Damn, it’s almost like you guys put some thought into this
Awesome stuff!
2 questions :
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With the merchant’s guild, when you sell an item, do you get the favor that the buyer put towards it?
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If you initiate a trade not using the trade board (IE: 1 on 1 in person) do you still use favor in this case?
Speaking only for myself. I cannot WAIT to explore all of this. A lot of thought. A lot of debate. A lot of hard work went into all of this, obviously, and it looks amazing.
Feb 21st. Where you at?
- No, the Favor is paid to the Merchant’s Guild, basically like a listing fee.
- Yes, you still pay the same Favor for a player-to-player trade, and still need the appropriate ranks to trade that item.
But in the video you show how we can buy items from CoF gamble vendor. Don’t we spend our reputation then?
You spend Favor, not Reputation.
Well, then I guess I’ll say good bye now… I suppose all things must come to an end.
CoF is the Way.
February cannot come fast enough
Zero interest in MG, but CoF looks fantastic and I’ll be joining and remaining with them forever.
Is this feature available for offline players? MG will be useless there but the extra drops from the other factions is very nice.
Looks great. Can’t wait!
Absolutely amazing! Fantastic! The CoF ranks are great! I can hardly contain my excitement over this
If we count them using specificity (each type of enemy killed that can trigger a prophecy): A lot, I don’t know the exact number off the top of my head. It’s also created in such a way we can continue to expand on prophecies in the future as well.
Yes, Item Factions will be available in offline play - though as you mentioned joining Merchant’s Guild offline wouldn’t be very advantageous.
What’s the reasoning behind making items bought through the MG untradable? It’s kind of lame that a super expensive item I buy has ZERO market value once purchased.
Is it possible to see what rank and which faction another player is?
so you wanted that item for yourself or flip it lol ?
You’re buying items to use, not sell.
To prevent item flipping, market manipulation, monopolies, and prevent progressing just by sitting in town (in combination with Favor requirements); We want the main way to progress in Last Epoch to be getting out there and killing enemies.
Good question! I would like to be able to see that as well.