Unused/Underused Skills/Nodes and Affixes

There are a great number of skills, skill nodes, and affixes (as well as items in general) that are not used at all (or greatly unused). It is my opinion that LE needs to go through these things with a fine tooth comb as I believe this would help immensely.

For the most part, Skills seem to be good with this, but the Nodes that are used seem to be always the same very few “branches.”

If EHG can utilize some resources to look at what is completely unused and figure out why, it might help improve the gameplay be leveling out the build diversity. Rogue builds use the same very few skills in comparison to what’s available.

A good example of this is in the skill nodes for Holy Aura, nearly the entire left side is completely unused. I went through 20 builds (yes I know, not a lot) just now and there were only three that used more than the first 2 nodes on the left side and none of them used Faith’s Reward. This is just a simple example but there are MANY nodes within the skill trees that follow this same pattern.

It shouldn’t be too hard to look at the d/b to see what is used in the builds on the server and parse that data against what is available and how often each is used, leaving you with those that are rarely or never used.

I would then ask myself 2 questions:

  1. Why are they not used (are almost never used)?
  2. What can I do to make them valuable in the game?

I’m not overly good at putting this stuff together but these are my thoughts so I am very much open to input from any and all.

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tldr: Game needs balancing goals or we can’t tell what is good or not. Right now we can only compare builds. Then ethere are differences in the same build build depending on player skill. As long as EHG isn’t saying “X ammount of corruption is the limit we aim for!” everything will stay messed up.

First of all the balance of LE is a sad joke. So yeah there are the meta things to do, there are builds that scrape by and then there is trash.
So far balancing stuff isn’t EHGs strong suite and the complaints about the balance of the game is an onegoing story EHG isn’t caring enough about… well at least from my point of view.
To make things “short”: The game will stay in a terrible spot because EHG didn’t even set balance goals. Last we heared if people reach 4 didgit corruption they messed up as Mike said. Well they mess up for years because they can’t bring themselfs to say “We aim for abcd to be the most to reach for now and everything that exceeds this limit needs to be nerfed and everything else needs to be buffed!”.
They don’t even have a baseline to tell us what skills and nodes are in a fine place because they can’t tell what is op and what isn’t because we have no value for it. There are people goining strong at 40k+ corruption while others struggle at 100+ corruption. All we can tell is the hardest boss in the game sits at 500 corruption. So having an uber boss you can try at 500 corruption and most likely beat when you are used to 1k corruption should tell us at least a bit about the balancing goals of EHG right? Wrong!

As long as EHG isn’t growing a pair and setting goals and balance targets we can’t even say if something is bad or not. We can only tell X is worse then Y and we still don’t know if Y is OP or weak because EHG is lazy and uses an endlessly scaling system so they don’t have to promise anything or to put real work inot it.

To me it’s a tad bit pathetic and I start to ask myself if they are unable to balnce stuff or if they are incompetent in this field of work. I’m realy bad with numbers but even I can tell that things aren’t okay if builds hit thousands of corruption while other builds struggle with hundrets or outpasce both by factor 10-40. It’s just pathetic to watch.

On the other hand… why should a “I main Rebuke because I want to!” Paladin should reach thousands of corruption on the other hand? Or why should I as a Marrowshard enjoyer (just picking something here) have a good time with a trash skill that is there and bad for years because… reasons?