This game desperately needs DPS log or DPS meter with detailed log

Diablo 1 even had negative affixes. And cursed shrines.

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Ahhh, true!
In my head somehow affixes always come down to a combination of several of them randomly chosen.
But you’re more then right.

And a few games before Diablo had that concept in it, actually starting from text based games even. An oddity and harder to make but existing. With D1 - and especially D2 - the system started to shine though.

Which I would love to re-introduce into games more. The aspect of dealing with negative stuff, identification needs hence and such shenanigans can be really enjoyable after all.

But given the hack’n’slash direction of LE it wouldn’t fit too well into it, it’s just that they’ve become surprisingly rare nowadays.

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Diablo took heavy inspiration from games like Hack and Rogue, but was supposed to be more user-friendly and to have nice graphics.

Contrary to the fast pace of modern games, the old turn-based games were more about making the correct tactical decisions, not reacting fast enough.

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hopefully devs will implement something like dps meter or at least damage log on dummies

I am heavily agreeing with everything @Airowird already said in this thread.

I am very much against detailed dps meter. I talked about this in great depth in other similar threads.

The TL:DR from all my previous posts is basically: The only thing I would be OK with would be a few Dummies with fixed HP values. This is how Marvel Heroes did it and it was great. These dummies would respawn after killing them.

There were 4 different dummies. Low, Medium, High and Boss basically.

For a sense of how much burst or dps your build does you could kill these a couple of times and get a range in which your build performs.

e.G. TTK Boss Dummy 2m13s, TTK High HP Dummy 23s

This would provide good enough comparisons that you can make informed decisions without giving to exact numbers

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I’d say such dummies would be a very good start. It doesn’t seem like a lot of work.

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I do want to know how much of each kind of damage I’m causing though so I can properly scale.
That can be fixed by a group of Dummies that has immunity to all damage but a single type each I suppose.
And I do want a screen with individual minion stats.
It baffles me that we have “minion stats” as a tab but then over half the scaling of each minion is skill nodes that only affect them and therefore won’t show up on the tab.

if we dont have detailed damage log, there is no sense having all those stats, affixes and numbers… We can just have a weapon like: Mighty Bow for example and kill enemies with it…

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And that is were I disagree. I only agree that it should be clear if Gear Pieces A) or B) is improving your character.

But you do not need to know if you are doing 101 or 103 damage.
As soon as we have too much details, the game will become a lot more meta driven than it already is and that is a net negative for the game, because people will not decide what they gonna play based on feel, but on some arbitrary numbers.

There might be builds that do 5-10% less damge than others and get neglected, because they are “technically” worse. But the playstyle might be very different.
And in pratice, when you woudl actually play both builds you don’t even notice the 5-10% damage difference.

So when you don’t know exactly if Build A) or build B) is “beetter” (only from a dps number perspective) you will maybe give both of the ma try and decide on what feels better for you.

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Don’t get there rejections of this. What this should be for is to see if I change an item with “that affixes” over item with “slightly different affixes”, ie. sacrifice crit over increased dmg but with intelligence? A measurement of any kind will show IF that change goes well with all passives and all buffs you can get from other own skills. What’s wrong you guys find on this? Moreover if you play CoF you can’t even sell these. Don’t get at all.

Birth rates are down globally, and it’s partly because EHG won’t reassure men of reproductive age with respect to their virility…

Probably.

You didnt answer to the question “Why we need numbers IF we dont see any damage log”, please take your time, think and answer it. Why we need all those numbers affixes, prefixes, suffixes, stats and item variations IF we dont know how much damage we do using weapon A or B. Da hell, we dont even see monsters HP numeric value ahahahaha. So why would we need all those things, now please answer

We need numbers and affixes because we want to noticeably progress our character and get stronger, better.

For that you don’t need to know if the item makes you 1 or 5% better, as long as you can feel it.

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At least 4 of them. I heard it on Reddit once.

I mean, builds have been measured using the training dummy for years. And no one has cried about it being the ‘defacto measurement on how numerically ‘good’ a build is’.

Should we remove Arena levels and Corruption values as well? Out of an irrational fear they become some defacto boogeyman, used as a measurement on how numerically ‘good’ a build is?

Did you notice that numbers you’re getting from that dummy are badly layed-out and completely unreadable? If only they weren’t printed over the five others with soo small -+2px repositioning or maybe with more color-variated tinting. That way you’d be able to pickup these better and bum we’re done. And this graph wouldn’t be probable asked for at all.

dude, if ,for example we have 5 different tiers of weapons Im okay with your statement, I can somehow feel stronger as soon as I go from tier 1 to tier 2. BUT right now we have 100500+ stats, affixxes and possibilities. Now please answer again why we need that much of numbers if we cant see any statistics? Please give me constructive answer

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https://imgur.com/a/BY6tYlO

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The entire point is that dummies aren’t Arena/Corruption.

Arena is a more realistic metric of a build for 2 reasons:

  1. It takes into account AoE vs single target, enemy movement,…
  2. It requires you to build around defense

I might not enjoy doing Leaderboards, but that doesn’t mean I think it is a bad concept.
In fact, if it wasn’t for Arena, we’ld have seen half the commotion around stuff like Profane Veil bug, because it gives you 0 direct damage increase. But it makes you immortal, thus Leaderboard ranks.

The same argument could be made for Corruption, now that modifiers aren’t as wild anymore, and it comes with the added benefit of also having boss fights.

Arena & Corruption rankings would actually give you a better measure of overall build performance, dummy meters would just be the thumbnail clickbait, just like “15mil crit!” has been for years already, which doesn’t actually prove anything about the build except you know how to stack damage mods.

That’s definitely something that can be improved, I agree.

Sorry not sorry, but I will not go further in this direction. You demanding answers doesn’t help your case if I already answered how I feel about this.

It is ok if you don’t agree with it.

I don’t need to have exact nubmers to feel that my character is improving, but it is still great to have these 100500+ affixes, so that you can builds in 10354376785678659 different ways and be creative.

This is a loot game and having these 12305237423 different combination of items is great, because I can tinker around and feel the difference.

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