i dont get why people need 1 game to “kill” another game.
From a realistic point of view, neiher LE nor POE will “kill” diablo 4.
I also wouldnt hope for any of the games to “kill” LE. I can only repeat myself, as players we can only benefit from Options on the Arpg market, and a healthy competition will just help every game grow. Ideally, they have different timings for their cycles/seasons, as every season will get boring after 2 months or so.
fun fact, the forging system from LE isnt an invention EHG came up with. Tho i can see how many people would assume that.
LE is not a PoE killer, nor is it a Diablo 4 killer. It is, however, a decent game on its own that will probably end up only improving those two. You can already see GGG and Blizzard cherry picking the things about LE that are getting positive reactions; where Blizzard is pretty much outright stealing the crafting system and GGG is simplifying and improving their out of map mapping systems.
EHG will have to pump out of a lot of content updates, class/mastery reworks, and overall performance fixes at a fast pace to keep up. LE is rather bare bones and has a lot of issues. GGG is just non-stop despite developing another game, and now it has LE to use to steal things from.
GGG breaks the game every league, they just announced Necropolis patch that breaks and nerfs half of the game builds, your old characters will become worthless for no reason.
THey add new stuff yes, they break something as well. It is endless cycle, but game is never good. Some leagues feel better than others but thats it.
Path of Exile is 10 years old. A 10 year old game that based itself on a 20 year old formula (Diablo 2) and is still regarded as the best ARPG in the industry.
Last Epoch is a great and really fun ARPG, but it is by no means a “killer” game.
Both are really great games.
I’ll give you that PoE isnt as “free to play” as it looks. it is definetly leaning more into the “freemium” In regards to stash tabs yes. You can certainly go through the game with just the basic stash tabs, but for any prolonged play, youll want to put some cash into those tabs very much so.
Also I take that back, Grim Dawn is more deserving of the best ARPG in the industry instead of PoE. But PoE still gets to sit on the podium. Last Epoch is very deserving of a podium spot too though.
Does anyone’s concern raise when GGG announced poe 2 early access starts in November. Do you think last epoch can get the player base up from season 2?
What you mean? I’m gonna play PoE 2 and LE, both games can have my support.
If they release on same time , LE would have way less people playing.
If they release Cycle 2 on downtime they get more players to play their game. But this would most likely to be players who already bought the game so not much of cash flow unless there is cool mtx to buy, i think people will support multiple games so i wouldn’t worry.
But these types of questions are just theories and only EHG know how they are funded. Is Cycle 2 their last season and after that cash out, i dont think so.
The real issue is that no one is gonna return for cycle 2 because the game has so many glaring issues. We are in the 3K users per day territory and that number continues to drop. The reason is because the game is extremely poorly balanced, boss fights aren’t fun or rewarding, the Legendary Potential system is punishing and drives people away when they slam 10 items and never get what they want, etc. The amount of issues is insane.
They need to change the approach to balancing the game. The bosses shouldn’t still be difficult when your character is geared to the teeth. Further, they need to add a campaign skip, they need to remove all 1 shot mechanics from the game, especially for characters who are practically max geared. I mean, design wise, this game has some of the poorest gameplay design elements we’ve ever seen, The only thing that is good is the cool skills and class builds. But most of the class builds suck end game.
Devs are pretty much clueless. I don’t see this one lasting much longer, but I hope I’m wrong. On release, POE2 will have more game to chew on then LE will in the next 2 years of development.
Well then i’m gonna play alone it seems, atleast at some point i’m gonna play Cycle 2. Not gonna argue about your points about flaws and gameplay decisions. Like i said it’s EHG’s game and they only know about their funding and how much they need cash to go onward.
And yes PoE 2 will have more game to chew on that’s pretty obvious taken on how much they have $$$ vs EHG. It’s not their first game after all.
After killing Abberoth I moved on to PoE for the new season. And immediately I was reminded why I don’t ever play PoE for prolonged times.
This may be very well a me-issue (colour blindness), but at a certain point in PoE (around red maps mostly) I get randomly killed by things I was not able to see or understand even after trying to study the death screen.
Visibility/readability in that game is absolutely horrendous. Half the time I can’t even see effects because they merge in the background. Half the other times stuff gets casted from offscreen and is only visible when it’s too late.
Most of the time the culprits are random rare mobs, but some map bosses also have this issue for me. There is a map (I think it’s called City Square or something like that) with a boss in a town hall like building. It has the necromancer model and does chaos damage stuff. But where it comes from? Can’t tell. I get the dot, can’t see the source and just run at him while dying over and over cause I can’t see shit hoping he will die before I run out of portals. I think it’s damaging ground I can’t see. Or just a screen wide AoE DoT. To be fair most of the time I kill him before I run out of portals but still… Not fun at all and a lot of time wasted due to xp loss. And yes I tried different graphic/monitor settings to no avail.
I’m a SSF kind of guy (or CoF player) so my builds never get tanky fast enough for me to preserve to PoE endgame. And since I can’t avoid or understand stuff I can’t see I just quit.
Now I’m playing LE again after killing a few Conqs and Exarch/Eater. And it does this so, so, so much better. The new death screen also helps immensely even though it was already better than PoE before the addition in that regard. Now I can always tell what exactly killed me.
