Trade? No thx - why my mind has changed in 180 degrees!

The short answer is the game drops loads of currency items, Chaos Orb is basically the main currency to trade with others, you get 2-10+ a map depending

Mageblood is the most expensive unique and its about 265 divines / 70,000 chaos.

even with chaos drops alone you would have a Mageblood after 35,000 maps

Which is basically buying a Ferrari off 21$/hour

The real answer is in Poe you make incremental progress towards your financial goal of owning an item daily unless you do stupid things and gamble it away just like real life, but items also increase in value so sometimes you cant farm fast enough. But you also get massive drops sometimes

Last Epoch is basically saying if you want that Ferrari you better hope the car just spawns in front of you one day, the car keys are “only one more kill away”

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I’m still not seeing how this is in any way guaranteed.

  • Doesn’t this price change based on available supply, which is determined by RNG? Isn’t it possible (however unlikely) that one would simply not dropan entire league?

As somebody with little to bo PoE experiece, that seems like a LOT of maps to me. How many hours of time investment is it?

Are we talking about getting it in “standard” or getting it during the current league?

What you describe sounds like layby or a savings plan? But with layby, you usually you have to pay it down in a certain timeframe, right? And with a savings plan, there still needs to be the exact model and colour Ferrari I want available at the time I commit to purchase.

I’m getting the impression that the whole “guarantee” line of argument is about feelings, rather than facts? As in, both systems are probabilistic, but with PoE, the goal feels achievable in a particular timeframe, but in LE, it doesn’t? Is that fair to say?

Apologies if I mixed any terms here. No PoE experience.

It’s because you can trade anything you find to anyone. There are ALWAYS upgrades available for trades.

You save up currency you grind, and earn from sales, until you can afford to buy the upgrade you are targeting next. It provides tangible goals with trackable costs (trackable thanks to the trade API).

Thanks for responding.

This definitely sounds like a savings plan. So, rephrasing my query about supply within a given timeframe (the right colour Ferrari when I want it), what if nobody has the upgrade you’re targeting because it hasn’t dropped for anyone yet?

Also, I’m afraid I don’t understand your comment about tangible goals in this context. Can you clarify how you define “tangible” here and how the goal of item acquisition through farming (as opposed to trade) doesn’t fit within your definition?

There are always upgrades as you have a lot of slots and there is always something out there better than what you have as items have a range of rolls per affix. POE has 120k+ people on at the same time at league start and still over 25k concurrent later in the season. Finding upgrades is not a problem 99.9% of players.

By tangible goals I mean items with specific rolls, and links, you want. These are tangible as you can periodically check what the going price is on them. There’s never been an item I’ve wanted on ladder that wasn’t available for trade. Ever.

95% of the time the item you want is available. I started a build in current PoE league which required a specific synthesised rare bow with a special implicit that gives Fire damage per 10 STR, unknown to me GGG heavily nerfed the drop rate of these items this league to the point even 4 days into the league only 1 exists and it was trash. I had a live search running constantly for one. I finally got one on day 5 which was ‘decent’ while I just saved madly as I didnt know what the costs would be - while I hunted for a bow myself to craft on. I never found one myself but my live search got me excited whenever it pinged as essentially it was ‘found’ then I had to play the game of not messaging them too fast or they would think they underpriced it

The fundamental aspect people dont like is trading in PoE/games of that nature mirror real life in many social aspects that it can be sometimes exhausting or just sometimes doesnt make sense. Another comment I made in this thread (or another) a popular streamer called Mathil plays a new build every 4 days or so, he will take unsued/forgotten/decent uniques worth sometimes nothing/average cost and he will make them skyrocket mostly temporarily due to people copying him/hoping to cash in

The first people into maps in PoE make lots of currency from taking advantage of people paying premiums to get their items asap - sometimes 30-50x more. Mainly boss drops from high tier bosses.

Theres also people who craft items people always want and dont want to craft themself - Flasks/jewels, even enchanting helmets in Labyrinth is big money, the PoE economy is so vast its now impossible to NOT make currency which is where trade flourishes

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Hmm.

So, in a game with farming-based acquisition as opposed to trade-based acquisition, I can still seek items with specific rolls.

Being able to check the price presumes an environment where items can be converted in to some unit of currency (whatever that may be), which can be compared against some broader metric of acceptibility (public board).

It seems a very constrained defintion.

I wonder, other than trade, is there a separate mechanism or extension to farming-based acquisition that can fit into that definition?

Thanks for the conversation :slight_smile:

I bet that other 5% of the time sucked :smiley:

Thanks for the conversation and insight into your perspective here :slight_smile:

You finally find Ferrari. It’s the slowest Ferrari amongst others, but you cannot do anything about it. You try it out and don’t really like it. At least you can sell it for 500 gold coins.
Now you want Tesla. So you begin riding same mono road back and forth on your old Ford. No one knows how many years it would take for Tesla to spawn. You’ve thought of upgrading your Ford to farm Tesla more comfortably, but turns out that legendary Ford with 2 slots for wipers is even more rare.
Meanwhile some random forum guy got 5 Teslas in his garages, but never uses them, because he prefers bicycle. He won’t give you Tesla, only because you weren’t riding the same road, when it spawned. He found them in his garden in s span of one month, while you are riding a road with guaranteed car drops for a year already. During that time you’ve found 10 more Ferraris and sell them for 500 coins, but not a single Tesla.

Its funny. The other chap talks about some people think trade feels too much like life, but how you describe farming sounds like life to me :smiley:

It rarely goes exactly the way you might hope or plan along the way, but amongst the daily frustrations and occasional pain, there are moments of comfort and sometimes joy.

Good thing I drive a Volvo or I might get dispirited by your analogy :slight_smile:

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You are trying to explain to the butcher that in order to eat fish, he needs to fish. Although he does not know how to fish, and does not like.

As a result, you are asking for a game in which a fisherman is sick of fish, and a butcher of meat, but it is forbidden to help each other.

What’s wrong with you? )

How about YOU dont trade then, and you let rest of us do it ?

NO need to “destroy” it for us. :slight_smile:

And honestly i skipped to very end because that was way to much info i didtn need to know :stuck_out_tongue: … but im also in my 40’s. And i say …better to have both options .

Which is what the devs are guving us.

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