Unused/Underused Skills/Nodes and Affixes

Yes, that’s true. But before that becomes relevant we need to establish a baseline at least in relation to power.

Because ultimately when any sort of content is dropped which is at the top end (whenever it drops in the future should the game survive that long) then suddenly we got a slew of builds which cannot do that anymore because they’re underperforming. And another slew which trivializes it.

Time-investment is important as well… yes. Before that though we need to have the ability to even finish the prospective content at all.

The only reason why there is no major issue with perception in this regard currently is that in LE the itemization is not progression limited as soon as you reach level 90 monoliths (not even empowered). At this moment you drop every possible item in the core loot pool potentially with enough time investment, all above in the core loop solely being a multiplier.

This is good when it’s the topmost layer of content, a endless mechanic scaling solely danger and reward-chance, reducing purely time-investment rather then providing something new? Great!
But we don’t have that as the top layer anymore, after entering empowered there’s still the weaver nodes which provide special rewards, we got rewards only dropping at specific corruption thresholds and we got bosses which only unlock upon reaching a specific corruption threshold as well.

Means that the former well positioned mechanic turns from a boon into a detriment suddenly.

Just to pipe in here - I would love them to scale the game harder - once you have a really good end game setup for example Kartal using ballistas or me using Warpath (there are others) the AOE you do along with the dmg makes corruption almost pointless, my aoe is complete screen so most things don’t get a chance to attack. Ballista clears 1.5+ screen you can drop one and run off the screen and things have died before you get there.

As much as I hate saying it because I flipping love good aoe, the size of the aoe probably needs a nerf or it’ll just keep happening. It’s also a massive lol when you can roll Uber while being near the edge of the screen so half the mechanics they’ve put into the fight do not affect you at all.

Uber shouldn’t be 500 either he should be higher. I wish they would also remove friend farming it - I’ve had friends carry me to get his items and I’ve carried others. I think if you fight him and die - 0 loot. If you fight him and do less than 30% of the dmg - 0 loot. Leave the campaign easy, IDC. End game difficulty should be harder.

What @vyanie said is so true as well. You have this class forge guard (example not a trigger!!! ) that’s supposed to be the tankiest in the game, able to use 2 handers and shields - but its ridiculous. It does the least dmg of the sentinels and it can’t run as high corruption due to that and lack of aoe/leech. Void has the best leech and you can cap resists and have crazy armor with that so you’re uber tanky and pally well you’ve all seen a judgement paladin which I argue is the tankiest by definition. The class is garbage and killing things is super slow, aoe is crud and manifest armor is made of glass. Run through a map in 45 seconds on the VK/Pally, run that same map on FG and it’s 3x times longer. FG needs to be brought waaaaaaaaaay up with dmg or the other 2 nerfed hard, which won’t happen but they just seem ignorant to it (and other slow mapping/bossing class/builds)

Anyways again off topic I think haha ewps

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@Travoas - check this out I just made for items, you should start one for skills/nodes, I’d happily add to it.

Still? That either needs a capor diminishing returns. Being able to hit more than entire screen is too much.

In PoE it’s rather easy. If you can do t16 maps without dieing you did it. If you can do it in a very fast pace without thinking you overachived but you are still in the same spheres. It’s the same with PoE2. if you could kill the biggest boss you did something amazing. If you were able to kill the same boss in his spawning animation you were overachieving but still not alone there.

Then again people could run t20 maps or whatever but somehow that was never the discussion because the meta shiftet to sepped or some MF grouping stuff.

So if EHG says they aim for xyz C to be the reachable celing at this time and increase it with coming expensions I think no harm would be done because the Meta shifts to speed.

The only thing that will be shown is how competent EHG is what could be very harmfull given the state of the game.

It’s their last official answer so they better adress it again if they changed their stance on this topic. I take people by their word and don’t do mental gymnastics to excuse or explain if something is going against what they said or promised. I just call out the difference between wht they say and what is happening. I don’t make stuff up or find excuses when EHG by their own words is messing up constantly since release and just call it a mess and a sign of a different approach. maybe they have more pressing matters to attend to but balancing is way down on their list. That’s the nicest thing I can say about. On the other hand I just think they can’t balance shit and randomly landed where we are right now and give or take a bit to certain skills and interactions.

If I were in EHGs shoes I would’ve announced something ages ago instead of looking like a random incompetent pleb who isn’t able to dial up or down numbers.

They already scaled C harder. I don’t even know how much C the current state we are in would’ve been back then. 100k+ for the people who push hard I guess.

So the circle closes :smiley: . Will they be able to balance it so the skill isn’t bad to start out with but not op in the endß Like adding dimishing returns maybe?

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Exactly, because the maps have fixed levels/difficulties. If corruption were capped in LE, that would serve a similar purpose.

Yeah but it could be increased at a certain point. I always talk about establishing a baseline because I guess without a baseline you have a hard time balancing stuff. If they started that way they could’ve increased the maximum corruption each season and be good with it.

From my point of view it would be enough if our toons were able to run 1kC± right now so Uberroth would be a hard nut to crack as well… looking at it just from a balancing point of view.

Sadly everything is all over the place and that is irritating af… it looks like they don’t even care to me.

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