WARD is ruining the game

I agree that Ward vs. Health Build has an problem of suffix budget.
Most Ward retention comes from Int, passives, idols and implicits. Suffixes don’t affect ward builds. This means Ward builds can full invest into defensive layers like, armor or dodge without sacrificing any ward power.

While health builds need to dedicate a lot suffixes to health and endurance. Leaving them with less secondary defensive layer power.

I think significantly nerfing ward retention from Int and other sources and making it a suffix would even out the opportunity cost affix budget

2 Likes

I find it absolutely mind boggling that ward does not have a cap based on maximum unadjusted HP…such a simple fix to ensure that everything that is happening,…doesn’t happen.

Ward is overtuned and EHG do not know how to balance it

Cap it at 15k ward

Also why did EHG add a Missing HP affix to gloves? LOL

1 Like

Having let’s say 5k Ward cap isn’t changing anything if you make 5k Ward in split second ^^.

1 Like

Not Ward. Some ward skill !! Bone curse, OSSIFY NODE need to be rework. like give some dmg reduction to bone prison instead of more life.
it will result in 6 times less ward => 30K ward instead of 180k for endgame build.

but I’m pretty fine with my 180 K ward.
When you pass 65K ward, game interface bugg and you fill another 65K ward bar.

I think they didn’t think that we could ever pass 65k Ward !!

1 Like

A week is good going, I’m impressed.

I can lend you one to save time, Spriggan Totem, level 99, very strong indeed. Should be a good start. I think I took it 800, been a while.

Easier to take any Mage-based build though, if they spec into the… ahem, really broken ability. Should manage 3000 easy with that (my friend did). No ward required.

Yes, a niche activity causes all this hassle. Every time. Been happening for the multiple years I’ve played this game.

No!!! I demand they nerf everything that anyone higher than me on the leader board is using that I am not.

15k?
I have 3k HP… why they has to tank 5 times more than me?

Situation when ward is absolutely essential for any end game build is blatantly stupid and create way lesser build diversity, which is (supprise here) very bad for the game. It has to be addressed heavily next cycle. And of course warlock needs to be fixed right fucking now.

They have already said there will be no balance fixes this cycle. And Warlock will not be fixed.

“Next cycle” philosophy is unthinkable. First comment on patch notes has more than 100 likes against it.

Bugs has to be fixed yesterday.

yes and reduce falconer dps 4 x times please, so the class will be fair, thx

1 Like

they should replace the falcon with something like a … sparrow or finch, that would fix the issue


Athamos

23m

15k?
I have 3k HP… why they has to tank 5 times more than me?

Because the red thing and the white thing work very differently. About as differently e.g. as a combustion engine and an electric engine.

For example you “have” life, without even pressing a button. Its just there. Op, right? Now imagine you had to press a button every 5 seconds to get your life, and that your life would instantly start draining afterwards.

Don’t get me wrong, the bugged stuff atm is giving way too much Ward, there is no question. But you have to take the different mechanics into account, when thinking about drastic measures like a cap. As long as Ward is something you need to build up and something that you loose automatically, its peak pool needs to be bigger than an average lifepool, or it isn’t worth building Ward at all. This argument is supported by years and years of experience in early access, when Ward was complete trashtier.

Just to be very clear , i’ll say it again: Yes, the bugs are crazy op atm. Runemaster, Twisted Heart and maybe Spellblade too are problematic cases, because they open avenues to fast in-combat Wardgeneration.

But to demand that Ward gets capped to something like 5k means essentially to remove the mechanic.

And this is what i don’t understand: Do you really want to get rid of a very interesting mechanic, that produces really cool build archetypes, just because it is hard to balance?

1 Like

I invite the devs team to do a survey about ward and leaderboards issue. we should make a decision not them.

i have to read it

I’m taking mechanics into account.
Still, there is no reason for it to be 5 times bigger than health pool.

1 Like

What would be a reasonable number then in your opinion?

The number must be in accordance with the performance of classes that invest in HP.

If a class that invests in HP reaches 400 corruption and 400 arena waves.
The amount of ward must be regulated so that the final result hits the average of classes that do not use ward.
It could be 2 times HP, 3 times. i don’t know, but the final result should be similar to HP builds.

1 Like