Upcoming Bugfixes to overperforming Builds

And this is a prime example what happens when you start bug fixing skills for the sake of balancing mid-cycle:

Skill X was nerfed/bugfixed/whatever, so i want skill Y nerfed/bugfixed/whatever as well!

And people demanding this are not wrong… if you decide to do balance changes mid-cycle because a survey demands it from you (and those bug fixes are also some hefty balance changes to the respective classes, however hard people try to convince me that this is not the case) then you actually should have to pull through and do it properly for all skills that are overperforming, not just cherry-pick the ones that the community cries about - that would then be actual balancing.

Congratulations, you openend pandoras box, now try to close that damn thing again!

Ty so much

Im gonna leave a different, probably a non popular opinion here

I dont know if you are set on nerfing the classes, but to me the problem seems not to be the classes per se but the economy, manipulated trought the exploits, which is already ruined from what i read.
I got back on the game few days ago so I am just trying to catch up to what was happening, and from what i read people exploited a warlock bug to to do really high corruption and get fkin tons of money, is that it? And so because of that, the economy inflated a lot and now goodiish items are pretty much unreachable for people that actually have a life and cant play 15 hours a day.

So…by you nerfing the classes you are pretty much removing any chance of regular players being able to catch up and being able to actually buy a single good item, therefore benefitting only those who exploited, because they now control the market and no one else can buy. We could sell to them maybe, but what are the chances of getting a really good item tho…
You should have really acted a lot sooner and done a rollback when this shit all started, now I am not sure if it is already too late and by nerfing the classes you are just removing the chance of people catching up to the market.
My opinion is you leave the classes as it is for the remaining of the season, let those who want to exploit exploit, so they can just maybe catch up to the market and maybe buy one or two items, and those who want to just have fun, well,t they can play whatever they want but at least we have that chance, you know?. It was your fuckup anyway, again, another update with game breaking bugs, not even not intended interaction but game breaking bugs…

Would leaving things at that fix the economy or make it worse but having a lot more money circulating? I dont know but if it is that bad, the economy needs to be fixed somehow, so thats where you should be focusing and not blindlessly nerfing everything because the problem would still remain…
You could otherwise just check for everyone that didnt play warlock and add gold to their inventory
Or do even another survey, ask for people for ideas for what would fix the game and the economy

I also know that by not nerfing, people would still be in leaderboard ranking but whatever, i mean what do we get out of it besides ego boasting?

Now if by anyway the economy should be fixed, well, then i am pro nerfing because, well its a huge game breaking exploit

Those are my 2 cents, you do what you will

btw i just want to take this opportunity and add- fix your damn chat filter!! i cant talk to people (in portuguese) without it blocking my messages all the time and im not even cursing, its just regular talking, its so annoying…

OH MY GOD. The amount of people whining that the warlock node get fix is insane lol
Even if it’s 4% you guys still get guarantee dodge, for multiple second, insane damage buff/load of DR, and easily 10-15k ward while channeling with barely any investment. Ridiculous! :roll_eyes: :roll_eyes: :roll_eyes:

1 Like

So the character that is still strong is worthless now that it isnt completely broken. Alright then.

I get it for the people that discovered it on their own. It sucks when you find a way to break the game, and then it disappears. However when youre just following a guide into a bugged meta build, you didnt earn any valid disappointment in my book.

2 Likes

492 posts in and most people still can’t understand the difference between a bug fix and a balance fix.

We are not talking about an undiscovered iteration that results being OP because no one literally never ever thought about it, devs included.

We are talking about a skill whose effect provides a 40% of something instead of the intended and “tooltiped” 4%.

If the servers weren’t so messy at launch they would have probably fixed it in one week instead of 3.

