UnityPlayer.dll cash

Issue started to pop up after 2h into playing the game. I tried everything under the moon. Issue still persists.

Crash report
DxDiag.txt (99.2 KB)
le_graphicsmanager.ini (502 Bytes)

Faulting application name: Last Epoch.exe, version: 2021.3.42.6520, time stamp: 0x66a9df4f
Faulting module name: UnityPlayer.dll, version: 2021.3.42.6520, time stamp: 0x66a9e07e
Exception code: 0xc0000005
Fault offset: 0x00000000008e10ea
Faulting process id: 0x0x80E8
Faulting application start time: 0x0x1DBB474B4BFD1F0
Faulting application path: E:\SteamLibrary\steamapps\common\Last Epoch\Last Epoch.exe
Faulting module path: E:\SteamLibrary\steamapps\common\Last Epoch\UnityPlayer.dll
Report Id: 14064173-6364-47a7-8013-ea1a82df7317
Faulting package full name:
Faulting package-relative application ID:

Event viewer
Faulting application name: Last Epoch.exe, version: 2021.3.42.6520, time stamp: 0x66a9df4f
Faulting module name: UnityPlayer.dll, version: 2021.3.42.6520, time stamp: 0x66a9e07e
Exception code: 0xc0000005
Fault offset: 0x00000000008e10ea
Faulting process id: 0x0x8704
Faulting application start time: 0x0x1DBB51B16C77026
Faulting application path: E:\SteamLibrary\steamapps\common\Last Epoch\Last Epoch.exe
Faulting module path: E:\SteamLibrary\steamapps\common\Last Epoch\UnityPlayer.dll
Report Id: 598801fb-3496-462c-8996-6b7ca8e24cd1
Faulting package full name:
Faulting package-relative application ID:

function Toggle(node) { if (!window.fullyLoaded) return; var divNode = node.nextElementSibling; // nextElementSibling may unexpectedly return null if (!divNode) divNode = node.nextSibling; if (!divNode || divNode.nodeType != 1) return; // Expand the branch? if (divNode.style.display == ‘none’) { // Change the sign to “-”. var bNode = node.getElementsByTagName(“b”)[0]; bNode.innerText = “-”; // show the branch divNode.style.display = ‘’; } else // Collapse the branch { // Change the sign to “+”. var bNode = node.getElementsByTagName(“b”)[0]; bNode.innerText = “+”; // hide the branch divNode.style.display = ‘none’; } } // Toggle “System” element by default so that its default status is to hide its children function ToggleSystemElement() { var body = document.getElementById(“body”); var anchor = body.getElementsByTagName(“table”)[0]; Toggle(anchor); } // If binary data is present in event XML, show it in friendly form. function ProcessBinaryData(binaryString, binaryDataCaption, wordsFormatString, bytesFormatString, normalFont, fixedWidthFont) { var bodyNode = document.getElementById(“body”); // Add a


