Unique Showcase #1 - Life's Journey Bandit Shield and how to get 6000%+ inc. DoT

If you have minions, curse a target with both Spirit Plague and Bone Curse with the auto-crit node plus Cursed Limbs and Crimson Enlightenment for 5s every 6 every hit from your minions will make Bone Curse crit which counts as you critting the target so Spirit Plague spreads (with the spread on crit node) and if you have the ward on hit node it generates ward for you as well.

It’s kinda gimmicky but with lots of Wraiths it can generate a lot of ward and spreads. So it won’t be as effective in 0.8.3.

I find that most “trash” mobs aren’t really a main concern and really don’t last long enough to crit over and over. Whereas, one strong mob or boss, with trash around, means I just need to spread it consistently to remove said trash, while focussing more on DPSing the main target.

I’d be curious to see if there’s something unexpected or cool we can do with Tempest Maw.

Except killing your FPS, I am not sure if that’s a particular good unique for some crazy stuff.

It’s definitely strong, but the amount of possible applications is not that high.
On top of that I am not a totem expert… at all.
So if i ever do something around that Item, it will probably be in the far future (maybe with 084, when Primalist get’s some more love, who knows)

But thank your for your suggestion anyway.
I really appreciate any kind of input.

I tried dual-wielding, but ultimately went to just 1.

I don’t think there’s a way to reduce the 15 second cooldown on the sprites.

I rolled up my build. Doing a few gameplay/leveling videos as I level it up. :slight_smile:

I tried a dual wielding Tempest Maw Shaman and it was really fun. Can’t remember how this worked out in lategame, though… how far did I play this?? TY for that reminder, @Shtrak. This is something I might want to put some more time in, again.

@Heavy nice showcase. This helps revealing the value of some “niche” or unpopular items that maybe aren’t 100% straight forward.

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I’ve gotten this build to Monos now. :slight_smile: But still 7 levels away from converting to low life, so it plays really different at the moment. Such a pain to level lowlife builds. :slight_smile:

Exsanguinous+ Last Steps of the Living+ Xithara’s Conundrum+lots of int/ward retention+ lots of max life

People sleep on Conundrum and I think they need to see just how much difference putting it on has on ward generation(And I am not talking about the potion effect, I am talking about the “you do not regenerate” effect, it puts you on 1 life and Exsanguinous/Last Steps scale with MISSING life)

I like the Belt instead, plus the node in Lich called “Hollow Lich” which converts all Leech to damage at 10 times its value. :slight_smile:

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Conundrum is an amulet

I know, I meant I like using the Belt instead (see my build) Lich, Level 100 (LE Beta 0.8.2i) - Last Epoch Build Planner
Chains of Uleros - Unique Noble Sash - Belt - Last Epoch Item Database

I suppose, the point I was making though is that Conundrum has some specific synergy with low life builds, the ward gain on potion is just a bonus for it

In my experience not using the amulet is a difference of 20-30 missing hp so I’d rather use a rare.

As @Llama8 pointed out, the Amulet doesn’t give much benefit, if you don’t have any HP Regen (which you should not build anyway) and don’t have any other sources of heal or hp gain, you will sit around 20-50 HP.

If you take all the HP Drain Nodes in Acolyte and Lich (which all grant very usefull benefits) your HP will be even lower.

While the amulet is great for a pure ward regenerating physical build, just for the Low Health Ward Builds that use Last Step of The Living and Exangunious it’s not worth using, at all.

We are talking about 5-15 more ward/sec with that amulet. That’s not a lot. Having a good T5 Health Roll on a regular amulet, will give you 66-88 More maximum health, which will translate into roughly 20-30 Ward/sec more.

Agreed… The amulet isnt that much of a benefit… However it does help in certain situations = like the number of times i have died because of auto pickup potions that heal me and therefore drop my ward low life generation at precisely the wrong moment. I really would like a game setting that disabled auto potion pickup cause its seriously irritating for low life builds… At the moment the ammy is the only way to negate this irritation…

I usually get a “Potion Health converted to Ward” Affix as Belt prefix, that does not convert all, but it’s enough to keep your HP down.

But yeah Potion Auto-Pick up is a bad thing, when there are builds that don’t want to do this at all.

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I remember having a very bad experience with this. I don’t know what gear I had exactly, but it quickly became unsustainable.

In the context we are talking about here, you WANT to be as low health as possible.
(Because missing health = more ward/sec)

And since it all current health drain/sec you will never die from it.

If you want to use this on a build, that don’t use low-health ward uniques you defintiely want to use Crimson Gluttony 5/5 in Acolyte and 10/10 Volatile Blood in Lich, to reduce the Health Drain by 75%

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