This game is dead

Indeed, that is one of the proofs. Another is:
10X = 9.99999…
X = 0.99999…
10X - X = 9.99999 - 0.99999
9X = 9.
X = 1.

Then there’s the fun fact that if you have just 23 people in the same room, the odds of 2 of them sharing a birthday is over 50%.

And there’s also the fact that pretty much everything that happens is almost impossible. An example: you go out in the street and you cross paths with a black cat at 09:24. If you asked someone “What are the chances that tomorrow and 09:24 I’ll cross paths with a black cat?”, the answer would be infinitesimal.

Then there’s the fact that the total number of integers is the same size as the total number of odd integers (or even integers). Or alternatively, an infinite pile of 10$ bills and an infinite pile of 50$ bills have the same value.

One which I also like, which is not very well known:
8% of 50 is a hard number to calculate mentally.
But 50% of 8 is very easy to calculate.
They’re both the same.
This is because A x (B / 100) = (A / 100) x B = (A x B) / 100. They’re interchangeable.

Or: 8% of 100 is 8, half of that is 4. Math can be rather simple, sometimes, if you listened to the little hacks your teacher tried to teach you.

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Nope.

3 mins 48 is when you get to the good stuff. We did this in early secondary school I think?

Yes, there are many tricks that you can use to do math in your head. For example, doing something like 243 x 29 is easier if you do 243 x 30 - 243.

The point of the percentage fun fact is that you often look at percentages that look like a complicated operation, but if you reverse them they become easier to calculate in your head.

Didn’t even make it there. It has a blaring error before that.
x2 = y2 is not the same as x = y. Instead, it’s the same as the modulus of those values (both negative and positive values are valid). So this is not a proof of anything, it’s just someone that doesn’t know how to do math properly :stuck_out_tongue:

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Yep, he even acknowledges that this result came only to be because he made an error and said the people should write in his youtube comments where he made it.

Sneaky way to feed the algorithm :smiley:

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I remember when I had to explain “new math” as “they’re explaining how the shortcuts work before teaching the shortcuts” and my parents who only ever learned how to memorize shortcuts were like “it’s too complicated!” and I’m like “because you never learned why the shortcuts work!”

I agree and disagree with some of what you said here. In order for my response not to look crazy, I’m gonna number your statements and then just use numbers to give my comments / thoughts. I think that’s better than having a block quote randomly every sentence or two.

1: This is subjective but if you’re saying that there isn’t much variety in what you do when playing through certain maps or bosses, I’m inclined to agree. I think boss fights is the area in which the game shines, but even so, many of them are similar or repeated, or you have to replay them several times to get what you want out of them. Keys aren’t really an issue because you get tons of them but they do consume your storage space in a stupid way because they can’t be stack. (At least, as of last time I checked.) That’s another feature we asked for over three years ago, so I would have assumed it would’ve happened by now.

2: I dunno, technically getting T2 blessings is the final step in the content. The only thing after that is corruption or maybe the key bosses you couldn’t beat before getting them. Or getting the rest of the exalted equipment you want.

But this is the thing right: A game like this is more about replayability. You’re not supposed to play the same character for thousands of hours. (Granted, some people do.) If you finish the 95% of the things to do in the game that you care about, rolling a new build is the solution. That or start speed running the game, that’s also possible.

3: I actually agree with this but realize that this goes against your second point. Unless you just want the main campaign to go on for over 100 hours (it already averages right around 80 in casual play), the only other thing the devs can do to give you “things to do” is to make it take longer for the items you need to complete your build to drop.

I’m personally for shortening the playtime through the main campaign / to max level / to max build but as part of that, increasing the drop rate / lowering the experience required to max level. In my opinion it’s too little content stretched across too many hours. If I have to play a game more than I have to work my job in a week to see content I paid for, that means there’s padding going on. I think that’s the most reasonable / rational metric to go by. Granted, if there are expansions / new content added, surely this would extend a little bit. But if you’re playing nearly 100 hours to see 13ish final items and one build on one character, and to also fight a handful of bosses with that build, yeah that’s too much time.

4: Sure yeah, there seems not to be a lot of rhyme or reason between what can and what can’t run you down with seemingly no warning. And the defense mechanics all basically make no sense in this game just in terms of what they do and how they stack. I agree with this one.

5: I mean balance in terms of what? Damage output? Speed through the game? By the virtue of builds playing differently, they’re all going to have slightly different damages and speeds through the game because they do different things.