1 Like

Most happens to be warlock bug abusers that don’t exactly know how to play the game and are stuck in high corruption. Since they were too busy meta copy pasting bug builds without learning the game in terms of character gear optimization, they are now getting one tap in high corruption with their warlock.
Then coming to forums/reddit to cry about it :rofl: :rofl: :rofl:

1 Like

There are still horrible server issues, that persist. They have not been fixed within 3 weeks. I would not mind discussing balancing and bugfixes, if i could just play the game.

There is this great discussion about this particular Profane Veil topic - completely excluding any other insanely overperforming interactions, like e.g. Falconeer. Literally 0 response to ongoing crippling disconnects.

But yeah be happy and shit on your fellow players, that were playing warlock. You guys have no empathy and are toxic.

1 Like

Yes, mid-cycle balance changes because the angry twitch mob said so are super justified.

I guess you are playing balista bomb and have no problem clearing 3k++ yourself, so nerfing other classes mid-cycle doesnt bother you.
You can even make fun of the time and effort those idiots put into the game…
Well played sir

1 Like

Well actually they said that they dont intend on fixing bugs that dont affect server/game stability mid-cycle because that would go against their philosophy - look it up if you dont trust my words.

Now 2 weeks later, while the angry twitch mob still lingers on the forums and in the game, they start a survey which the vast majority of players is not aware of - you dont need to be a clairvoyant to guess the result. (which EHG hasnt shown to the public yet by the way)

Im very confident that a good part of the people who voted for mid-cycle fixes is not playing anymore, since the twitch bandwagon only last for 2-3 weeks usually.

Honestly i find it very disheartening that EHG changed their stance on this matter so easily, especially when there are so many things that could need a bugfix too and would actually improve player power rather than reduce it.

Nobody except angry kids who are jealous of other peoples class having a higher ceiling than theirs like nerfs. But they dont care, because they aint playing anymore anyways or play a class that is not affected.

Now Pandoras Box is open, and EHG could, backed by this survey, decide from one day to another that a strong build contains a bug and must be bug fixed immediately.

This kills a lot of the motivation to keep pushing with strong builds, because you now have a damokles sword dangling over your head which could fall down every moment now if GHE decides there is some bug related to your build.

But I hope and pray they have the integrity to keep this to a minimum / dont do this at all.

1 Like

Sorry but you are still mixing things up.

An op iteration due to badly TUNED numbers or due to clever use of game mechanics is a thing, an op iteration due to a skill that deals 40% of something instead of the INTENDED 4% is a bug.

Now, we can discuss for literally ages about the opportunity to fix the second type of iteration or leave it as it is, but they are not in the same spot. Whatever you wanna put it, the first iteration is not bugged, while the second is.

I wísh I could give you more than 1 heart on your post - well spoken!

1 Like

So a skill vastly outperforming every other skill in the game cant be bugged?
(And i sincerely hope they wont touch it no matter how strong/overpowered it is at this moment - mid-cycle nerfs, even in the form of bug-fixes should be avoided at all costs)

And the reason of these mid-cycle bug fixes was not to nerf the player power of these classes, it was solely for the purpose of bug fixing?
And all this while there are dozens of skills/passives/items etc. beeing buggy and not working at all - but bug fixing skills which end up reducing the player power is topmost priority?
In a mostly singleplayer PVE game with infinite difficulty scaling in its very first cycle?

If your answer is yes to all of the above then it is pointless to discuss any further.

1 Like

The fact that you only levelled a warlock because the passive was completely busted kind of exemplifies why it was a problem.

1 Like

A bug is a bug when whoever wrote the code acknowledges it as a bug.

An overturned/undertuned skill/combo is not necessarily bugged. A skill that does “something” way more or way less than advertised is a bug.

Are there a lot of other bugged skills/nodes? Yes. Are there a lot of other bugged/skills nodes with this amount of bugged magnitude? I don’t know.

Can they fix every bug at light speed? No, also because bugs complexity is not the same.

Fixing a number is easier than fixing iterations between skills and nodes.

