Ok, before I´m starting with the trade topic I want to contextualize myself into the player base/community. I´m 40y old, was born and live in Germany and have a small family. I´m working as an IT inhouse consultant (SAP) on a 9-5 basis. So, my playtime is mostly in the evenings when the “normal day” has been dealt with. Ok, due to corona my main workplace has shifted to home office and it happens that I can’t resist the call for loot in the course of a working day – please don’t tell anybody .
I do play ARPG the most (the last 5 years more or less exclusively). In Last Epoch I spent now 800h in total where 40h fall into the new multiplayer beta. Here I have created two chars (Fire-Necro (lev. 87) and a Totem Shaman (levl. 81) - the other clocks show 2200h for POE, 400h in the new TL:I, 400h in Wolcen and similar numbers for D3 and D2 back in my youth and my ARPG experience started ofc with D1).
Why do I play ARPGs? What keeps me engaged and motivated and what keeps me interested and want to come back? I think I´m not special here – its ofc the hunt for loot and the feeling when you have nice drops. The small dopamine rush when you hover over an item and it shows the values you are looking for or when you find some tools to upgrade your char. The continues progression of getting stronger and more powerful – yes, I like damage numbers on the enemies and no shame here in admitting the bigger the numbers the bigger my balls .
This is ofc nothing new and I assume that most of us share exactly those feelings – so why I´m so detailed about it? Because this is the foundation for my following arguments.
In the last years my main experience was gathered with POE – here I got the first time more serious about character and endgame progression. I started to learn all the general math and mechanics and learned to really understand how things work together and should be built to be successful. Ofc, I used countless guides and third-party tools to plan out and follow the progression. I really got sucked into the game and was pulled in deeper and deeper into optimization….and exactly here all the problems started!
The more I understood it the more I wanted to have it – I wanted builds capable of one-shooting map bosses, I wanted chars as fast as all the streamers had…and what do you need for it? Currency, currency, currency! So, my playstyle shifted from things I enjoyed to things that are the most efficient. I wouldn’t believe to not be able to farm x amount of Exalts/Divs per hour/day. I tried so many things that were advertised on YouTube channels but was never ever the same efficient like described (because I just can’t spend that much time per day and more importantly, I can’t repeat the same things over and over again countless times…). And that demotivated me big time. Playing started to feel like work. As I finally realized that I only played to gather wealth it was to late – I was sitting on a big pile of currency but was burned out for the season and quitted. And why did I only play for currency? Because the item progression in POE is busted like hell – in my 2200h of game play I approximately picked up….3, maybe 4 items that were useful for my char…everything I picked up was either raw currency or was to sell to get more currency – which then was used to buy items in trade. Buying items was my only way of progression (I don’t talk about the busted crafting in POE – never liked it, never understood it, never ever used it in a meaningful way)
Ok, why I´m taking such a big swing to give feedback for Last Epoch? Because in Last Epoch so many things are different…in a much better way!
I had almost one full year of a break in Last Epoch (no meaningful updates) before I came back for the new beta testing. And when I started playing again I realized very quickly why I love Last Epoch so much.
Attention please, ATTENTION! – this is the main argument of the hole essay!
- In Last Epoch you progress you char through actually playing the game!!!
Coming back to this game after such a long time and after playing many other trade and economy driven ARPGs it was and is so refreshing. I was just playing the game and my char and was supplied with everything I needed for it. In the beginning I really assumed that EHG have increased the drop rates for the beta testing drastically – but its just how the game works.
- You find affix shards for gradually updating your items (thx so much for this accessible crafting system!!!)
- You have identified item drops and a super nice loot filter doing all the tedious work for you.
- You find so many nice unique items that you already want to create a new char despite being level 30 only.
- In empowered Monos the “exalted item” drop rate is crazy (in a good way
)
- The “LP” on unique items is one of the nicest mechanics I know – every single unique drop is in a way exciting due to LP potential.
- You find so many nice items for possible alts that you spend all your gold for stash tabs only!
Conclusion: You just don’t need trade! Just play the game!!!
When the hole discussion of item gifting and trade not coming to the game started, I was like many, many others – this will be the death sentence for this game – problem here – I was used to and spoiled of a trade and economy driven (and item scarcity-) playstyle – with this mindset it may be even true…but now, after playing only 40h, I changed my mind in 180 degrees! I never ever had the feeling of being in the need for trade – I just find all I need for my char…and more! My char progression is a super smooth and a linear curve. Yes, there will be builds where I need a very specific and rare unique and maybe I won’t find it but while farming for it many other possibilities will come true.
And when the game is live in its final form and we all play MP together I bet there will be “farming groups” where you just name your desired unique and group up with others who need other uniques coming all from the same drop pool/Monos and you gift back and forth. So, looking forward to it!
I really hope that EHG stands up for its vision – which makes this game unique in my point of view!
An absolute downer would be lowering the drop rates. Going back to “work” to be able to progress my chars through trade…I don’t want to imagine… please!!!
I know that I don’t tell anything new here and that many arguments have been given already but I just want to confirm and emphasize again that this is what an ARPG should be like (at least IMHO)!
Ok, this is the end of my story – thx to all who made it this far! I hope I could open up some minds when it comes to the desire of trade – but most importantly – play to enjoy!!!
EHG, thx for your nice work and this great game!