Get rid of excess so-called noob traps. Or mark them as not very effective so that a player starting with the game knows where to invest skills. Preferably mark skills and nodes by category as secondary, primary, for more damage etc. Many people have indirectly bricked characters just because of the build with a selection of bad spells and don’t understand what’s wrong with it (they’re not native speakers for example or don’t understand exactly everything)
Occasionally, instead of the normal health potion, beer falls out of the monsters. Add an effect to this item that when used will add a buff or trap the player and slow or poison them
Add to the monoliths the chance to find the secret room on the map. (Like in campaign). Those who run for bonus monolith stability and reveal the whole map will a better chance for be rewarded for exploration.
Disallow player to player direct trading (this doesn’t really happen, there isn’t a trade chat. This just allows 3rd party trade sites to take advantage).
For each item in the faction trade system set a default price for which it can be sold so that the items do not overlap and therefore it is not possible to sell items for 1 gold and so on and thus farm the faction level.
Improve the visual effects of certain spells or effects overall, then also highlight those effects in dungeons… for example, when switching shields against two spell effects in a fire dungeon, set an audio alert.
Set a function to automatically turn off the dialogue when the player is attacked or lures monsters around. In some monoliths this is the case and leads to situations that cause the player to become confused
Add a non-drastic login reward to the game. It will be daily but can be withdrawn for the whole month. For example, extra golds or buff with a chance to drop a random category of items so that everyone gets a truly random reward. In the case of the buff, after collecting for the month, the player would get gold instead of a buffs value of a certain value similar to the daily reward.
Not only does this keep players playing but it rewards more active players.
Add a long player status to the game that unlocks after an achievement or hours played and allows the player to be a mentor. For mentors it will be possible to answer questions from new players/ any players without mentor status… for a small reward such as crafting items, gold or random unique etc. so that this “chat” will not be online. Simply, the moment the mentor is online they will be given a set of questions to answer and the answers will be read by the questioning players even after they come into the game a few hours or days later. Both sides will be able to report the irrelevance of the answer and the questions, so trolling with the mentor’s status will lose the status as well as the questioner will lose the ability to ask questions when insulted etc.
Sometimes it happens that items that drop from monsters, chests etc. don’t appear correctly even though the loot filter is turned off and most of the time they can’t be displayed or clicked. Please set the priority of glowing items such as “legendary” items and exalted items so that they have absolute priority when loading. This happens most of the time when a lot of items are displayed. Items on the ground can be seen but cannot be picked up.
Create a system in which all items that fell to a player on one map and he subsequently left the map, for example, due to disconnection from the server still remained on the ground for some time when returning to the location or moved to a special chest in the city where they can still be manipulated in some way.
Automatic sorting of items has its pitfalls. It certainly does. I often find myself having to move rings or idols to another place to make room for one more item in the stash or inventory. It would be good to improve this system so that despite its settings, when the inventory is full or the stash is full, it moves things to free up as much space as possible.
Also, it would be great to copy the stash tab settings, hence the whole stash tab even to another stash category.
It is not possible to relocate like this yet.
Give players who have completed the first cycle in cycle or legacy mode for the first season the option to start playing the empowered monoliths version straight away once they unlock a certain level in cycle 2 ( upcoming version 1.1 )
Give non hc players an ingame tooltip with boss mechanics and videos on how to prepare for them, or stat recommendations for those bosses.
Maybe it should be implemented with quest dialogs like hints from npc “Make sure you improve your physical condition before you will go on adventure” etc.
When fulfilling prophercy it is sometimes necessary to kill a certain type of monster. Please add clarity to where player has to kill these monsters.
Give us the ability to move around the map and track teammates after dying in a ghost or wraith form. Or create a system whereby a dead teammate will control an enemy character with a few random buttons that will randomly deal damage either by giving dmg or slowing etc. to the teammate.
Add some mini-games to the game. For example, a card game or dice game. These minigames would be at the factions in the room and would have very little chance of adding experience to a player’s faction or an item. Of course they would be played for gold.
Give us function of do not disturb for friend list + give us writing of notes about people like “i met him one year ago” it will show up at friend when we move cursor on his name.
Add an option to the game that allows you to donate a purchased skin to a player in the friend list.
Add to the online que a mini game or at least access to chat to keep one from getting bored while waiting.