Yeah that’s true, but still not sure why the discussion did get so big so fast
I will not do a Unique Show Case of the low health ward uniques for sure, since they are probably some of the most used uniques ever, every time i see someone talking about “I have a low-health [insert any class]” they use those uniques like 95% of the time. And it’s getting boring.
Your suggested Unique Amulet Xithara’s Conundrum is definitely a very interesting Unique to build around, but i don’t have any pratical experience using it as the solely build defining unique. Maybe i will do something in the future.
All i can say is, that I still think it’s not worth using in conjunction with those Low-Health Ward Uniques.
The Only Time i could see some1 using this (or maybe Boulderfists if they are not a Lich) is to negate the HP Regen or Leech coming from another Unique Item they want to use together with those.
When the patch drops I will first observe how all the different Uniques will be used by the community and i will probably pick the ones that I feel are underused.
And I still have some Ideas for current Uniques too, so let’s see.
But there are so many amazing Uniques next Patch we already know of, can’t wait to see all the ones, we don’t know about.
Too bad the Tsunami node in Maelstrom is pathetic (requires a lot of stacks to do any reasonable damage, few ways to cast a lot of stacks at once); otherwise, it’d be cool to use Allivion with Tsunami Maelstrom for a ton of waves everywhere. Or if there were a way to quickly stack Maelstrom on top of all your totems at once (I believe you can only do one at a time), you can have even more waves on top.
Speaking of which, Primalist has a ton of ways to stack Cold & Lightning damage, but not Fire. In fact, outside of the established Fire Earthquake, the only Fire Skill Primalist has is the Unique gloves that summon Fire Tornadoes. It’s odd that a Level 50+ Unique exists when there’s practically no Primalist support for it outside of adaptive spell damage. If only there were a way for Primalist to stack %Fire damage.
The only Fire skills given to the Primalist tree at the moment are Tornado and Earthquake; while I haven’t done the math, I doubt there’s anywhere there’s enough synergy between the two for the Unique gloves to contribute much to the “Fire Tornado” path on its skill tree. Yes, Fire Resistance shred is a great option, but you need multiple flat sources of damage to be able to do the damage output necessary to handle content like Majassa, especially since Primalist in particular does not have any equipment implicits that help out Fire damage like Sentinel, Rogue, and Mage do.
All I’m saying is: there’s a big difference between keeping the classes distinct by reducing their available damage options, and making a bunch of Uniques that accomplish nothing but waste everyone’s time because nobody can find a way to build around them. If the devs make a skill branch node that emphasizes Fire Tornado, and provides a Unique built around the concept of Fire Tornado, then people are going to try to build around Fire Tornado, and if the gameplay is boring & the damage isn’t there, then the players have a right to say that.
Both Fire Tornado and Earthquake are around for a long time already.
The unique is a nice addition to possible fire damage builds, but the unique gloves are also usable by any other class.
I would not focus that much on the unique, uniques are just additional ways you can utilize.
“if the gameplay is boring” has nothing to do with the damage type or support the class has for this damage type.
This would be an issue with the base skills.
The whole point in niche playstyles/builds is, that it’s not always obvious how to utilize them.
You need to be creative to make them work, that the fun in it!
That is totally fine, I never said we shouldn’t discuss this and I just stated, what devs have previously said.
But I guess it’s very unlikely to change that much.
There might be more interesting fire uniques in the future, that might be able to be utilized by a fire Primalist, but the general direction and theme around classes will most likely not change that much.
But maybe you can hope for it.
Paladin received a lot of Lightning support in 083, which had very niche build options before.
To summarize:
Fire is not supposed to be a main damage type for Primalist.
Is a fire focused Primalist possible? Yes
Is it the "obvious choice? No
Can you make interesting builds out of it? Absolutely
I agree with this, BUT i’ve asked for fire for a long time and its not that primalist (shaman) should have its main damage be fire, its that it should be an options.
LITERRALY every other class in the game has fire options. Why is the Primalist left out when it could indeed as well have some sweet fire stuff like:
Fire tornado (This exist, but needs a balance pass-over)
Fire Maelstrom
Fire Tempeststrike?
Fire Totems?
Lets look at all the other class that get fire… (not at home so dont have access to see EVERY fire skill (including conversions)
Mage:
Firebrand
Flamereave
Volcanice Orb
Fireball
Fire Nova
Meteor
Rogue:
Cinderstrike
Acid Flask
Decoy
Burning Daggers
Sentinel
Smelters wrath
Forge strike
Smite
Warpath
Abyssal Echoes? i believe it converts sorry not at home at the moment, i believe theres others
Acolyte:
Fire Zombies
Infernal Shade
Fire Wraiths
Several Fire Subtype Minions
So why is it that every class and ALMOST every mastery has access to fire skills and fire type builds even if they are niches, but shaman or (Primalist) get 0. Its highly requested and makes no sense why it couldnt be worked in.
Apart from Fire Tornado & Fire EQ? I’m not saying there shouldn’t be more but I also don’t think the devs want all classes/masteries to have access to all elements.
The idea for Fire support in the shaman mastery was long before the recent release of “Rule of simoon” fire tornado gloves.
This one is back in January 10 months ago:
If the new gloves did anything it was just tease even more fire shaman, without making it into a full build.
Fire EQ is OK. But (and this is even more supported by the recent changes to sentinel class) its not a spammable skills, EQ is meant as a BIG DPS skill that you use other skills to build it up. At the moment thats kind of limited to swipe/tempest strike for mana and Leap to boost its damage.
Lets just say that it was a full fleshed out fire build (based on fire EQ) if you can have 1 build why not allow more variety? Why make it so this 1 build has no defined support in passives.
Swipe can be Physical + Lightning. Give it Fire/Cold.
I could blabber on for days… in the end its just my opinion and i feel that absolutely nothing would be hurt by build some fire into the shaman mastery. Ive ran into far more people asking for fire support than being opposed to the idea (Granted Yes, I Have not ran into EVERYONE)