Upcoming Bugfixes to overperforming Builds

let’s go!

The bug fix, not balance change, didn’t kill the veil build. 4% of the health of Bone Curse prison is still a lot of ward just not 60k+ ward. It is still a tanky build.

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It didnt kill the build, you are right.
You can still play it on low corruption, but progressing high corruption is not possible anymore.
And that was my goal for the whole cycle unfortunately, which is now pointless, since i will never ever get anywhere near the power level ive had before the patch, even with perfect BIS gear. So whats the point to keep investing into this character now if you cant progress?
But i guess all the people who cried so hard for this fix that EHG changed their stance on it can be happy now that warlock is mediocre at best when it comes to high corruption and continue blasting through 3k++ corruption on their balista bomb build.
I wish them best of luck and hope that they wont have to endure the same feeling warlock players had by getting balance nerfe…, sorry bug fixed, mid-cycle.

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It’s pointless trying to reason (not you) so I’ll pop in a quick tip.

Slightly change your Warlock build to the one Moxsy just posted that 1 shots T4 Julra in 0.01 Seconds and does literally 2 Billion Damage AoE’s.

Do it quick before someone finds a “Bug” with the build and “Fixes” it.

And this is the exact reason why i have no motivation to continue playing - with these mid-cycle changes they openend Pandoras Box and can now, backed by the “community”, nerf everything whenever they want as long as they say it is just a bug fix.
Good job to the people who voted in favor of mid-cycle changes, I am sure everyone playing a strong build loves it to have the damokles sword of getting “bug-fixed” mid-cycle looming over their character now.

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It may have killed you motivation to play, but it sure didnt kill your motivation to complain about it for multiple days in about 500 post long threads lol

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Yes, i am venting my anger and frustration about unnecessary fixes in a game on the forum of said game - and? Isnt that the purpose of a forum?

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oh yeah there are so many people “blasting” 3k+ corruption with their builds rn, I see them literally everywhere… Do you know how many % of the playerbase are not even close to 1k corruption nor will they see 1k+ corruption this cycle? Take a wild guess.

Just because a hand full of future mcdonalds employees ähhhh I mean content creators pushed 2-3k corruption does not mean the majority of the playerbase will ever get there or anywhere close to it.

If you compare yourself to a couple of clowns playing 20h a day (exploiting/bugabusing as much as they can to get a advantage) you wont have much fun in any game

If they have only 1 patch every 3 months (cycle) to fix bugs, the game will just die in 10 years still being full of bugs.

Bug fixing that involves skills and nodes will ALWAYS result in a nerf or a buff, it’s just maths.

I am pretty sure that if the disparity between intended and actual wasn’t this huge they would have waited.

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Well, i got to 2.3k corruption with my warlock before the patch which was pretty much the furthest i could get, shade was almost undoable at that corruption, and my gear was pretty good.
It felt absolutely awesome and i was prepared to invest a lot of gold into minuscule upgrades just to push a little further throughout the season.
This was taken away unfortunately and instead we got the looming threat of mid-cycle “bug-fixes” hanging over every build that performs well now.

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You really felt “awesome” getting your best corruption achievement with a bug abusing build that gave you 10 times the ward generation it should have, having a big advantage over everybody else? And now that they fixed that BUG you are crying that you are in the same boat everybody else is and want to quit the game?

Sorry I’m not sure I can understand that logic, has to be a generational thing I guess.

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Yes, and since it is a single player PVE enviroment it had ABSOLUTELY ZERO IMPACT on any other players, it just gave me a cool thing to do.
Im deeply sorry if me playing alone on higher corruption than you is killing your fun.
Must be a generational thing.

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Yes, this is why the leaderbords are full of bugabusing warlocks. I guess “your” build just “performed well” and they nerfed it… tough.