There is such a thing as too homogeneous. If you accomplish the same thing on every screen in about the same amount of time / movement, then that means every build is basically the same at that point so you might as well only have one. If the things you are doing are trivial in terms of how they affect the outcome, well then there you go, it’s all going to eventually feel the same. This is actually a valid criticism of a lot of “balanced” RPG’s. If a sword and a fireball chop through the same amount of enemies in the same amount of time, even if there’s a little aiming involved, that little aiming isn’t very complex or enough to differentiate it from other things. You need to accomplish that same goal in what at least feels like a significantly different way, and that’s why some builds are going to suffer in some areas and excel in others, just for the sake of variety in gameplay.

Moreover, I don’t see what you lose if one build is slightly better than another. Unless they’re all identical this is going to be reality anyway, so we might as well accept that and focus on making fun and interesting abilities that do things other classes and abilities don’t get to, rather than trying to put them all on a scale and have them even out.

I realize there are some abilities and builds that are way underpowered and can’t really accomplish anything in a meaningful amount of time (I talked about this concept a little bit recently) and sure, those could use some help. But do they have to be just as good as the best abilities / builds in the game in order to be valid? I really don’t think so.

One game that suffers from this greatly is League of Legends. Every character plays dramatically differently, but the amount of stats they have and damage they do is severely homogenized across archetypes. This is an effort to make every character competitive and it still doesn’t work because how each character plays creates hard counters that feel impossible to play against even if the damage dealt is similar. The people making the game don’t want variety either, because they don’t want people to crowd around one character too much to the point that it starts getting banned consistently in the ban pick to where people can’t play it. Every mechanic in that game pulls against each other in a way that makes this a never ending problem and also makes picking different characters to have different experiences a net negative to the player, since the only way to shine or rise above is to have extremely specific character and match up knowledge. That means doing the same things over and over and over again until you only do them in the optimal way. It’s very repetitive and mindless, albeit in its own way.

6: I mean these guys have listened to me more when they didn’t want to than most of the devs / companies I’ve ever interacted with. Go tell Square Enix or Sony what to do, see how fast they show you the door. It’s impossible to give them feedback and have them actually take it. EHG is doing a better job than many, even with the long standing problems with LE they haven’t managed to fix yet.

7: This I don’t know much about. It runs fine on my machines. I’m sure it chugs in some cases, I just maybe don’t play those scenarios as often as others do. Optimization is hard, it’s hard to complain too hard about as long as the game runs and doesn’t crash every 2-3 hours.

8: Those people exist in every fandom and on every forum. And I haven’t seen people get banned for criticizing the game, so I don’t think you can blame EHG for those people existing. Best policy is not to engage someone who is being unreasonable beyond 2 or 3 exchanges. That’s the only real way to deal with people who aren’t interested in having a conversation. Having a three strike policy will improve all of your interactions on the internet.

9: I mean, you can’t really put a price on other people’s time. I’ve played the game 740 hours at the time of creating this post. Other players have played it 30 hours. Does my play time make their experiences invalid? Especially if they’re having issues like you talked about in 7? If someone’s copy of LE was crashing every 30 minutes and they gave up at 2 hours, does that make their negative review a “fake review?” I don’t think so.

It works both ways. You can’t have a height requirement for being positive but not for being negative. In the case of the negative you can clearly see how that expectation is unreasonable. In the same way, if you have to play the game thousands of hours in order to like it, I’d say that’s way too arbitrary.

I love a lot of games that I only played for 20 hours because that’s all I felt like there was to do in that game, or because maybe I valued my time really highly at the time that I was interested in it. Everybody is different in that way. Some people are busy, they have stuff to do. Let them choose how long they want to play the game before they decide how they feel about it. That’s only fair since it’s their time and their opinion.

Gave it my best here! Hope that helps,
-SMK

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2K is pretty healthy for an indie ARPG at not peak times that just released a year ago. Unlike PoE, it doesn’t have 10 years of development, experience, and hype behind the game so it can’t reach into the 20k (or less) players per day.

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This is the reason that made me quit this game, a group of devs who made mistakes and instead of dealing with criticism, learning from them and improving the game, they prefer to pay digital militancy to shield criticism of the game’s flaws, always the same in all topics, it’s ridiculous.

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I’m not sure 2K is healthy, personally, if the primary appeal of the content is playing online with friends continuously.

However, and I think even the devs have forgotten this, this style of ARPG is primarily single player content. Moving copies is what really matters. This is the one and only aspect I actually respect D4 about, is trying to move copies based on a full release model instead of trying to be another PoE.

What everyone is going to find out eventually is that there is usually only one agreed upon primary game in each niche, - especially if it’s a smaller niche- and PoE is firmly in the center of “mmo arpg.”

Unless you have a true disruptor that you can market to people to snatch one of these niches away, it’s probably best to stick to selling people quality content at a reasonable price like every other successful game in history ever. If the game’s good, people will buy it. Simple as.

In either case, we’d expect to see user spikes when they’re selling those copies because they’re moving the product and that’s the real sign of health I would be looking for.

