Do you crave a TRUE full-screen AOE experience- offscreening packs like in PoE?
Do you want something fun to play that isn’t overly brainless, nor too mechanically intensive?
Wanna never have to worry about dying in a Monolith?
Then welcome to (what I think) is the most fun you can have with a Rogue build. This is my attempt at a THROWING ONLY rogue that doesn’t rely on uniques, +level gear, or Shadow Daggers to get by. (I mean we still use them for free damage but it’s optional, and we don’t gear around it)
Links: *Will upload better videos soon
Dummy damage: Throwing Rogue Dummy Hits - YouTube
Quick (choppy) Level 90 monolith gameplay: Last Epoch Throwing Rogue - Level 90 Gameplay - YouTube
*Note: the above video is with the Smoke Bomb variant rather than Umbral Blades
Google Doc with a more detailed rundown of Glancing Blows / Shurikens.
NOTE: the build planner is my actual gear, and is 100% not optimized
The short version:
This build showcases a few unique mechanics that I think are pretty under-utilized:
100% Glancing Blows + heal on glancing blow, single-target Shurikens for boss damage, and proliferated shadows using triggered abilities for off-screen clear.
In short it’s a straight physical damage + bleed build that focuses on shredding resists and dealing hits, but if you spec more heavily into bleed you can get some massive single target bleed stacks with line shurikens.
First, the part you’re probably here for: offscreening. How we do that:
We use Synchronized Strike to make 4 shadows - these shadows can bypass the total shadow limit, allowing you to have ~6 shadows at once in ideal conditions.
We use Shadow Cascade specced for throwing damage, mana restore, and 40% chance to create a shadow on-kill
We use Dash to trigger Shadow Cascade, throw shurikens, and pop all existing shadows
ON TOP OF THIS all popped shadows leave behind a Bladestorm courtesy of our new friend Umbral Blades
*OPTIONAL CHANGE: swapping Umbral Blades with Smoke Bomb is strictly “better” for comfort/survivability. The original build used Smoke Bomb specced to create shadows and debuff enemies- the +1 shadows per second not only heal you, they also help flood the screen with projectiles. Umbral Blades is fun, it’s just more clear that we don’t particularly need.
- Repeat ad nauseum. Synchronized strike > dash > shadow cascade > dash.
NOTE: It is INCREDIBLY important that you trigger Shadow Cascade (ideally with Shift) after using Synchronized Strike, otherwise you will be constantly out of mana. Shift and Shadow Cascade are both specced for mana restoration, specifically to offset the cost of sync strike.
Basically 40% of the Shadow Cascade kills that happen near the edges of the screen will spawn a shadow, which will pop the next time you use an ability, throwing more shadow cascade daggers, and leaving behind a Bladestorm.
The second most exciting part: shurikens. Single target shurikens are RIDICULOUSLY strong for single target damage. When converted to throw in a line, they can shotgun, applying phys pen, phys res shred, armor shred, and bleed with every shuriken you throw. On top of that, your shadows also use your Shurikens tree, so you can synchronized strike > shurikens for a 5-way shotgun if you want.
The third part: glancing blows - The 35% damage reduction stacks with endurance, among other things, and we can heal up to 50 life with every hit we take. Basically once you go below your endurance threshold you just stop taking damage.
How we get 100% without gear:
If you dual-wield SWORDS the Rogue passive tree alone can give you about 90% glancing blow chance and +32 health gained on receiving a glancing blow. All it takes to reach 100% chance is gearing for flat dodge or getting a stack of Dusk Shroud. Grab health on glancing blow on your body armor for additional healing.
We pair this with the Shift tree which gives us “cleanse all negative ailments when you shift” and “use a potion when you shift if you’re under 50% health”, as well as some skill nodes that give us life for creating shadows (we get 200 life gained per shadow and can make 5 at a time, repeatedly).
Long story short: it’s hard to die. DoTs are the scariest thing you encounter, and those can be worked around.
Let me know if you have any questions, and have fun with it