IMO - Learning how to “race” unempowered monos, by starting early, strategically getting and using glyph of envy, and speeding up the progression through unempowered is part of the game.
Last Epoch is already VERY speedrun-able, but letting things like this be outright skipped would just remove parts of the game to learn to speedrun!
My typical (SAF hardcore) progression is something like …
- Level 0-15 in 1 hour, get mastery
- Level 15-25 in 45 mins, unlock imperial welryn
- start unempowered monos
- dont “finish” the first echo right away, farm/reset it, to get XP while avoiding the echo difficulty affix for a while
- as soon as I get a key, run lightless arbor
- somewhere 35-40, start finishing echos
- as soon as I hit 50:
- I can finally equip some of the gear that’s been dropping in monos
- I do temporal sanctum as soon as I have a key for campaign skip idols/points
- return to pushing to empowered
The main thing that feels a bit “long” during this process is the timeline “pre-boss story quests”… because they are the same and repetitive.
Thus I think the best change would be allowing the pre-boss quests to be optional in unempoered, just like in empowered… but have them award a decent about of stability to incentivize new players to do them to gain stability (because they don’t know how to do it as efficiently)