@F0lk, @DJSamhein Apparently this is how EHG recruits us

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It’s also crap, but you make up whatever shit makes you feel better about disagreeing with the direction the game is taking.

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And yet, for some reason, you just won’t leave.

Man, I must have given them the wrong IBAN. That sucks.

But to address your issues more seriously (although I know it’s useless because you’re like a flat earther and will never change your mind even when faced with facts, and you don’t really want to change your mind either because you just want to vent to make yourself feel better, which is also why you haven’t left):
The devs actually engage with these forums a lot less than they do with reddit and especially their discord. And they address a lot of the criticism there personally.

You just can’t stand the notion that someone actually does love this game, and therefore we’re all just paid shills. But, like all conspiracy theories, yours has logical flaws. The main one being:
-People that actually love the game are more likely to be around a forum of that game.
-People that actually hate a game aren’t.
-Therefore it’s much more likely that we are actually fans and that you’re just a paid hater from another game coming here to destabilize this forum.

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Yeah, I gave them mine, sorry (not sorry).

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How rabulistic. :wink:

Society agreed upon interacting according to the tax legislations (more or less). Including exceptions; they are part of the tax law.

Personal opinions are not laws. They are subjective by definition. Only if a certain number of personal opinions express the same idea one could speak of an objective side to this bunch of opinions. Could still be blatantly false through… they either landed on the moon or they didn’t.

That being said, imho it’s just a wording issue. I subjectively share some of the OPs points to a lesser extent, so I wouldn’t word it that extremely. It can be tested for objectivity (for example) by asking the player base in a poll and evaluating the distribution of answers.

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What is going on in this thread???

Well, to summarize.

OP listed off reasons why the game sucks and how the game is dead, >95% of which was entirely subjective and people told him or her so.

Then we got into semantics about what is subjective and whether something being subjective makes it true or not.

Then two more OP Sympathizers agreed with OP that if you like the game and defend it in any way you must be paid by LE to defend the game. Which is the latest.

In between all that was some back and forth and I may have missed something. But it’s basically been like a train wreck that I can’t look away from.

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I going to assume you meant to put “play” digital militancy rather than “pay.” Every company out there isn’t Disney, where they can afford to buy back their own unsold tickets and call everything they do a success even when it fails, control the media narrative, etc. We have a weird idea that every LLC in existence is a megacorp with millions to burn, and that’s just not reality.

Moreover, most of the “militancy” is on your side of the argument. Who has been more emotional and volatile on this thread? People using catchphrases like “fanboy” and “militancy”, titling their entire thread “this game is dead”, etc? Or the people just saying middling things that sound reasonable / rational?

Let’s give you the benefit of the doubt and say that’s not what you really mean by “militancy.” Let’s suppose for a moment what you’re talking about is what I would call “straight-faced trolling,” where rather than yelling or making fun of someone, the troll just says completely disingenuous things as though they’re reasonable in order to try to trap the person they’re criticizing into a false premise. This does exist, so.

Okay now, assess again both sides of this thread according to that standard: Who here is being a “straight-faced” troll? Has anyone said the equivalent of “You’re completely wrong, the game is doing great and you don’t know what you’re talking about?” We see those kinds of statements all the time in political rhetoric, for example. Another term for this is “gaslighting,” very similar concept.

Scrolling back through this thread, I can’t see anyone actually doing that though. I see posts like ApacheVE3D saying the game just needs some work and that they’re still enjoying it. I see people veering off into tax and math discussion because the main topic is boring. I see Nevyn making a sound point that finding something boring is anecdotal evidence. I see Gnorph giving good life advice. I see Pmhohns saying you should just vote with your wallet like he does. So on and so forth.

What I don’t see is everyone banding together to hammer a narrative that you’re wrong or evil, like you would see on Reddit or Twitter, or any other place paid-for activist weirdos tend to float around in the pool. The level of response here is cheeky, to be sure, but definitely not sawing you off at the knees. I don’t see how you can take this absolute den of kittens that they’re being on this thread specifically and call that “militancy.” If anything, they’re just having their own opinions.

And I know just having your own opinions is becoming increasingly disallowed on the internet and in societies in general these days, because we’ve all lost our minds and decided to be little tyrants 24 hours a day, thanks to social media. But in the real world, what you’re seeing here would pretty much be normal. If anything, people would be a little more aggressive than this if they thought you were being particularly histrionic or obnoxious. If you get out and meet more people, you may run into that and learn how people regulate each other’s communications in person. It would be an overall positive experience for you if you were to do that, by the way. That would go a long way to contextualize things like this discussion.

In either case, I hope that helps. I myself was just trying to clarify what’s going on here. Take care,

-SMK

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SolidMetalKnight, did I just catch you having an opinion!?

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