The indicators for the AoEs are so much more readable and thus enjoyable for me than in PoE. The only boss in LE that has a fraction of these visibility issues for me is the Corpse Dragon. At some point it spawns damaging ground in the area. It’s very hard for me to see that but possible since it’s animated.
While PoE has a lot more content (also arguably very good content) it’s a lot less playable for me than LE (and GD for that matter). So will keep on comming back to LE (and I will play the hell out of the new GD expansion next year).
I don’t have much hope for PoE2. It also looked very dark which often caused the issues for me in PoE1 I think. Of course I will try it but I fear it will also be a good game I just can’t really play.
Well it’s because poe2 is the next Gen aprg. It’s going to be free. It’s meant to be more streamlined compared to the bloat of the original. It’s because LE numbers are kinda small and likely get smaller upon poe2 being available to the public. If less people are playing LE, less are buying cosmetics and supporter packs. No new income comes in. Are you not concerned that this game will falter?
Honestly, no
Will i be sad for the employees if they lose their job, yes
But like harsh world like this is most players don’t honestly care, they want perfect product and everyone have ”best ideas” and demands what game needs to be to earn their money. Some of us support multiple games, because honestly i play games for fun and when i’m not enjoying i pause the game and come back when i feel like it.
In the end of the day, EHG is only one who can make actual changes to the game, and they are responsible about mistakes they have made, and surely they have heard every ”suggestion” from community and they choose to go with those they agree with.
Yeah. I think that poe2 looks so incredibly next Gen, and LE being in the middle of the poe2 complexity and D4 basic and casual, kinda makes LE niche. I like the game. I hope it does well for years.
Before you even experience the endgame balance, first thing everyone notices is horrible optimization. I have two friends that quited somewhere in the mid of campaign saying this game is unplayable even on low settings, all the while already looking outdated comparing to their competitors. Other big arpg’s on the market (diablo4, torchlight, poe) both look better and at the same time perform MUCH BETTER. Your game dropping below 60fps on low settings in 2024 is a disaster, i don’t know what ehg are thinking. This should be by far #1 priority to make your game perform flawlessly on as much pcs as possible.
And duping on top of it, people just can’t take this game seriously. Bad fps, ruined economy because of duping and obvious balancing issues where like 2 or 3 builds dominate the entire game while others are barely able to survive in the low content after the campaign etcetc.
And the worst part is that even if they fix all of those problems, it is much easier to attract alot of people to try your game on release than attract those who quited the game to come back. In fact, from my experience in other games that attracted alot of hype initially but then failed on release and everyone quited - those games usually never recover. Obviously i want EHG to prove me wrong and fix everything and make this one of the best arpgs on the market, but what i saw thus far and the trajectory of this game, i don’t see how it can compete against any of the top arpgs (poe, torchlight, d4).
Yeah, that’s so true, the game runs like a complete slide show for me, that’s even if i can get it to boot up! Don’t these guys have phones?
Sarcasm aside, optimisation is an ongoing process for EHG, every major patch contains improvements. Some (/many) blame Unity for this, I don’t know as the only other Unity game I’ve played is Dyson Sphere Program & that runs well ever with a metric fuckton of stuff going on in the background. They are also migrating from the current ancient version of Unity to a more recent version (can’t remember which).
And without casting aspersions on your friends, it’s not like they’re running LE on a console, there is no single set of hardware for EHG to tweak performance around (as there isn’t for D4, PoE, etc). I don’t know what hardware they’re trying to play LE on, but if they say it’s “high end” they’re either deluding themselves or lying. Sorry.
TBF, if you can’t get through the campaing on garbage gear, that’s a skill issue. Or your build is deliberately designed to be as anti-synergistic as possible. Again, sorry.
And finally, sorry, but “quited” is not a real word. Quit is its own past tense. This is understandable if you’re not a native speaker, but does not help take your post seriously if you’re going to make mistakes that a primary school child (up to year 6, ~11 years old) should know to avoid. Typos are fair enough.
The “engine” is just a tool/framework for development, why people think a game just by being done in UE5 will be better is wild to me.
People like to make it like choosing a football team, but the reality is, while all ARPGs compete for your game time, sucessful ARPGs benefit the genre as a whole. Very few people stick with only one ARPG.
I don’t understand… the have one of the most stablished brands to drive sales.
The fact that they introduce lots of new bugs each patch and some are lingering for months, even years, is a really concerning issue for me.
People “stealing” ideas from other games is great IMO. If you like a feature from other game and you think it could benefit your own game experience, giving your own spin… why not? I personally applaud this kind of decissions.
The problem with D4 is that there’s no passion or deep knowledge in the genre on their team, and blizzard has no real peak talent left (at least in the artistic/innovative side). They don’t know what they’re doing and at this point are completely driven by community feedback. You must listen your customers but also be able to offer new refresingh concepts not considered by the community, here is when true talent comes in.
In LE the game is a bit of a mess, from optimization, balance and bugs perspective, but they have talent, they offered unique solutions to so many problems ARPGs have, both in the gameplay and QoL departments. I would say they often hit the mark, not without a few misses (IE dungeons).