Why is the “Dark Nexus” warpath talent (Gain mana every 3 seconds) restricted to 2H only?
I was playing warpath tonight as dual wield, and I’ve found that its fustratingly annoying never being able to gain mana for long periods of time, and even though I have already prepared a legendary mace / T7 sword for this build, I’m finding that I am going to change to a 2H weapon specifically just because of this one node and the annoyance of not being able to use my abilities because I have no mana. Before this, I had no intention of switching to 2Handed weapon, but because of this constant gameplay annoyance of not being able to use my other abilities because of no mana, I will be switching to a 2-handed weapon.
I don’t see why this node needs to be restricted to 2-Handers. Having this node restricted to 2H only does not do anything but alienate any dual wield or 1h+shield warpath players because its fundamentally annoying for them to deal with, constantly, for long periods of time to never have any mana during extended monoliths or boss fights. We are actually incentivized to continually warpath without stopping because every 2 seconds we have a chance to create an echo’d warpath too.
All that will happen is that nobody will play dual wield or 1h + shield warpath. I am suggesting that the restriction to 2H should be taken off. 1h+shield or dual wield will not become overnight overpowered if they can get some mana to use their other abilities. And there should be some alternative attractive alternative directions in the warpath tree if having this node not restricted to 2H would default in almost everyone taking it.
Its just a quality of life that my build does not have and is constantly annoying having to stop warpath’ing and run around in circles waiting for my mana to come back before I can use my abilities again, whereas if I switch to 2H (which I have no choice to do, despite never planning to play 2H before I came across this annoying mana problem) I can solve my regular annoyance with a single point in that talent to stabalize my mana.
TLDR; Dark Nexus warpath node should not be restricted to 2H, and it only serves to alienate dual wield/1h+shield warpath builds (and result in nobody playing those builds.)
There really should be nodes that give bonuses to dual wield or single weapon.
The mana node for warpath is an example of several nodes all across the game which are mandatory pics because they give massive benefits for very little opportunity cost.
I really think there need to be nodes that are equally important to such currently mandatory nodes in each tree, but either locked behind cetain nodes that change the skill entirely, or locked behind conditions that make it so you can only take one of the two options (eg if warpath had good dual/1 handed nodes)
I still don’t see the purpose. If you are speccing void and need the mana generation for the automatic casting of Abyssal Echoes or whatnot, why would you not try to use Apathy’s Maw?
If you are trying to build for something other than Void, you can make a lot of those triggered skills free anyway.
The only thing I can think of is you want to instant cast Sigils while channeling.
I wasn’t saying WHAT the dual wield node would be, it could be anything and its existance would at the very least encourage people to experiment with non 2h builds.
But the current state of the tree invalidates weapons such as eye of reen, blade of the forgotten knight, shard of the shatterred lance, undisputed, taste of blood and flayer’s pride. Some of which can lead to some really strange strategies.
How many nodes don’t work with those weapons (or any one handed weapons)? Dark Nexus & Battlemaster’s Blade (obviously), any others? Whirling Steel even says that it’s doubled while DW…
The entire tree, in that there is not a single node that either says “Requires 1handed weapon” or says “doubled if useing a 1 handed weapon or dual wielding”.
The only useful one is the mana node that reduces it by 2 for 1 point -that is only because you cannot take the other node and you need about 5 whole points to make it work
Just because nodes don’t say “requires X” or “doubled if using X” does not mean that the tree “completely invalidates X”. There are 4 nodes out of 27 that give a benefit to using 2h weapons and one of them also applies to DW. One node (Cyclone of War) allows you to get multiple benefits if you DW which indirectly supports DWing. Every single other node is agnostic towards 2h/DW. So, IMO, it’s a massive stretch to say that the “entire tree” “invalidates” one handed weapons. That’s so hyperbolic I’m not even sure there’s a word for it.
Because Reckless Spin says it doesn’t work with one handed weapons? For a Paladin the downside is trivial to work around.
there are not a lot of very viable ways to generate mana for classes outside of mage, at least not ones that are immediatly obvious, and definetly not ones that can help sustain a 90%+ warpath uptime. You need the warpath mana nodes
This is missing the point though. Because you can very much sustain 90%+ Warpath uptime easily. However only if limited to 2h weapons. Then it becomes very easy, whereas with 1h+shield or dual wielding it becomes impossible.
Now you could change your previous statement into: “Perhaps that means you aren’t meant to sustain 90%+ Warpath uptime with one-handed weapons”.
To which the question would be: Why? Can someone come up with a completely outrageous interaction in the game, if they made it possible to do so? Because I can’t.
Dark Nexus is an extremely old node and the fact that it allows nearly infinite sustain of Warpath isn’t really congruent with a lot of other things they’ve done to push people away from single button builds, so it would not surprise me if this is actually an oversight that is going to go away eventually. That being said:
The very obvious difference between 2H and 1H weapons is that only one of them allows you to also have a shield. When you can get 20% block and 1k block effectiveness from the skill nodes, you could easily cap your block while spinning. If you could achieve the huge DR that comes from doing that, while spinning forever, that’s kinda outrageous, is it not?
That’s slightly outrageous. However you’d have to also sacrifice a good chunk of your damage in order to do that in which case, you could also just use Dreamthorn, the unique 2h Sword which comes with block chance and effectiveness and in fact would still let you use Dark Nexus. So really not toooo outrageous.
A question I have about that though: Would it, considering the block stuff, then be okay to have Dark Nexus work with 2h AND Dual Wield? Just not 1h+shield? I could get behind that at least.
except I can with 2H easily by just taking a node that is right next to regular 2h skill pathing. So why would I sacrifice that for a weaker dual wield build that doesn’t even get enough bonuses for being dual wield from warpath tree to make up for it?
and honestly, if I cannot get a high % of uptime for my main damage skill then that build is going right in the trash bin. The entry level for decent builds is to have high uptime on the main source of damage.
Time and faith is a little slow, giving 10 mana per hit, which may double your regen rate from 8 to 18 per second, which is still not a lot. Mage has Mana strike which can 15 mana even before the 80% more, the extra 15 on crit and 15 when out nodes, which is about 81 mana in a single hit.
Volatile reversal is pretty sweet but requires 5 points in void knight and a lot of understanding of timing, also it forcibly repositions you - it is not a novice skill.
If Warpath has a channel cost of 0, how long can you channel it for? There are 2 nodes that reduce the channel cost plus a relic (which used to work pre-0.9) making it trivial to sustain 100% spinning (100% is > 90% btw). If you don’t want to take them that’s entirely your choice. But to say that it’s impossible is just flat out wrong.