at the end of the HTML body. bodyNode.appendChild(document.createElement(“hr”)); // This paragraph (p element) is the “Binary data:” literal string. var p = document.createElement(“p”); p.style.fontFamily = normalFont; var b = document.createElement(“b”); b.appendChild(document.createTextNode(binaryDataCaption)); p.appendChild(b); p.appendChild(document.createElement(“br”)); bodyNode.appendChild(p); // // Show binary data in Words format. // p = document.createElement(“p”); p.style.fontFamily = normalFont; p.appendChild(document.createTextNode(wordsFormatString)); bodyNode.appendChild(p); // Must use fixed-width font for binary data. p = document.createElement(“p”); p.style.fontFamily = fixedWidthFont; var i = 0; var j = 0; var s, tempS; var translatedString; var charCode; var byte1, byte2; // Each character in binaryString is a hex (16-based) representation of // 4 binary bits. So it takes 2 characters in binaryString to form a // complete byte; 4 characters for a word. while (i < binaryString.length) { s = (i / 2).toString(16); // To hex representation. while (s.length < 4) { s = “0” + s; } s += ": "; // DWords representation is simply a rearrangement of the original binaryString // For example, from: // // 0000000002005600000000000f000540 // // (which is 00 00 00 00 02 00 56 00 00 00 00 00 0f 00 05 40). // // to: // // 0000: 00000000 00560002 00000000 4005000f // 8 words per line, 4 DWords per line. for (j = 0; j < 4; j++) { s += binaryString.substring(i + 6, i + 8); s += binaryString.substring(i + 4, i + 6); s += binaryString.substring(i + 2, i + 4); s += binaryString.substring(i, i + 2) + " "; i += 8; } p.appendChild(document.createTextNode(s)); p.appendChild(document.createElement(“br”)); } bodyNode.appendChild(p); // // Show binary data in bytes format. // p = document.createElement(“p”); p.style.fontFamily = normalFont; p.appendChild(document.createTextNode(bytesFormatString)); bodyNode.appendChild(p); // Must use fixed-width font for binary data. p = document.createElement(“p”); p.style.fontFamily = fixedWidthFont; i = 0; j = 0; // Each character in binaryString is a hex (16-based) representation of // 4 binary bits. So it takes 2 characters in binaryString to form a // complete byte. while (i < binaryString.length) { translatedString = “”; // 2 characters in binaryString to form a byte s = (i / 2).toString(16); // to hex representation. // Prefix with ‘0’ until its length is 4. while (s.length < 4) { s = “0” + s; } s += ": "; // Show 8 bytes per line for (j = 0; j < 8; j++) { tempS = binaryString.substring(i, i + 2); // 2 for 1 byte i += 2; s += tempS + " "; // Treat tempS as hex integer charCode = parseInt(tempS, 16); if (charCode < 32) { translatedString += “.”; } else { translatedString += String.fromCharCode(charCode); } } while (s.length < 32) { s += " "; } s += translatedString; p.appendChild(document.createTextNode(s)); p.appendChild(document.createElement(“br”)); } bodyNode.appendChild(p); }

AppName Last Epoch.exe

AppVersion 2021.3.42.6520

AppTimeStamp 66a9df4f

ModuleName UnityPlayer.dll

ModuleVersion 2021.3.42.6520

ModuleTimeStamp 66a9e07e

ExceptionCode c0000005

FaultingOffset 00000000008e10ea

ProcessId 0x8704

ProcessCreationTime 0x1dbb51b16c77026

AppPath E:\SteamLibrary\steamapps\common\Last Epoch\Last Epoch.exe

ModulePath E:\SteamLibrary\steamapps\common\Last Epoch\UnityPlayer.dll

IntegratorReportId 598801fb-3496-462c-8996-6b7ca8e24cd1

PackageFullName

PackageRelativeAppId

3rd crash: uninesalled all my C++ as advised here Steam Community :: Guide :: How to fix UnityPlayer.dll issue causing game to crash

Faulting application name: Last Epoch.exe, version: 2021.3.42.6520, time stamp: 0x66a9df4f
Faulting module name: UnityPlayer.dll, version: 2021.3.42.6520, time stamp: 0x66a9e07e
Exception code: 0xc0000005
Fault offset: 0x00000000008e10ea
Faulting process id: 0x0x35B4
Faulting application start time: 0x0x1DBB522E069D219
Faulting application path: E:\SteamLibrary\steamapps\common\Last Epoch\Last Epoch.exe
Faulting module path: E:\SteamLibrary\steamapps\common\Last Epoch\UnityPlayer.dll
Report Id: 0ab97857-c9f8-4cb6-b956-d930a5784603
Faulting package full name:
Faulting package-relative application ID:

function Toggle(node) { if (!window.fullyLoaded) return; var divNode = node.nextElementSibling; // nextElementSibling may unexpectedly return null if (!divNode) divNode = node.nextSibling; if (!divNode || divNode.nodeType != 1) return; // Expand the branch? if (divNode.style.display == ‘none’) { // Change the sign to “-”. var bNode = node.getElementsByTagName(“b”)[0]; bNode.innerText = “-”; // show the branch divNode.style.display = ‘’; } else // Collapse the branch { // Change the sign to “+”. var bNode = node.getElementsByTagName(“b”)[0]; bNode.innerText = “+”; // hide the branch divNode.style.display = ‘none’; } } // Toggle “System” element by default so that its default status is to hide its children function ToggleSystemElement() { var body = document.getElementById(“body”); var anchor = body.getElementsByTagName(“table”)[0]; Toggle(anchor); } // If binary data is present in event XML, show it in friendly form. function ProcessBinaryData(binaryString, binaryDataCaption, wordsFormatString, bytesFormatString, normalFont, fixedWidthFont) { var bodyNode = document.getElementById(“body”); // Add a


