WW, but currently a T28 Exalted item is practically impossible to find. If 28WW isn’t too rare, it is a way to get very high affixes. A WW belt, if they exist, could be very good in the suffix slots. WW boots and gloves could be extremely good in the prefix slots.
So after all Weavers will are items with more affix slots someone slaped a chaos rune on at the end of the day? Randomly adding stats that might be completely useless to the item?
Let’s say you find a wand with 3 good spell afixes and then it rolls that makes no sence like finding a Dawn Plate Weaver Will item and rolling Dex on it or thorns… like some stuff noone uses. Sounds like the definition of a slot machine to me and I dislike it very much because the last thing LE needs is even more rng.
Apogee of frozen light cold vine werebear perma freeze lets’ go (probably not, cause this sword will have 15 seconds cooldown, and max of 1 stack that doesn’t stack)
The could do it like blessings.
each time it levels you get a choice of two or three.