I’m levelling my character through the normal monoliths today and realised that normal monoliths are just a stepping stone to empowered monoliths. We could just have one instance of monoliths and then corrupt those same monoliths once it’s complete.
Make sense… The monolith are a rather tedious part of the campaign, especially as the difficulty isn’t that big, especially compared to empowered.
The normal monos prepare your character for the empowered ones. If you start the monos at lvl 55 (or lower) it’s not normal for you to be doing lvl 100 monos. If you’re a super powered alt then you might be able to do this, but then it’s quick to get to empowered at that time.
I don’t know if they are supposed to prepare us, but it’s very long and repetitive when you come from the campaign, and not really a jump in difficulty either. I suppose it’s good to see each boss first but that’s about it…
The game should not gate keep you on the assumption that you are not powerful enough for content. If I feel powerful enough to take on higher corruption, I should have the option too.
The simple answer is to have all 10 timelines available from the start. This way we can progress at our own pace, & not a mandated pace.
Which we do, on alts.
You do have that option on alts that is. Since first character in a season wont have them. Use gylph of envy
You need to do 3 timelines to get to level 90 content on you first char and by the time you are done with the top 3 you are usually ready for empowered timelines. Could we start at empowered timelines directly with 0 corruption and go from there? Maybe that is a solution but is it even that much different or better? I would love to see some interesting different progression once we enter/leave empowered timelines but that will come in due time surely.
Yes, that’s what the normal monos are. Adding corruption to normal monos increases the area level.
Beat me to the punch.
I mean… given that we’ll get several more campaign Acts (whenever they might drop…) I imagine the normal monoliths could fall away at that time, allowing direct progression from the campaign into them.
this feeling goes away when you get faster and start normal monoliths at level 30, or even 25.
You don’t start your normal monoliths as soon as you have access to the End of Time ? weird…
What level are you when you hit the end of time?
I hit the end of time at level 15 in about an hour… and I’ve tried doing monos right then, but i’ve not figured out how to start at this level (I play SCF and either hardcore, or hardcore style). So I normally do the campaign long enough to get to the lightless arbor door at least, usually a bit further.
Though I suppose the game is designed to start monos right there at 20, with extra difficulty from missing points and idol slots… and when there is a lightless arbor key, do that, and likewise for each dungeon.
Agree, double monolith system annoying af. I hate it from the moment it was born.
Now at least we have harbingers and weavers todo, few patches ago it was monolith hell.
The most crucial part is when you can do like 200 corruption on lvl 65, but you can’t.
EHG has 3 things they can do to fix this.
- normal and empowered monoliths are unlocked immediately, players get to choose directly once they unlock monoliths.
- Issue: normal monoliths were designed to ease in newer players and not overwhelm them too fast. a newer player might try empowered monoliths which could result in them being overwhelmed or feel despair seeing their build not being able to handle empowered monos. this also creates fomo. WHY is does this feature exist? It exists because other players can run them on a single playthru using optimized builds or overperforming builds. it may cause them to check out build guides and just follow a build, robbing them of the achievement of building something themselves.
- Accountwide Unlock
- for any new players all alternate leveling routes are blocked by default as well as empowered monos. but once they have unlocked em. alternate leveling routes are then made available on newer characters. these new characters can also access empowered monos as soon as they unlock monos.
- this can be a better experience for newer players. this game is not competitive and if players are competitive, they would already have unlocked everything on their account yesterday.
- Do nothing but ensure that cycle content is available for legacy players every cycle.
- whenever people ask for skips. they’ve realized they hate repeating a part of the game. for me i quickly identified that i dont want to repeat ANY content EVER. just let us keep playing with our legacy characters and gears and progress every cycle along with new cycle content and i ll be a loyal player with little reason not to keep playing.
Hope that really happens.
But I also don’t see a reason for two separate monoliths anymore. I think it would be perfectly fine to just have one monolith already. It would simply scale from 0 to infinite corruption.
Like, is there really a reason to increase corruption in normal monos at all?
And even better, the balance would be just like the same, where 0~99 corruption would be todays normal monos, and everything beyond 100 would be todays empowered.
Is anything bad about this? I can only see pros.
We’re not ‘quite there’ yet for now, it’s getting close but missing at least 2 more Acts to have that available. Level 90 timelines are decently ‘juicy’ already after all for a beginner of the game, so the severe sudden jump wouldn’t bode well for now.
But since we already end at around… level 55-60 with a normal playthrough not using skips I would argue that the next Act gets you to 65 already and another one to roughly 70, which would suffice! Might warrant a re-scaling of the monoliths starting next Act definitely, the first ones are already a bit ‘low’ by now.
I just don’t understand why would it be a sudden jump or anything? As I said previously, it would be exactly the same as we already have today, just not separate in two different, repetitive steps.