I admit I probably was over the line with my response, but I was truly shocked that I was being told that I should be stopping to spam smite in the middle of a fight to recoup my mana, on a class/build that will have virtually zero cast speed, as a solution, and that I was having problems because I was ‘playing poorly’. In my haste I was very rude, looking back I’ll try to curb this behavior in the future. Live and let learn
“Lowblobs”, lol. That’s a good one. I’ll have to remember that.
That sounds awesome, as long as I’m allowed to go in and edit the posts for spelling and grammar. Or, every spelling and grammar faux pas gives a downvote.
You could also have used an unspec’d melee skill to do the same. I thought about pointing that out but thought it was too obvious.
I’d have thought that that was a thing called “balance”. You gain a fair bit of indirect power by having the mana gen as Trundle has been complaining about.
How is it for “very little opportunity cost” when you are literally in a thread complaining the restriction for its use is too restrictive for their tastes?
I’m not in search of another villain, I already have @Llama8. That’s enough for the rest of my life .
Yeah, I get that. Even if this was a proper strategy (which it isn’t and anybody that tried that already would know) the questions remains: Why is the exact same build allowed to regain mana with 2h but not with DW? Is it to favour 2h for Warpath? Is it a balance thing because dual wield gets double bonus from Cyclone Of War? Or is it just an oversight by the devs?
I think the DW more damage taken effect is too huge to treat DW like that. You are and feel absolutely more squishy using DW instead of a 2h.
What I would like to see in some form are some defensive buffs when using DW. Like getting a chance to parry and mitigate a % of damage. But no more additional debuffs.
Which have slightly higher than half the value. DW gets slightly higher stat values from the two weapon slots than a 2h weapon but it has more suffixes to get defensive modifiers on. Prefixes youll probably want to go with the same or similar affixes.
I spent 3 days trying to make a HC 1h-dw warpath pally smite builds that didn’t end up in me hitting -7 mana and stopping in the middle of mobs. Sure I got some versions to work but the constant use for sigils refreshing + smite costs + the fact you can’t regen while channeling overall always ended up feeling wonky and bad. Going DW reen swords feels fine until you end up at -0 anyway cause sigils 6% on kill (far too low wth is this, give it 10-15% on HIT not kill) isn’t procing or you used your holy aura active one too many, lunged too much…
Basically spinning itself is free so long as that’s the ONLY button you press.
If you dare use anything else you will run out and end up running around trying to regen. ( I tried that too, it goes against spintowin playstyle pretty hard - spinning for 1-2 sec every pack and stack mana regen up the ass to try and stay as full as possible feels pretty bad )
VK echoes warpath can sort of make it alright since we can get the dark nexus and most dmg points + mana at the bottom but that’s it - your dmg suffers and you def cannot take any QoL nodes like speed % or cyclone of war.
Warpath has def mana issues no matter what version of it you try… except 2 hand because of that node.