at the end of the HTML body. bodyNode.appendChild(document.createElement(“hr”)); // This paragraph (p element) is the “Binary data:” literal string. var p = document.createElement(“p”); p.style.fontFamily = normalFont; var b = document.createElement(“b”); b.appendChild(document.createTextNode(binaryDataCaption)); p.appendChild(b); p.appendChild(document.createElement(“br”)); bodyNode.appendChild(p); // // Show binary data in Words format. // p = document.createElement(“p”); p.style.fontFamily = normalFont; p.appendChild(document.createTextNode(wordsFormatString)); bodyNode.appendChild(p); // Must use fixed-width font for binary data. p = document.createElement(“p”); p.style.fontFamily = fixedWidthFont; var i = 0; var j = 0; var s, tempS; var translatedString; var charCode; var byte1, byte2; // Each character in binaryString is a hex (16-based) representation of // 4 binary bits. So it takes 2 characters in binaryString to form a // complete byte; 4 characters for a word. while (i < binaryString.length) { s = (i / 2).toString(16); // To hex representation. while (s.length < 4) { s = “0” + s; } s += ": "; // DWords representation is simply a rearrangement of the original binaryString // For example, from: // // 0000000002005600000000000f000540 // // (which is 00 00 00 00 02 00 56 00 00 00 00 00 0f 00 05 40). // // to: // // 0000: 00000000 00560002 00000000 4005000f // 8 words per line, 4 DWords per line. for (j = 0; j < 4; j++) { s += binaryString.substring(i + 6, i + 8); s += binaryString.substring(i + 4, i + 6); s += binaryString.substring(i + 2, i + 4); s += binaryString.substring(i, i + 2) + " "; i += 8; } p.appendChild(document.createTextNode(s)); p.appendChild(document.createElement(“br”)); } bodyNode.appendChild(p); // // Show binary data in bytes format. // p = document.createElement(“p”); p.style.fontFamily = normalFont; p.appendChild(document.createTextNode(bytesFormatString)); bodyNode.appendChild(p); // Must use fixed-width font for binary data. p = document.createElement(“p”); p.style.fontFamily = fixedWidthFont; i = 0; j = 0; // Each character in binaryString is a hex (16-based) representation of // 4 binary bits. So it takes 2 characters in binaryString to form a // complete byte. while (i < binaryString.length) { translatedString = “”; // 2 characters in binaryString to form a byte s = (i / 2).toString(16); // to hex representation. // Prefix with ‘0’ until its length is 4. while (s.length < 4) { s = “0” + s; } s += ": "; // Show 8 bytes per line for (j = 0; j < 8; j++) { tempS = binaryString.substring(i, i + 2); // 2 for 1 byte i += 2; s += tempS + " "; // Treat tempS as hex integer charCode = parseInt(tempS, 16); if (charCode < 32) { translatedString += “.”; } else { translatedString += String.fromCharCode(charCode); } } while (s.length < 32) { s += " "; } s += translatedString; p.appendChild(document.createTextNode(s)); p.appendChild(document.createElement(“br”)); } bodyNode.appendChild(p); }

AppName Last Epoch.exe

AppVersion 2021.3.42.6520

AppTimeStamp 66a9df4f

ModuleName UnityPlayer.dll

ModuleVersion 2021.3.42.6520

ModuleTimeStamp 66a9e07e

ExceptionCode c0000005

FaultingOffset 00000000008e10ea

ProcessId 0x35b4

ProcessCreationTime 0x1dbb522e069d219

AppPath E:\SteamLibrary\steamapps\common\Last Epoch\Last Epoch.exe

ModulePath E:\SteamLibrary\steamapps\common\Last Epoch\UnityPlayer.dll

IntegratorReportId 0ab97857-c9f8-4cb6-b956-d930a5784603

PackageFullName

PackageRelativeAppId