Tit an Quest 2 has all i want and need

fair point. POE did start all the modern D-like features anyway. its ironic tho that d4 despite wanting to be a poe-like, fails but is a decent d-like.

i usually see in many online discussions some people criticizing tq as being too slow. i hope that the devs dont cave in and make it into another poe-like

from what i read, the game is discounted right now, the devs plan to keep increasing the price in the future as they add more content. it not too expensive so i just bought it on impulse.

i have to bring this up because in poe and its forums, being able to choose gender is such an unnecessary debate. having a blank slate and just letting us choose a gender is easier than creating 6 different character models.

i appreciate the fact that we can choose our gender and not take the feature for granted.

it is indeed a big change. i’ve learned to like it tho.

we do have less flexibility since we can no longer fully allocate our points anywhere. but on the flipside, it makes decision making much more easier.

Ehm no? You have a dual class system, so a little bit mroe flexibility nad freedom, but not classless

The game does not even have any meaningful content yet and its just a snippet of what will come.
Nobody knows what or if there will be aspirational content or not.

I like the combat as wel, but “super cheap” is very generous, for the amount of content you have right now its is very expensive, reölatively speaking. Of course its EA and there will be more to come, but I feel like a lot of people still have the rose-tinted glasses on.

As much as I like the feel of the game, it really doesn’t have that much going on yet.

Comparing it to LE on EA release with 0.7 had much more things to do, both in terms of classes/abilities and in terms of content.

potato potato lol

i cant argue with you on that. just that to me i refer to games where gear doesnt have a class restriction as classless. POE fits that bill. in fact back before its official release, the devs did tout the game as being classless where the only difference is different classes started off at different parts of the tree and had different starting attributes.

not disagreeing with you too. but i would say its highly subjective. currently in TQ2 i get to enjoy the game’s graphics and art direction which i thoroughly prefer over LE in its current state. the character models/animations etc. its much more solid. the environment and maps are not randomly generated and there a lot of effort made to make it look gorgeous. i would say if you take random screenshots of both games and compare them side by side, its very likely that TQ2’s screens look significantly better.

as for LE, the campaign is a chore. i was disinterested most of the time. in TQ2’s campaign (or whatever we have currently). i’m eager to push forward. explore everything. do all the side missions. the side missions in themselves have so much going on in them too.

also lets look at the boss fights. LE’s boss fights looks like easy “just move out of the way” if we compare. but its not a fair comparison is it? TQ benefited from having many games released to learn from. even LE added the dodge button not too long ago.

also if we’re going down that route. diablo 3 sometimes gets discounted down to usd 15. i would say d3 is a much more complete game and give even more value than LE. the character models can be dated but the art direction is still on point. LE still loses out to D3 in that department.

so if we’re playing the “dont look with rose tinted glasses” game. its good to remember that everyone has their biases. 15 usd for the content we get in tq2 currently tbh is solid. at least for me.

Yes I agree and that does attract people but its nothing that will keep people at the game and only has this first impression wow effect.

TQ2 is a much newer game with a engine (Unreal 5) that naturally makes games look much better compared to Unity. And a much much bigger and well established developer and publisher. LE does not have random generated environments or maps though. The problem in LE is that over the course of the campaign there are good and bad environemnts, because some are very old, some are very new. Some of the overhauled/newer areas in LE look actually gorgeous, especially with all the new lighting tech they implemented a few patches ago.

TQ has a bit better “side-area” exploration, but overall I though the campaign was a chore just as much as LE. I don’t like the campaign in either games very much but TQ did not want me to keep playing because of the campaign but rather unlocking new skills (getting more divinity). Once I had all the skill and tested around with them a few minutes I very much lost interest to keep playing.

15 USD? regional pricing is crazy. For me its 23,99€ (discounted from 29,99€).

This is roughly the same price LE had in EA and not with LE being released LE is slightly more expensive (33,99€)

But unless there’s different models (& D3/4 did also allow you to choose so they had 2 models per class) what’s the point? TQ did have 2 models but because they didn’t have different models per mastery they only needed to do 2 in total which would have made it substantially easier.

Id imagine that just having one model for both female & male characters wouldn’t be what people want either.

The irony being that PoE most definitely has classes, just that they don’t restrict what gear you can use, like LE before they reworked the helm/body & relic slots to be class-specific. Would you call LE back then classless?

According to google, TQ2 is currently $24 so I’d have expected the EUR price to be around €21 & UK ~£18 but you do need to remember that EUR & GBP are just monopoly currencies compared to the USD & hardly anyone plays games in those regions.

holy shit. no wonder you said i was being generous.

i m from malaysia. my country’s currency has poor buying power.

