I remember there is a node in Anomaly that will remove mana cost. I made a spin-2-win VK for my steam deck and remember that Anomaly and Warpath both have no mana cost.
yeah but then the interesting node to make it follow you instead of staying in place gives +20 mana cost.
i guess warpath/channeling in general just isnt for me. i’ll stay away once this one dies xD
i love whirlwind/cyclone in the other games (that let you regen while channeling). guess this game just decided to ruin it for me lol
+it feels bad knowing that all the mana regen mods are completely negated while youre channeling. very weird feeling (bad value).
after 5 anomalies that cost 20 mana i will have to stop spinning until mana comes back, or be stuck never being able to cast it again.
warpath itself isnt an issue. i guess i wasnt clear enough or something.
it’s the only game that does this, i cant even think of any game other game that does it this way. just weird.
mana regen loses all value while channeling. there’s no positive point to this. not that i can think of anyways. feels like someone wanted to be fancy for no reason
Warpath makes certain things easier. To balance that, it’s channeled and no channel ability regens mana. It doesn’t hurt build diversity, it strengthens it. You have the choice to use another ability instead of warpath, or change your build to not use so much mana constantly. Lots of people have played warpath builds just fine, you are just trying to force something that doesn’t work the way you want. It doesn’t work that way.
Your juvenile demeanor is exhausting. More than half of the post I’ve seen from you this month has been nothing but accusatory regurgitation, lacking both perspective and self-reflexivity.
It’s always the devs fault, they always have an inferior intellect compared to you, your ideas are always better and your criticism is always justified. No nuances, caveats or sober analysis, just pure unadulterated combattantry on the far end of the spectrum.
Please touch some grass, and lets have this discussion again once both LE and yourself have had some much needed growth. I can rarely - but in this case safely say - that I speak on behalf of the majority.
How is this a hot take? Wanting to be able to make op builds like in old school arpgs. The mana design in game is specifically made to throtle what you can do for some unknown reason. Its not using bugs or exploits. Just designed to minimize your fun.
Had i had the option fo run mana pots it would save sorcerer, stomper void knight, and a lot of other specs. I WANT TO BURN MANA. There is the entire discussion as to why a martial class would even need mana to begin with.
Of course. Its feedback. I want mana potions or at least make it so mana regen is not a meme. I need 1000+ mana for a build. Mana regen is around 30/s when fully scaled. I aint waiting 10+ seconds for my mana to fill up like dial up internet. I cant even run some stuff i would really want to try out for the fun factor.
Maybe i want to fill the screen with large chaos bolts to the degree it would over heat my pc and cause it to catch on fire with double rift, maxed spirit generator /chaos bolts.
A lot of examples i can think up. But i cant do them.
Yes i am aware of them, there not ideal but they are better then nothing. My issue with them is that the mana gained from them is still not enough. Even if i use almost exclusively wievers will items to stack potion numbers to max, the trade of for doing this is not good enough. I am missing the mana in such quantities potions would not be viable.
I am all for a neiden like spec in LE, where you just chug potions like a mad man
The issue is compounded by how mana regen currently works.
And the mana regen and increased mana are prefix mods (lol)
Currently my build spends its mana over about 2 minutes. After which I’m forced to tickle trashmobs with Rive to gain an insane amount of mana (if it hits).
It’s extremely uninteresting. And I would much rather the game have bigger spells/ attacks that cost huge mana costs / cooldowns and then give us a way to regen/gain mana normally.
Via Leech/OnHit/OnKill/ Regen suffix/ Max suffix.
That way you still get the push and pull of using your mana pool for important things but arent burdened with having to use essentially time wasting (mana gainers) I could use smite to gain more mana but there arent enough nodes that add that type of specialization within its tree so that mana it does give (only on self cast) are hilariously low.
And its odd considering that there are nodes on my Passive tree that ask me to increase my mana costs for throwing skills. And I’m here wondering, where exactly is that mana supposed to come from?
No, it’s noise pollution at best, toxic behavior at worst. Imagine someone influential from EHG reading your initial post with the intention of bringing it up with the rest of the team for discussion. We know for a fact that this happens on a regular basis. Do you think they would? Ever? No, and not because your point is necessarily invalid, but because you’ve made it impossible for anyone to take your point seriously.
Even for someone such as myself, who actually agree with you to the extend that mana management for a number of classes could use some tweaking.
Yes, it’s a pity that the devs decided to add a skill that would reverse the last X seconds of mana consumption. It’s also totally a pity that they want mana to be a thing to be managed rather than an irrelevance like it is in D3 & PoE.
You can, you just need to use a mana generator as well or stack mana regen or something.
You can call it martial juice if you want.
There’s this strange thing called balance. It is totally unique to LE, no other games, let alone aRPGs have it or try their best to get it. Like, evah.
I do use the reversal, it still aint enough for me. If you use the stomp its still 3-4 seconds on cooldown after it and if i use my skill again i would be at 0 mana and reversal would bring me back to 0.
Now on balance i think thats an entire other discussion as game is mostly a single player game at this moment with minimal end game. I am fine with mana affixes being restricted to none ladder if we gonna be worried about it.
BUT knowing devs have not even wanted to remove OP builds from leaderboard, this point just embrace it.