It seems our latest Developer Blog, End-Game System Update: Monolith of Fate, has piqued your interest! While Judd took the opportunity yesterday to describe the upcoming changes to the Monolith of Fate, we also wanted to show you specific examples of new content.
Patch 0.7.8’s Chapter 8 set a new standard for boss fights in Last Epoch, and we’ve invested even more time into designing the boss encounters for the revamped Monolith! Four of the screenshots below feature new boss fights. Let us know which you’re most excited for!
(Click on an image to open a full-sized version in another tab.)
Canyon Stronghold
Ever wonder where potions come from? Now you know!
Dragon's Grotto
This fight features a set of dragons.
Drowned Thetima
The water seems peaceful. Don’t be deceived.
Fall of Ledria
A new destination, Ledria lies to the east of Welryn.
Rotting Hoard
A massive undead dragon, a hoard of zombies, all in a confined space.
…why don’t you handle this while I wait back here?
Ruins of Solarum
The presence of Orobyss will be felt inside the Monolith.
We’ll be back tomorrow to post about something else coming in Patch 0.7.9. See you then!
These all look so amazing. Really looking forward to it all. I’m particularly intrigued by the look of Ledria. It’s got the kind of gritty, hard dinginess I love in my fantasy.
That one looks most interesting to me, I imaginge tentacles occasionally coming from the pits to attack you The ‘closed round arenas’ are fine, though not really interesting / novel, whether their boundies are walls / waves/ abysses. I like an environment with more varation and choices to make, rather than simply having a limited room to kite around the boss (fine for melee, unfair to ranged classes). Graphically, they all look nice though
Hopefully they add a mechanic to the twin dragon fight that you have to kill them at the same time or they resurrect. I love this kind of balancing act.