Prices by Country of McMeal at McDonalds (or Equivalent Combo Meal) (Restaurants)

to me i always find it better to just make a single model with body options and allow players to choose male/female. it saves a huge lot on development time and costs.

i dont particularly care for stuff like “class identity”. especially in a “classless” game. this is similar in monster hunter. you can give your character different faces/hairstyles/undergarments. but at the end game, the armour pieces define how you look like the most (except during cutscenes).

the thing about classless games is that players can project themselves as the actual protag of the game. if you lean heavily into class identity, it can be immersion breaking when your character is a muscular 6feet woman with a huge ass sword, or a chunky man, or even a brown skinned dude with a pot belly.

tho i do recognize that this is just my opinion.

poe is one of the closest d-like to be classless. especially before they introduced ascendancies. every single skill and bonus was available to all classes before ascendancies. i dont know if you know but it was a huge issue to the community where some players hated ascendancies while some loved it. if ascendancies wasnt introduced i would confidently say poe is classless.

perhaps yes. but it would be on a slider on 1-10, 1 being classed and 10 being classless

POE1 (pre ascendancy) - 9.5
POE1 (current) - 7
POE2 - 5
LE (current) - 3
LE (when all gear was generic) - 5
TQ12 - 9
GD - 8

GD is lower because the gears usually have non generic bonuses that benefit certain classes specifically

GD and TQ rank higher than LE significantly because you can dual class. which means you are not 100% restricted from a certain skill. in LE if you want to use reap u need to be a lich. no exceptions

in TQ2 if you want to use flicker, you can use rogue as one of your classes to gain access to it.

POE2 ranks low too because some skills are ascendancy specific such as being able to transform into a demon and some skills are specific to a single weapon type. tho not necessarily related to class. it forms a strong restriction

LE for the most part has tons of gear that can be shared between classes.

You are really making TQ way more “classless” than it is in reality.
Every mastery has a bunch of skills and passives that are exclusive to that specific mastery. Essentially forcing you do play with that mastery if you want to use a certain skill or a combination of certain passives.

Just because you don’t choose the mastery on character creation doesn’t make it classless.
The dual mastery gives you a little bit more freedom if you want to combine a certain skill or passive with another skill or passive, but overall even in that example you will be forced to have a specific set of two masteries.

In TQ ALL skills, literally ALL skills are mastery exclusive.

Your “ranking” makes no sense at all.

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Oh no. Dat waterhorse boss fight was not appropriately done. Tail lightning attack has no mark and freakingly ignores dashing and refocus on your butt to lay a 1shot

But none of the big arpgs do that. If you want the male & female bodies to look different (as they do IRL) then you need 2 different models.

Like in facetanking and slapping away with whatever skill? I’m no dancer and simply slap them arround. TQ2 is rather easy… what isn’t a bad thing given it’s early game stuff.

I never compare full released titles with EA titles but as much as I like TQ2 it’s a drop in the ocean compared to what GD offers. Everything in TQ2 is dumped down and easy to understand and fluid to play.

My biggest gripe is the bank… no account wide bank is completely ass.

If you loved everything about TQ and you think TQ2 will be much like TQ you will be dissapionted. Much has changed, much was streamlined and for me personaly both games are hardly compareable outside of the theme and that you have two classes you combine. Everything else was changed pretty much. It’s a question of taste tbf and I like it but TQ2 isn’t TQ anymore at all.

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OP has a obcession with classless… Also claiming classless means you can wear all gears is wierd…since I am sure the skills you use are for definative of what classes define…

There is a reason most games have classes even when its easier to craete classless. (less character models needed), because class identity is a core part of fantasy, and most players prefer to play a more define fantasy role (spellcaste, warrior) than jack of all trade.

Of course there are charm for classless, the freedom of customisation.

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The thing I’m enjoying most about Titan Quest 2 is the feeling of exploring a map and filling in all the little hidden pockets. It incentivizes looking around and feeling clever when you find something, which I enjoy more than beelining straight to the next objective in mad rush of efficiency. Handmade worlds have a charm to them that randomly assembled module maps don’t fulfill for me.

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Ah ah, very well put, I like that!
I do like Diablo 4 very much (although not much replayability imo), but most PoE/LE players hate it.

That’s actually an excellent point.
As I am completely certain I will play it someday, I am going to buy it straight away. Even if it sits in my Steam library for a few months before I launch it, there is no peremption date.

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Looking forward to the full release on GOG. TQ1 is still one of my most played and beloved games, where I spent a considerable amount of time with creating mods.

Hmm seems like you’re in the honeymoon phase. Isn’t this the game where the devs tried using the lack of procedural generation as a selling point? People get bored doing the same exact maps over and over. Procedural generation actively addresses this.

It looks “fine” to me but not a must buy.

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I’m not entirely sure. But I’m guessing only the main (first) tab is character-wide, while all others are accessible on every character.

I haven’t created another character just to test this yet, but my guess is based on the information provided when you hover the mouse over the stash tabs… You’ll see only the first one has that message saying that tab is not account wide.

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Yeah, I’m thinking of doing this as well.

It would make sense to be that way considering that this is how TQ1 (and GD) stash worked as well.
Dunno if they’ll place a similar restriction of only 5-6 tabs though.

Don’t tell him that you use 2 classes to combine them into the class you finaly play :smiley: . In TQ2 everythign is bound to attributes and said attributes are yet completely useless outside of enabeling you to wear gear.

It was fun… once.

WIll take a second look.