  • edit : I am also deeply sorry that you are no longer pushing higher corruption than I am while bugabusing and it is killing your fun as it seems :*(
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Actually, it is people like YOU who are hung up on the wordage - the word “bug.” This is nothing that causes the game not to function, makes the game unstable, or otherwise unplayable. Nothing that prevents people from accessing areas of the game. No memory leak. Call it any word, or even make up a word for it if you want, but in the end it is ONLY a nerf. And that is an undeniable fact. It is a nerf to the multiplier on one skill. That is it. Unintended or not. It is a straight-up nerf. Why do you think they didn’t want to nerf it? Because, they understand that it would simply be a NERF (which you are seemingly completely incapable of understanding - perhaps you are “inept,” to use your word), and that as such, they should wait until the league was over to change it. It was a business decision (and the obvious one for an ARPG in 2024) NOT to nerf skills mid-cycle. So, what did they ultimately do? They “pandered,” as you say, to people like YOU, the crybabies with their pitchforks out, not the other way around. Because of people like YOU, they reversed their correct business decision for an ARPG today, and nerfed it mid-league anyway. And that, as you put it, “scares me for the future of the game” - and it should scare everyone.

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Dude, unless you are paid to play, being “scared” about bug/balance/whatever fixes is a “I’m 10 years old” thing.

It’s just a video game. If you don’t wanna risk, don’t go the bug exploiting way, it’s just that simple.

I am quite sure that my crappy storm totem shaman and minion Necro won’t be touched by bug fixes.

Edit: also the word “bug” simply implies something that prevents something to work as intended. It has not to be absolutely disrupting for the game to run to be considered a bug. I can agree that there are major and minor bugs, but a bug is a bug nonetheless.

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You feel better now, lol.

This is some next level delusional stuff.

If they fix a ability that does 40% of something while it should do only 4% of something like the tooltip said and like it was intended too = bugfix

If they reduce a ability that does 4% of something like it said in the tooltip and like it was intended too and make it 2% = nerf

You do see the difference, right?

They responded to player feedback. Most of the people dont like legitimate builds being outperformed just because someone misplaced a decimal.

Its really weird to abuse a bug, and then get mad that you now need to balance your build around the way the stats told you it should work, instead of their bugged result.

Its debatable on builds that overperform even when working as intended, but guessing since theyre leaving those be most players said they were fine with those. Thats it. They moved because the majority of players dont want the leaderboard filled with bug abusers.

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EHG is going down a slippery path. No one has any certainty about their builds and even worse, no one has any certainty EHG means what they say.

Pandering to loud people waving pitchforks. EHG you have made an amazing game. Stick to your guns and the real players, not the ones that flit from game to game, will stay with you.

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You are correct that it is a Nerf, but you are missing a keypoint here, It’s a nerf that is the result of fixing a bug.
You see, nerfing something mid cycle because it is unbalanced is worrysome, because it brings uncertainty to players that plan ahead a build based on it’s power and everything.
A nerf caused by a bug fix is much much different, it is not a balancing issue, that is the cause for the nerf, but the fact that the skill is not working as intended.
If you plan a build arround something that is clearly not working as described in the tooltip or is common knowladge that is not working as intended, then you are abusing a flaw in the game and you are open to be affected when that flaw is corrected.
The discution I wanna see is what they will be willing to fix and what is fair to the player. My opinion is that for a bug to be fixed mid cycle (one that affects player power) it needs to tick one of two boxes: 1) Is causing server/game performance issues; 2) Is very easy to detect is bugged, like it does something different from what is stated, i.e.: “gives 600% when it says 6%”, or “Says it cannot be casted a certain way and it is beeing casted a certain way”.
I think that if a bug is not affecting servers/performance and is not easy to understand/verify (let’s saay a skill getting a multiplier from another skill that isn’t intended, but is not stated anywhere that it shouldn’t work like that), it should not be nerfed midcycle because it falls, again in my opinion, in the category of catching a player offguard and ruining his planning for something you do not expect him to be aware of before the fact.
Those are my 2 cents on the matter.