Just as an example, one of the three last nodes from warlock, Aspect of Carnage, should give you 0.5% more dmg per ailment on you, to a maximum of 90. Which means if you can stack enough ailments on you you should be able to get up to a 45% more dmg bonus.

But guess what, the node does exactly nothing.
Me, stupid as I am, built around this node and its interaction at the start of the league just to find out afterwards that it is not working, which pretty much killed my build idea.
Then i see some fellow warlock player on twitch using profane veil to great effect and decide to follow up on it.
I go to the forums and read that EHG aknowledges that this skill is bugged, but they decide to stick to their philosophy for now and keep it like this until after the cycle.
Again, as stupid as I am, I actually thought they will stay true to their word and stick to their philosophy, its a PVE game in its first cycle ever anyways and there are so many things that are not working, they cant possibly start their bugfixing by nerfing skills, they even said they dont intend to do it.

Perfect, i found something i can play since my selfmade build died because of a bug and i start grinding with the feeling of having a strong/overpowered build i can stick all the time and currency in for the rest of the cycle.
The rest is history.

So they bugfix stuff that is too strong for the warlock, and yes, profane veil bug was definitely too strong.

But in the meantime one of the 3 ultimate passives which is pretty much build defining is not deemed necessary to be fixed before they nerf a skill (and yes, this bugfix was a hard but justified nerf to warlock survivability) from the same class?

This means that after the patch warlock is now actually weaker than intended.

This makes no sense in my opinion, but then again, as stated, im not a smart man.

1 Like

I don’t work for EHG so I have no idea about how they list their priorities in bug fixing.

Usually EVERY videogames software house is faster in fixing bugs that grants you too much power than bugs that doesn’t give you enough power.

The reason being that players usually follow the op train (tier lists) and whenever a broken op build is discovered, everyone uses it for obvious reasons (everybody likes opness) and this is not healthy for the game.

We will surely get to a point where there will be no bugs or almost but given the insane amount of skills and notes, it will take time.

Yes, and in the meantime enjoy your gimped class for the rest of the cycle you fool!
Thats what you get for playing warlock you fool!
Thats what you get for trusting in our word you fool!
You should have played falconeer from the start if you want to progress high into corruption because beeing able to oneshot the entire screen on 3k++ is absolutely how we imagined this class to perform, didnt you know? You fool!

And yes, i am indeed a big fool unfortunately…

EDIT: And no, I am absolutely against mid-cycle nerfs, and i hope and pray that falconeers can keep playing and progressing this cycle without the fear of getting nerfed - its their time and effort in an PVE game, why should i advocate for something to diminish these acomplishments, especially since i dont gain anything from them beeing nerfed…

1 Like

Dude, I just don’t know what to say. You don’t like bug fixing mid season (well, 1/3rd to be fair), other people are ok with it, you just can’t please everyone.

I am a total casual player, I haven’t even unlocked empowered monoliths yet because I can’t play much (30 hours per month or so). This week I played maybe 3 hours total.

I’m almost 50, this is just a videogame, I honestly can’t get mad for buffs or nerfs or fixes anymore.

As long as I’m having fun, it’s ok for me.

If you choose the warlock op path by complete chance (I play on my own without following build guides, I just like to come up with my stuff by myself) then I am sorry you picked the bugged stick. If instead you went that path on purpose knowing your power was due to a huge bug i am a little less sorry.

In any case there’s not much we can do about it, they decided to fix the bug, live with it or leave it.

2 Likes

You are right, there is nothing that can be done about it.

Im just so immeasurable disappointed that EHG did a swift 180 on their philosophy, its killed my motivation to continue pushing my warlock, or play the game at all for that matter.

It looks like i really care(d) about this game, and this philosophy change based on some survey which should represent the playerbase, but wasnt ever heard of by the majority of players felt like a slap in the face, at least for me.

I wish they would not have made a statement telling people that they should not worry about mid-cycle changes just to do exactly that 2 weeks later.

2 Likes