Upcoming Bugfixes to overperforming Builds

I truly believe you are doing the right move here. No skill should overperform because of a bug.

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Sweet! keep it up you got a great game

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Holy shit the amount of crying baby that are willing to publicly show off how much they just want to have the “button = awesome” in a game that really already give you so much easy synergies and viable builds.

You lot are pathetic. Good riddance.

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I hope you have the sense of decorum to suck it up and take it silently, if EHG decides to nerf your build midciycle, that you have invested 2-3 weeks into.

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I don’t know. It isn’t easy to tell when something is bugged in a game like this as the math equations that determine what number shows up when you punch something are so complicated and full of so many multipliers and additions and then not all the multipliers work the same way and some of them happen before others resulting in different numbers and so on and on and on…

Point is, this stuff is very obtuse. It doesn’t seem particularly difficult to me to accidentally stumble onto something that isn’t working as intended and not realize that it isn’t working as intended, because none of us actually go back and check the math.

As I mentioned in another post, I don’t necessarily think fixing this now is a bad decision. I think it sets a bad precedent for future seasons.

I don’t want to have to worry about whatever build I’m playing being weakened because I didn’t notice it was bugged.

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Make sure u check healing hands also bugged.

And as a general reminder to all those, that wallow in the tears of so called bug abusers:
You could be on the receiving end of the precedent that is set here a few cycles down the line.

This game isn’t too competitive and laughing at other peoples misfortune as their fun is taken away from them is just pityful&spiteful.

Just to be perfectly clear here: This is a build in the Warlock class. A class that has several rather powerful (if not still overpowered) options that are either already in use by these players and are still very good, or could easily be pivoted to with very little loss aside from the main defensive loss of that one interaction. I can’t speak for the falconer case, because I don’t understand it as well. Just wanting to be clear that I think the defensive nerf/bugfix for the Warlock’s Profane Veil interaction with Bone Prison minions isn’t going to completely brick those characters. It might make them have to drop back in corruption (if that’s possible…And here we may have a separate issue that ought to be addressed if it’s not), but it should by no means make their characters unplayable, or indeed remove them from the upper echelons of builds in the game. Some single skills in Warlock are still so powerful alone with very little support that they can compete with what were previously the best builds in the game.
EDIT: Funny story, but my current Warlock build doesn’t use this and is OP, even with a bugged interaction actually making it way weaker than it should be. The spirits released from Cthonic Fissure should always be triggering Return Below and consuming my Infernal Shades which are specced to explode when ending. This gets into a state where it will fail a lot, but sometimes performs like the machine-gun explosion it’s supposed to and it’s fun when it does. The character is by no means bad when it bugs out, though. The damage is still plenty even with the bugged interaction…And the defenses… I have 100% dodge up whenever I need it between Profane Veil and Ghostflame with Telf’un’s Mirage and a bit more % to dodge.

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No one care… Bye cycle player

The real crybabies are those that complained to nerf stuff in a PvE game. I didn’t utilize any of this OP stuff, but nerfing builds mid-cycle is still bad. Setting a precident now that will just lead to more changes mid cycle down the line. Why play or grind for hours on end just for the build you want to try and do to just be potentially nerfed?

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If they nerf mid cycle I hope they compensate us especially if favor and gold was used

Yup. That’s fine. If it’s broke, fix it. If it’s too good, there’s always the possibility that it’s not meant to be that way. In these cases, it was pretty obvious.

Sure, you are correct. Yet i have a categorical issue with mid-cycle nerfs, that are not technically required.
We are playing an ARPG for gods sake. It is not like someone is getting owned by OP builds in competitive PvP.

Myself, i kinda moved on from Warlock, as i wasn’t happy with the speed and damage with Bone Prison + Profane Veil build.

This. Some sort of apology and compensation is not out of order to ask for. Even if I agree with the fix, I think it’s just the reasonable thing to do, since the problem wouldn’t even have existed if they had caught it in testing in the first place. Yeah, you can’t catch everything, but you can make up for it when you miss something and have to fix it later by at least apologizing and offering some form of compensation. Trouble is, it’s hard to arrive on what would be appropriate compensation here, and that can and will open up it’s own can of worms. It’s still worth doing, but don’t expect it to be all sunshine and daisies when it does.

Yeah, I didn’t play that build precisely because I have come up with another one that doesn’t utilize that interaction (totally could if I wanted to, just a few points respecced), but is just more fun to play, because it zooms around with ghostflame and spams Infernal Shades (which, the Cthonic Fissure’s Return Below interaction with that is bugged and doesn’t always work as I noted in my edit to my previous reply).

Back to poe and stay there. We dont need u here. Bye

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Warlock will still be super powerful. Bleed warlock fully specced has upwards of 20k ward without bugs. Tormet will still have around 10kish which is enough to do high corruption

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Great, so at what point do I find out that my build is over performing because of a bug or a balance issue? When do I find out the hours I spent leveling and gearing are at risk of being wasted or not wasted?

Your philosophy was no mid-cycle changes unless absolutely necessary. It is an ARPG, a PvE game.

Now I don’t know if you’re just going to waste my time or not.

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You probably found out a few days ago.

I have the numbers right here.

They way they think you should have fun - 99%
They way you have fun - 1%

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