So, at the moment, I’m playing a mage, and just using teleport it’s completely normal for me to run around with 7-8k ward in arena and a lot more in the monolith map. I will say that it took some investment in gear, mainly just shy of 100 int and running around with 600% ward retention. But still, it wasn’t that hard to get.
I’ve tried building for ward stacking as both sorcerer and spellblade, and in theory spellblade would be able to get even more ward via the nodes Mind Slayer and Mind Flame. However, Mindslayer and Mind Flame is completely bugged at the moment and doesn’t give anywhere near as much ward as it’s suppose to
I’m not sure if it’s intended but it seems a bit excessive compared to other classes that I have played. On top of that with enough dodge investment it’s almost impossible for me to die unless I’m falling asleep at the wheels.
I would fall asleep at the that point Not even sure what my highest wave is. But I’ve leveled two mages to 75 via the arena, so it can’t be that low, I guess around 300-400? I dunno.
Resists and armour scale to your hp/ward. So if you have 100hp/ward and 100 fire resist, and you take a 100 damage fire hit, you will take 50 damage. But if you have 1000hp/ward and 100 fire resist and take a 100 damage fire hit, you will take 90 damage. That is how resists and armour work in Epoch.
The problem is, the resists are pretty useless in current state.
I ignore them completely.
As you can see, I have 1500 life, chest convert life in ward. I have 8000 Ward without stacking , just stand in town.
With 1k life I have like 4400 Ward. I add 480 Necro resists and get 8% protection. That’s almost nothing and if I start playing and the ward number goes up, I end up with 5% protection… And I have 6 different resists to cover.
The investment in resists is so big and the result so little (if you go ward only) - I think that’s the biggest issue here
Edit: Oh and put an limit is always bad, no min.-maxing endgame that’s boring. I’m personally not a big fan of min.-maxing but it’s important for the game
Edit²: I think make resists overall stronger would help life and hybrid builds (life and resists are both suffixes, I don’t think they are equally strong)
I have some thoughts about this, but there’s a similar topic, so I just give a direction.
If to be short: protections are ok, in my opinion. But the ward mechanics itself has a lot of problems, and simple limitations won’t work. That’s why I’m suggesting to change it.