Because since then it’s not been as clear-cut. They failed to abide to the 300c setup they stated even remotely… but ever since Aberroth and Uberroth came out it’s been a mess. The boss access and the ability to realiably fight them is quite different which causes the precision for targeting a specific end-goal to become quite hard, not to speak of rewards and needed content to beat being without any correlation with CoF prophecies. Same reward could push you into 100c content or 300c content, which is… fairly odd to say the least design-wise.
Which is a goner though, 300c is not reliable anymore, 500c is now. Because of Aberroth and the expected power related to difficulty to be upheld for people commonly. So the 300c is already a pipe-dream which has been lost beyond saving.
But no actions to balance related to 500c has been done either, so it’s a mess overall.
Endless scaling systems and lazyness are at least, the promising part isn’t. You’re right with that.
But a endless scaling system is vastly easier to build compared to a hand-tailored design.
And that’s 100% true.
Endless scaling is a great measure to cover up shortcomings. But it means those shortcomings are still there. Fever people realize it… but even those which don’t realize where it comes from are affected.
And that’s the start, they need to speak the silent part out so it gets the respective weight… and then adhere to following it.
Yes, and the differences are still hefty. But they’re also vastly more in line then LE’s builds. By magnitudes.
It’s fairly obvious something is plainly spoken ‘gone wrong entirely’ when your product fails at the same metric vastly worse then a comparable product which already gets critized in that aspect regularly and reasonably.
Exactly, EHG went beyond words and not actions are demanded and the only reasonable thing.
Which doesn’t mean their words should cease and them growing silent… but they gotta underline every little sentence with the according action and be beyond top-notch related to doing so.
And that’s not shown, hence sentiment can’t improve quickly… which is a immense danger for them.
Even if they state ‘we cannot work at that pace and hence we’ll have a single update per year only’ it would be fine. The issue is… whatever EHG says is extremely overhyped and underperforming as a common notion sadly. They fail to work with the emotions of the customers properly.
Things like hyping up a event that introduces very intrusive mobs into the core gameplay loop and hyping it as ‘something never seen’ before is out-of-scale for how the customer perceives it and how they state it to be. Management of expectations is atrocious simply.
The same is likely to be seen with Act 5 Morditas related stuff… because we should fear only hearing the name of a dude we have barely any knowledge of and the game lacks nigh any proper exposition of the deeds making us build a proper rapport to that statement. Hence it falls flat… and is simply overselling the magnitude of it for the absolutely vast majority of people. I’ll bring again a PoE example into it… when Lake of Kalandra was revealed people went haywire ‘It’s about Kalandra! This will be huge! We learn more about Kalandra!’
Why? Because the mirror of Kalandra is an iconic item which in itself tells the lore through the gameplay mechanics… and people haven’t heard anything about the character much further, but it showed in-depth lore stuff if you knew where to find it. But even without that the notion of it becoming ‘a league where you’ll have the ability to somehow duplicate things in some way/shape or form’ was premise enough. People knew what to expect roughly.
And even while the mechanic wasn’t all too overwhelming and received rather… mid at best… it still kept people eagerly engaged as it provided what was expected as a ballpark.
LE doesn’t have that… statements which make things seem huge but which are absolute duds in every respect. That’s undermining their efforts massively. You can do great things and be scorned… or you can barely do anything and be praised. It’s all about expectations and managing community sentiment.
If we’re nitpicking ‘yes’. Absolutely so.
Common sense then gasps and makes ‘1200’ acceptable still… and ‘800’ also ok-ish.
But let’s be clear here… as @Macknum stated… the difference between 100c strugglers (and not too few either) and 30k overachievers is just too much to be reasonable.
Why do you think their reputation is in shambles? Sure… not that alone… but it’s part of it.
So yes, it was on the line, they fucked it up, but they can’t avoid their reputation being on the line by simply avoiding the uncomfortable hard statements and then following through.
You either provide things properly or you’re called incompetent, and incompetence is a harsh thing to be connected to one, means you failed in some way. And while natural to fail in several ways… you should at least succeed in those that matter the most, but that’s not done.
It is player skill, absolutely so! 100%!
But it’s also game-design. There’s options to ensure people with bad skills rise up a bit more… and to hold those with extreme skills back.
Reduces the gulf between them.
Obviously there is a need for highly skilled players to showcase their skills and be distinct from someone without any skill to speak of… but the magnitude of how far apart that is can be managed and is mandatory to do so. And that’s a failing state in LE as well currently.
You mean like:
Lightning Blasts ‘Focal Blast’ line for example? Which no sane person takes as it’s absolute shit in damage effectiveness (100% is a joke for any skill) and reducing the only upside (auto-AoE) without a specific trigger is just nonsensical as it’s outperformed vastly in function and damage by other skills in the same class simply?
Or ‘Insidious Conduction’ as it’s forcing you to stay still with severe downsides on top of that? Like half ward generation, half ailment application, hefty extra need attack speed to even resemble anything but a single-target spell (which is unfeasable by itself) while also removing the ability to gain ward based on mana-usage from the channeling itself, causing that to fall away as well?
The whole bottom left side is nearly useless, with very few exceptions.
And that’s commonplace with skills actually. We got those lovely nice skilltrees which seem great… but in reality we got 25% commonly used if the skill is even used at all without being a simple ‘side-effect which is nice’, then 50% of the whole skill-tree which is extremely situational and railroaded depending on build, and 25% which is simply ‘dead’.
Puts ‘choices’ quite into another frame when realizing it.
We got few skills per class which railroads the build types already, then those skills are reduced further because some simply suck and you try to avoid em… using those only because of a lack of useful alternative… and then you even got inside those skills a railroaded progression which is presented as ‘great choices’.
A choice is not only ‘Is A or B better for me?’… it’s ‘I can use A or B both… which do I think fits me better?’.
Simply finding the only feasable soltuion and then saying ‘you had a choice’ is just nonsense.